Metal Gear Solid: The Twin Snakes (2004)

Video Game  -  Action | Romance | Sci-Fi  -  9 March 2004 (USA)
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Title: Metal Gear Solid: The Twin Snakes (Video Game 2004)

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Cast overview, first billed only:
Solid Snake (voice)
Liquid Snake (voice)
Naomi Hunter (voice)
Hal Emmerich (voice)
Roy Campbell (voice)
Kim Mai Guest ...
Mei Ling (voice)
Ninja (voice)
Renee Raudman ...
Nastasha Romanenko (voice) (as Renée Raudman)
Patric Zimmerman ...
Revolver Ocelot (voice)
Peter Lurie ...
Vulcan Raven (voice)
Doug Stone ...
Psycho Mantis (voice)
Sniper Wolf / Computer (voice)
Donald Anderson (voice)
Allan Lurie ...
Kenneth Baker (voice)


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Release Date:

9 March 2004 (USA)  »

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Did You Know?


Silicon Knights, which co-developed the game with Konami, previously made Eternal Darkness: Sanity's Requiem (2002). Several references to Eternal Darkness appear in Metal Gear Solid: The Twin Snakes. Among them are a poster inside a locker in the Armory, the image of Alex Roivas (Eternal Darkness's main protagonist) in the "Book" item, and visual psych-outs during the encounter with Psycho Mantis that are reminiscent of the "Sanity Effects" used in Eternal Darkness. Furthermore, several voice actors and actresses played roles in both the Metal Gear Solid series and Eternal Darkness, including David Hayter, Kim Mai Guest, Jennifer Hale, Cam Clarke, Paul Eiding and Greg Eagles. See more »


Naomi says her grandfather was in the FBI, but later, when Master Miller mentions him, he says "her grandfather" and "her father". (this error was also present in the original Metal Gear Solid.) See more »


Solid Snake: [to the Cyber Ninja] Hey, you're that ninja.
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Crazy Credits

After the credits, there is a short bit of dialogue from Naomi, played over scenes of Alaska. See more »


References Zone of the Enders: The 2nd Runner (2003) See more »


Written & Produced by Rika Muranaka
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Frequently Asked Questions

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User Reviews

Nothing amazing, but can't live without it
16 April 2004 | by (Oulu, Finland) – See all my reviews

Metal Gear Solid: The Twin Snakes is an excellent remake of the original Metal Gear Solid. (For the following, note that I have only played the PC version of MGS, which is almost identical to the Playstation version).

That said, I have to admit I haven't so far seen much in the game that had directly benefited from the polishing. The original game was slightly ugly, but not *too* ugly - acceptable. We live in the age where improvements in game graphics are starting to become less and less significant. The cutscenes are more impressive, of course, but again, you can't leap much higher from the original. Epic is epic. The voices have been rerecorded, which has had some benefits, namely that it has eliminated a couple of rather annoyingly badly delivered lines (a few seem to remain).

A little bit more of humor has been injected here and there, which is always good - hidden bits of humor are always fun to find.

The only thing where the game has really benefited from is the AI. The enemy soldiers have suddenly started to feel like the IQ 180 battle machines they're advertised as. Once the alarm rings, it's very tricky to stay out of trouble. (I wish, however, they had made the "game over if discovered" option available right from the start for all difficulty levels!) The boss fights, on the other hand, so far have seemed a whole lot easier! Also, the tranquiliser guns are a good addition.

One thing that bugs me is the lack of the VR training missions. Due to them, the PC version was good for both longer play sessions (the main game) and short time fun (the VR missions). As it is, sitting in front of the game is very likely to take approximately two hours out of our lives.

In summary, it is a great port of the game, it works wonderfully on GameCube, plays better than the original, has smarter enemies, slightly better graphics, good new guns and items - but yet, there's something in it that makes me to say "it's *just* a MGS remake, nothing more". It is, however, still a classic that I can't be without.

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