Splinter Cell: Pandora Tomorrow (2004)

Video Game  -  Action | Adventure | Drama  -  17 March 2004 (USA)
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Ratings: 8.3/10 from 1,198 users  
Reviews: 10 user | 1 critic

Stealth-mission expert Sam Fisher is sent after a terrorist, who leads an operation involving setting up bombs with the smallpox virus on US territory.



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Title: Splinter Cell: Pandora Tomorrow (Video Game 2004)

Splinter Cell: Pandora Tomorrow (Video Game 2004) on IMDb 8.3/10

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Cast overview, first billed only:
Sam Fisher (voice)
Irving Lambert (voice)
William Dunn ...
Additional Voices (voice)
Stephen Croce ...
Additional Voices (voice) (as Steven Croce)
Chris Mack ...
Additional Voices (voice)
Jesse Joe Walsh ...
Additional Voices (voice)
Alan Rossett ...
Additional Voices (voice)
Adriana Anderson ...
Anna Grimsdottir / Additional Voices (voice)
Dana Burns Westburg ...
Additional Voices (voice) (as Dana Burns Westberg)
Additional Voices (voice)
Ken Samuels ...
Additional Voices (voice)
Leslie Lanker ...
Additional Voices (voice)
Lauren Alexandre ...
Additional Voices (voice)
Andy Chase ...
Additional Voices (voice)
Additional Voices (voice)


Stealth-mission expert Sam Fisher is sent after a terrorist, who leads an operation involving setting up bombs with the smallpox virus on US territory.

Plot Summary | Add Synopsis


The new dawn of stealth action.


T | See all certifications »


Official Sites:




Release Date:

17 March 2004 (USA)  »

Also Known As:

Tom Clancy's Splinter Cell: Pandora Tomorrow  »

Company Credits

Production Co:

Show detailed on  »

Technical Specs

Sound Mix:


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Did You Know?


At the end of the Komodo Shipyard mission, Grimsdottir mentions that the PMC working with the terrorists is "something called Displace" which Sam does not react to despite his relation to CEO Douglas Shetland. The debriefing screen, however, names the PMC not as Displace, but as Armed Guardian Services. This suggests that a last minute script change may have taken place. The idea of an antagonistic Displace International is later used in Splinter Cell: Chaos Theory (2005). See more »


Lambert can be seen getting a vaccination for small pox between mission 4 and 5. Lambert was born in 1961, meaning he attended primary school in the mid 1960's and early 1970's. At that time school children were routinely given several vaccination, including small pox, making the vaccination unnecessary and wasteful. Nearly all Americans over about 30 in 2006 would be immune to that virus. See more »


Coen: What do you think?
Sam Fisher: The world's small, nasty, and complicated. Everybody dies alone.
Coen: Hm. What do you think about Norman Soth?
Sam Fisher: Soth's small, nasty, and complicated. How he dies is up to him.
See more »


Followed by Splinter Cell: Chaos Theory (2005) See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

More of the same, with some minor improvements. 6.5/10
12 November 2011 | by (Australia) – See all my reviews

(Title: Splinter Cell Trilogy - remastered in HD) Console: Playstation 3 Genre: 3rd person stealth, espionage, shooter.

Setting: East Timor, Israel, L.A. international airport Story: There is a link to Australia in this game...Australia was prominent in providing peace keeping troops in East Timor, after it gained independence from Indonesia...which isn't in the game at all, but still. In favour of this franchise, you often get backstories to the missions which make clear that the U.S. has had close relations with the tyrants the person you play as - Sam Fisher - has to 'take care of'...in other words, some factual elements are included which don't show in the U.S. in a good light, as far as foreign policies go. Anyway, Fisher has to fight an Indonesian guerrilla who is against East Timor's independence. As 'insurance' against American intervention, this guerrilla leader - Suhadi Sadono - has the smallpox virus ready to release in America, should anyone attempt to thwart his plans.

Graphics: This game looks a lot nicer than the original game in HD...the early cutscenes especially are nice. In the first game, Sam Fisher looked a bit like George Clooney to me...in this game, from some angles, his angular head brings to mind Arnold Schwarzenneger.

Sound: Can have an odd quality to it, especially with non playable characters at times...they sound distant...maybe as if they are in a metal tank or something too (when they're in an office building!).

Good about the game: Improvements include...

* You can now open doors whilst carrying a body...no need to drop the body first...which saves time.

* Sam can now whistle...which is good to get enemies to come near you...so you can take them out.

* The trophies system has been improved from the first game...it's not perfect yet though...e.g. I got one for not dying more than 3 times during the game, but not the one for not dying at all...not sure how that works...again, it might be an issue of whether you reload from a quicksave or a normal save...perhaps the latter would have seen me get the trophy I missed...but I couldn't be stuffed waiting for the longer reload time save.

Bad about the game: Since the company has burned itself in my brain with my less than satisfactory experiences with them (especially for the Assassin's Creed games), I'll just list some more Ubisoft annoyances...

* Here Ubisoft re-invent...the square wheel. The quick save feature of Half Life on PS2 was terrific...Ubisoft's 'improvement' to this is...to make you often have to click this option twice.

  • Same thing for Saves too...often you have to double click for this to

work properly.

* I'm sure that there must have been games which came out before this game (even the original release) where you could have multiple save spots...and you could delete saves you didn't want. For some reason, Ubisoft makes it unintuitive to save how you want to...you are really forced to think about something you shouldn't have to think about...otherwise, you just keep adding new save spots...which you can't delete. Sheesh.

* At times your night vision becomes foggy...for no apparent reason. This starts from the Israel mission.

* All the enemies are 'Jewish', again...that's a joke...as in how there is that Jewish joke about how many Jews it takes to replace a lightbulb...I think that's the joke...punchline is the Jew says "That's alright, I'll be fine here in the dark". In other words, often shooting the lights out will help you, and the terrorists don't really react tot this suspicious occurrence. On the other hand, you do get that unrealistic aspect to the tougher fights...it will be pitch black, but the terrorists will be able to see you and shoot you from a long way off.

Misjudgements in the game: * Right at the very start of the game, you get your superior scalding you...for no apparent reason...seems that whatever you do, he will scald you...even when you try different actions to avoid this...that's on the section where you are at the jetty, about to start the East Timor mission.

* One mission sees all your enemies being clones of another...I think it was the Israel mission...every enemy had a beard.

* Sometimes you get hints in the game...after you had died...hints are probably more useful beforehand, yeah? * Found the equip system inferior to the original game.

* It's still hard to reliably grab enemies from behind...it would be better if you didn't have to alter your stalking speed so much...sneak to fast and they always hear you...sneak too slow and you can't catch them...and if you do catch them, you won't always be able to grab them...so you have to reload a lot to get this right...annoying.

* For some, this could be an issue...there is no tutorial as in the firs game, so you get a lot of hints in game on what to do.

General observations: This is rather dry series...if you liked the first, this is more of the same. There's no great story telling here...it's all episodic missions and I personally lost track of who the villains were and what they were trying to do. Having being 'trained' by the Metal Gear Solid games to not kill anyone during a mission (for a trophy like achievement), the Francois Coldeboeuf situation was a puzzle I couldn't solve...either he died, or I had to kill the terrorists...

...must say, I still find some of the logic of the game a bit (!) silly...e.g. the train mission...Sam's going stealth...on a commuter train...yuh!

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