Splinter Cell: Pandora Tomorrow (2004)

Video Game  |  Action, Adventure, Drama  |  17 March 2004 (USA)
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Ratings: 8.3/10 from 1,304 users  
Reviews: 10 user | 1 critic

Stealth-mission expert Sam Fisher is sent after a terrorist, who leads an operation involving setting up bombs with the smallpox virus on US territory.



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Title: Splinter Cell: Pandora Tomorrow (Video Game 2004)

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Cast overview, first billed only:
Sam Fisher (voice)
Irving Lambert (voice)
William Dunn ...
Additional Voices (voice)
Stephen Croce ...
Additional Voices (voice) (as Steven Croce)
Chris Mack ...
Additional Voices (voice)
Jesse Joe Walsh ...
Additional Voices (voice)
Alan Rossett ...
Additional Voices (voice)
Adriana Anderson ...
Anna Grimsdottir / Additional Voices (voice)
Dana Burns Westburg ...
Additional Voices (voice) (as Dana Burns Westberg)
Additional Voices (voice)
Ken Samuels ...
Additional Voices (voice)
Leslie Lanker ...
Additional Voices (voice)
Lauren Alexandre ...
Additional Voices (voice)
Andy Chase ...
Additional Voices (voice)
Additional Voices (voice)


Stealth-mission expert Sam Fisher is sent after a terrorist, who leads an operation involving setting up bombs with the smallpox virus on US territory.

Plot Summary | Add Synopsis


The new dawn of stealth action.


T | See all certifications »


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Release Date:

17 March 2004 (USA)  »

Also Known As:

Tom Clancy's Splinter Cell: Pandora Tomorrow  »

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Did You Know?


The game plants several seeds for the plot of its follow-up Splinter Cell: Chaos Theory (2005). The UN investigation called Project Watson, the controversy surrounding Japan's ISDF, the Black Gold Day market crash, the introduction of Douglas Shetland and Displace International and to a lesser extent the name "Nakariakov" are all given small mentions in this game, and while seemingly irrelevant and unrelated, later become key points in the sequel. See more »


Lambert can be seen getting a vaccination for small pox between mission 4 and 5. Lambert was born in 1961, meaning he attended primary school in the mid 1960's and early 1970's. At that time school children were routinely given several vaccination, including small pox, making the vaccination unnecessary and wasteful. Nearly all Americans over about 30 in 2006 would be immune to that virus. See more »


Sam Fisher: Murder French brains? You can't kill the dead, Lambert.
Irving Lambert: Semantics.
See more »


Followed by Splinter Cell (2017) See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

Inferior yet beautiful....
8 February 2005 | by (UK) – See all my reviews

Originally, I didn't like the original Splinter Cell, but it kinda grew on me, and it's now one of my favourite games. However, this second instalment fails to live up to the standards set by it's predecessor, despite adding some shiny new features.

When Ubisoft made the original, I don't think they thought it would turn out to be the acclaimed hit that it was, so they farmed out programming duties to a third party software house in China. However, once they realised there was money to made, they took this sequel in-house, and the entire programming effort was done at it's French HQ. And what a great job they did of botching up the efforts of the original Chinese team.

Fisher (again excellently voiced by Hollywood uber baddie Michael Ironside, and ably assisted by Mr Velvet Tonsils; Dennis Haysbert from "24") now has new moves and gadgets to his repertoire, such as:-

A red laser dot for his pistol The ability to whistle and attract guards The "Swat turn" (whilst peeking around a corner) The "half split jump" (replaces the multi-jump of the original to reach high places)

The game also features:- Online Multiplayer (apparently it IS excellent, if you have online capability)

And it must be said, the graphics are the best ever seen on the PS2, absolutely beautiful use of light, water effects, and that foliage ! Wow !

However, the main problem with the game is that it was originally designed to run solely on the more powerful Xbox, and so has had to be "dumbed down" for Sony's red-headed stepchild. Whereas the Xbox could cope with 4 or more NPC's in a room, the PS2 has to make do with two. Whereas on the Xbox, ALL light sources were breakable, on the PS2 they are not. So at many points in the game you are in these huge, yet empty environments with minimal opposition. It's not really bad programming, it's just that this game was designed for Xbox, and it shows.

Sounds easy huh ? However, take away the breakable light sources and it becomes stupidly hard sometimes. Coupled with moronic AI – Sam's Whistle feature; you stand one side of an open doorway and whistle at the NPC standing feet away on the other side – he doesn't hear it ! Stand just inside the doorway, whistle, and he does !! Grrrrrr !!

Where Mr Frenchy has messed up, is by tinkering with elements of the game that were not broken. The Meditkits from the original have been replaced by strategically placed wall mounted "Health Dispensers". These have an accompanying and tiresome animation when you use them, which is extremely annoying in an NPC walks around the corner and shoots you whilst the animation is playing.

Also the randomness of the left analogue stick for the lockpick has been modified so that the "sweet spot" is in the same place each time ! And don't mention the savepoints !! They are SO frequent ! And SO annoying !! The original just had checkpoints, but this time you are invited to save the game at a checkpoint, which results in 4 to 5 confirmation boxes coming up, and then the checkpoint notification STILL comes up and freezes gameplay for 5 seconds ! The game save is only a tiny 91k, but it seems to take much longer.

Also some familiar controller keys have been changed, reload is now longer L2, it is X (the manual doesn't state this !), Triangle now does things that circle used to do and vice versa. Sam doesn't slide down ladders on a circle press, and you have to suffer the tedium of climbing down them.

However, on a positive note, Sam CAN now open doors whilst carrying a body. Hooray !

What about the "story". Hmmmm, Pandora Tomorrow abandons the building interiors of the original, firstly for the jungle, as you track down Sadono the Indonesian rebel with a taste for releasing the smallpox virus. And also you get to travel to Jerusalem and Paris – the mission on TOP of a 200mph Eurostar train will make your fingers sweat ! Especially when Sam has to crawl under the train, and along the side of the carriages !

However, not being given enough info in your briefings often poses a problem, resulting in mission failures and restarts as you attack someone you apparently weren't supposed to. Quite often the game seems to abandon the premise of stealth altogether, forcing you into fire fights with the enemy. As your gun's aiming reticule moves at the pace of Iranian foreign policy you are often only an asthmatic's breath away from a body bag.

If you don't own a Splinter Cell game, then buy the original, at least that one was designed for the PS2, or wait for the third instalment which is due out anytime soon – surely it must be better than this one ?

4 of 24 people found this review helpful.  Was this review helpful to you?

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