Max Payne 2: The Fall of Max Payne (2003)

Video Game  -  Action | Crime | Drama  -  25 October 2003 (Ireland)
9.3
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Ratings: 9.3/10 from 5,607 users  
Reviews: 35 user | 3 critic

The brooding cop has left the DEA and returned to the NYPD. When his latest case ends up involving the thought-dead femme fatale Mona Sax, he finds that his journey through the night is far from over.

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Title: Max Payne 2: The Fall of Max Payne (Video Game 2003)

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Cast

Cast overview, first billed only:
...
...
Mona Sax / Answering Machine (voice)
Jonathan Davis ...
Vladimir Lem / Witness (voice)
Vince Viverito ...
Lt. Jim Bravura (voice)
Jennifer Server ...
Detective Valerie Winterson (voice)
John Braden ...
Senator Alfred Woden / Security Guard / Male Sales Voice (voice)
...
Vinnie Gognitti / Junkie / Mental Patient (voice)
David O'Brien ...
Cartoon Host / Return To Sender Announcer / Male Sales Voice (voice)
Michael Mags ...
Captain Baseball Bat-Boy (voice)
Victoria Pontecorvo ...
Bicycle Helmet-Girl (voice)
...
Demon / Zombie (voice)
Ann Scobie ...
Lady Amelia / Doctor / Kyra Silver (voice)
Chris Durham ...
Lord Valentine / Cleaner / Security Guard (voice)
...
Lord Jack / Cleaner / Commando (voice)
Marge Redmond ...
Mama / Neighbor (voice)
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Storyline

The brooding cop has left the DEA and returned to the NYPD. When his latest case ends up involving the thought-dead femme fatale Mona Sax, he finds that his journey through the night is far from over.

Plot Summary | Plot Synopsis

Taglines:

A Film Noir Love Story


Certificate:

M | See all certifications »

Parents Guide:

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Details

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Release Date:

25 October 2003 (Ireland)  »

Also Known As:

Max Payne 2  »

Company Credits

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Did You Know?

Trivia

In the second dream sequence, Max runs through the holding cells at his precinct, several of which contain Max muttering to himself. One of them says "I didn't used to look like this...", a reference to the fact that Max's appearance has been significantly altered from the first game. See more »

Goofs

A .50 AE caliber Desert Eagle holds 8 rounds (7 in the magazine 1 in the chamber), not 10. See more »

Quotes

Operator: Thank you for calling Dangerous Liaisons. For Candy, press one. For Sandy, press two. For Mona, press three.
Max Payne: [presses three on the phone]
Operator: You pressed three for Mona.
Mona (not Sax): Hi, this is Mona. What's your name?
Max Payne: I just need someone to talk to.
Mona (not Sax): Honey, this is a phone sex line; all we do is talk.
Max Payne: Right. It's... how do you fix something like that? How do you make amends? I thought it would help, but it only made it worse.
Mona (not Sax): Just give me your credit card number and I can listen to you all night.
Max Payne: Killing them ...
[...]
See more »

Crazy Credits

Max Payne's journey through the night will continue See more »

Connections

References The Long Goodbye (1973) See more »

Soundtracks

Late Goodbye
Performed by Poets of the Fall
Written by Marko Saaresto, lyrics based on a poem by Sam Lake
Produced by Markus "Captain" Kaarlonen
See more »

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User Reviews

Game of the Year
29 December 2003 | by (United States) – See all my reviews

What to say about Max Payne 2: The Fall of Max Payne? Let's break it down: GAMEPLAY - Extremely Entertaining. I haven't had this much fun in a 3rd person shooter since the original Tomb Raider. The levels are fresh and challenging without being at all frustrating. You have different objectives other than just staying alive and finding the exit. The cooperation levels actually feel like your AI partner is out there watching your back (and vice versa when its your turn to provide a key game character some protection). And what can I say: bullet time still rocks! GRAPHICS - Stunning. The textures are rich and realistic...right down to the skin blemishes. The facial modeling could be a little better as eye movement doesn't follow focus like in Unreal 2. Game physics, however, is extraordinary. When characters hit the ground their limbs bounce about and give the appearances of actual weight. And the motion capture sequences for the cinematic segments are simply amazing! VOICE ACTING - Superb. If Mona Sax sounds familiar, that's Wendy Hoopes who does the voice of Jane Lane from MTV's cartoon series Daria...good to see she's expanding her voice over work into the gaming industry. But by far the most amusing voice over work here is by Fred Berman who plays the memorable role of Vinnie Gognitti--the foul-mouthed, anime loving, mobster punk who adds much needed comical relief to the story ala Joe Pesci-style. MUSIC - Wonderful. Max's theme is performed superbly on cello by Perttu Kivilaakso. The recurring variations of the song "Late Goodbye" by Poets of the Fall throughout the game adds a nice touch. SOUND FX - Awesome. Everything from simple riccochet sounds to the loudest explosions--feels like you're right in the middle of a good John Woo movie. OVERALL IMPRESSION - Best Game of 2003. For those who claim the game plays out too fast, wake up and smell the gun powder. I've finished it three different times and have noticed subtle things I've missed in each instance. Watch the different shows on the in-game television sets. Pick up that ringing phone in the second to the last dream sequence. Use that computer surveylence terminal in the hospital. Complete the game three times at the three different difficulty levels for an alternate story ending. A game like this is like watching the first Matrix movie...you simply have to play it again to fully appreciate its genius.


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