Stealth-mission expert Sam Fisher is sent after a terrorist, who leads an operation involving setting up bombs with the smallpox virus on US territory.



3 nominations. See more awards »




Cast overview, first billed only:
Sam Fisher (voice)
Irving Lambert (voice)
William Dunn ...
Additional Voices (voice)
Stephen Croce ...
Additional Voices (voice) (as Steven Croce)
Chris Mack ...
Additional Voices (voice)
Jesse Joe Walsh ...
Additional Voices (voice)
Alan Rossett ...
Additional Voices (voice)
Adriana Anderson ...
Anna Grimsdottir / Additional Voices (voice)
Dana Burns Westburg ...
Additional Voices (voice) (as Dana Burns Westberg)
Additional Voices (voice)
Ken Samuels ...
Additional Voices (voice)
Leslie Lanker ...
Additional Voices (voice)
Lauren Alexandre ...
Additional Voices (voice)
Andy Chase ...
Additional Voices (voice)
Additional Voices (voice)


Stealth-mission expert Sam Fisher is sent after a terrorist, who leads an operation involving setting up bombs with the smallpox virus on US territory.

Plot Summary | Add Synopsis


The new dawn of stealth action.


T | See all certifications »


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Release Date:

17 March 2004 (USA)  »

Also Known As:

Tom Clancy's Splinter Cell: Pandora Tomorrow  »

Company Credits

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Did You Know?


The game was developed by Ubisoft Shanghi. The first Splinter Cell was developed by Ubisoft Montreal. The Montreal branch took a short break after completing the first Splinter Cell and then went on to develop Splinter Cell Chaos Theory. See more »


During a news scene, Vietnam is labelled as Laos. See more »


[Sam Fisher grabs a canister filled with a supposedly deadly aerosol virus]
Irving Lambert: Well done, Fisher. Now we need to find out what's inside.
Sam Fisher: I could open it.
Irving Lambert: ...and you could play Russian Roulette with a clip-loading pistol.
Sam Fisher: Where's your sense of humor?
Irving Lambert: You need to take that canister back to the extraction point. We've got a Mossad agent there waiting to analyze it. Goes by the name of Bellagio Sampler.
Sam Fisher: Bellagio Sampler?
Irving Lambert: You asked me where my sense of humor was.
See more »


Referenced in Splinter Cell: Chaos Theory (2005) See more »

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User Reviews

In the land of astonishing visuals, the man with trifocal goggles rules
22 July 2009 | by See all my reviews

To avoid confusion, this is a review of the PC version. You know how follow-ups, almost by definition, suck? And there's the lesser-known thing about sequels to stealth games being easier than the original, perhaps to broaden the appeal(stick with continuing to satisfy the core audience, please, we don't need everything to look alike). Don't you just hate that? I'd wager the good people of Ubisoft do, because they avoid both, and do so looking *fantastic*. If anything, this is slightly tougher, at points. There are still only two difficulty settings, and arguably no replay value, but if you're into this type of thing, then you probably loved the first, and you'll have the same response to this, I guarantee it. Not a single of the enticing cut-scenes are live-action, and when they can be this gorgeously fully rendered, why would they? They've built a brand new engine, and it is stunning. The graphics and animation is extremely smooth, far superior to that of the predecessor to this, and those were already amazing. This takes everything that made the first so marvelous and streamlines it, and it's almost invariably a positive. What little there was that needed aid, as far as controls go, is fixed. Now you can actually *see* how many, if any alarms you can afford/have already "used", and there is a genuine response by your foes, strike one, Kevlar comes on, two, helmet, three... you're outta there. The game-play is immensely entertaining, and a solid challenge. Leaping is improved majorly, and new moves and equipment is introduced. The Half-Split Jump that adds to maneuverability and the SWAT Turn *rock*. As far as additional ways to take out enemies(which, along with the nifty sneaking, is the best thing about this) goes, there's the Chaff Grenade that disables electronics in a small area, and the well-known Flashbang. And yes, this still has the best darn throwing system I've ever seen, and the "taking a deep breath before you fire"-thing, for the sniping, is also again magnificent. Your opponents now use Motion Detectors and Booby Traps, apart from all that they had access to in the first. Shooting is greater, and much more fun, than before. You again take on the role of Sam Fisher(cheer for him, people, he's finally learned how to open a door crouched, instead of standing up like a doofus and being a target, and he can Whistle, to attract attention, very useful), working for Third Echelon, on missions(the opening one serves as training, no tutorial this time) of infiltration, data retrieval, etc. Inbetween each, there are again clips of fake news broadcasts that add to the high realism that this, and anything else that Clancy(and he sure left his finger-print on this, it is a must for any fan of his) has enough creative control over that it be worth mentioning. They found a better balance between it and the enjoyability, this time around. The tone is spot-on, this never talks down to the player, and is rather mature and intelligent. That goes for the story, as well, which has surprising twists that hold up. The characters are credible and consistent. All of the writing is masterful, and there are next to no clichés in this. The dialog remains clever, if it does try a little hard in some places. This has an appropriate length, and doesn't overstay its welcome. The sensitivity to light and sound remain unbelievably incredible, and the strongest aspect to this, an inspiration for similar titles. AI, what can I say, it's stupendous. There are a few bugs and glitches, relating to that, among other things. Stability is beyond reproach. They basically drop the whole map thing entirely, and you do spend time trying to figure out where to go, but this is less frustrating and tedious than the first one(which wasn't all that bad). The objectives are varied and imaginative. I'd say the locations and situations are memorable and interesting(who knew "awesome" was spelled T-R-A-I-N?), with France and Jerusalem being on the list. The design of the levels(as well as everything else in this, frankly) is excellent. That does bring me to the only complaint about this(heck, the series, thus far), the continuing utter lack of freedom of movement. Maybe I've been ruined by the Hit-man games, and to an extent, also the Commandos ones... nevertheless, why is this so completely linear? You could also explore in those, and it was worthwhile to do so. After being told what you are to do, you got to decide how to, and then you proceed to do it, which, let's face it, is a big part of the coolness of these. As soon as you have figured out what the creators intended, here, you do get to that. I suppose it has to do with this being plot-driven to an extent not found in the aforementioned competitors. That doesn't completely excuse it. I'd say to try the first one before this, to have the ground-work laid out(not to mention, it's well worth the time), in all areas, since this doesn't retell everything. There is less of the silly humor. The music is astounding, as is the voice acting and all of the audio. This is very satisfying to play, and the ending is worth the effort. Plus, this has multi-player(!). It's Spies(similar to single-player, with abilities and non-lethal attacks) Vs. Mercenaries(like the terrorists you usually fight, run and gun), the goal is to conquer or to protect the canisters, respectively, and the modes are Neutralization(find and destroy them), Extraction(bring them back with you) and Sabotage(use modems to dispose of them). While I haven't had a chance to try it, it certainly sounds well thought up, inventive and fresh. This is for anyone who liked the first, the overall concept, and the novels(and all media outlets that have to do with them) of Tom, with all the thoroughly researched, precise military facts. I recommend this to anyone who thinks they'd be into it. 9/10

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