A retired Mercenary is called upon by the U.S. government to handle a hostile takeover of an Alaskan military base by his former special forces group. A remake of the classic Metal Gear Solid.




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Cast overview, first billed only:
Solid Snake (voice)
Debi Mae West ...
Naomi Hunter (voice)
Hal Emmerich (voice)
Roy Campbell (voice)
Kim Mai Guest ...
Mei Ling (voice)
Ninja (voice)
Renee Raudman ...
Nastasha Romanenko (voice) (as Renée Raudman)
Patric Zimmerman ...
Revolver Ocelot (voice)
Vulcan Raven (voice)
Doug Stone ...
Psycho Mantis (voice)
Sniper Wolf / Computer (voice)
Donald Anderson (voice)
Allan Lurie ...
Kenneth Baker (voice)


A retired Mercenary is called upon by the U.S. government to handle a hostile takeover of an Alaskan military base by his former special forces group. A remake of the classic Metal Gear Solid.

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Next Generation Classic See more »


M | See all certifications »

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Release Date:

9 March 2004 (USA)  »

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Did You Know?


The three portraits in the Commander's Room are of Ryûhei Kitamura, Hideo Kojima, and Denis Dyack. See more »


In the cutscene where Gray Fox slaughters the soldiers with his sword, he cuts one of them in half at the waist. After the cutscene, the player controls Snake to walk into the hallway in which the soldiers were killed, and the soldier that had been cut in half is no longer there. See more »


Revolver Ocelot: Now I'll show you why they call me "Revolver".
See more »

Crazy Credits

During your third game, different music plays over the end credits. This is the "Alert" theme variation that plays in the B2 Armory. See more »


References Super Mario Sunshine (2002) See more »


Written & Produced by Rika Muranaka
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Frequently Asked Questions

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User Reviews

Nothing amazing, but can't live without it
16 April 2004 | by (Oulu, Finland) – See all my reviews

Metal Gear Solid: The Twin Snakes is an excellent remake of the original Metal Gear Solid. (For the following, note that I have only played the PC version of MGS, which is almost identical to the Playstation version).

That said, I have to admit I haven't so far seen much in the game that had directly benefited from the polishing. The original game was slightly ugly, but not *too* ugly - acceptable. We live in the age where improvements in game graphics are starting to become less and less significant. The cutscenes are more impressive, of course, but again, you can't leap much higher from the original. Epic is epic. The voices have been rerecorded, which has had some benefits, namely that it has eliminated a couple of rather annoyingly badly delivered lines (a few seem to remain).

A little bit more of humor has been injected here and there, which is always good - hidden bits of humor are always fun to find.

The only thing where the game has really benefited from is the AI. The enemy soldiers have suddenly started to feel like the IQ 180 battle machines they're advertised as. Once the alarm rings, it's very tricky to stay out of trouble. (I wish, however, they had made the "game over if discovered" option available right from the start for all difficulty levels!) The boss fights, on the other hand, so far have seemed a whole lot easier! Also, the tranquiliser guns are a good addition.

One thing that bugs me is the lack of the VR training missions. Due to them, the PC version was good for both longer play sessions (the main game) and short time fun (the VR missions). As it is, sitting in front of the game is very likely to take approximately two hours out of our lives.

In summary, it is a great port of the game, it works wonderfully on GameCube, plays better than the original, has smarter enemies, slightly better graphics, good new guns and items - but yet, there's something in it that makes me to say "it's *just* a MGS remake, nothing more". It is, however, still a classic that I can't be without.

3 of 5 people found this review helpful.  Was this review helpful to you?

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