Duke Nukem Forever (2011)

Video Game  |  Action, Adventure, Comedy  |  14 June 2011 (USA)
5.7
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Ratings: 5.7/10 from 1,081 users  
Reviews: 12 user | 3 critic

When the aliens come back for vengeance they hit Duke where it hurts, by drinking all of his beer, and abducting all the hot women. Duke, the icon is set back into action and this time it's... See full summary »

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Title: Duke Nukem Forever (Video Game 2011)

Duke Nukem Forever (Video Game 2011) on IMDb 5.7/10

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Cast

Cast overview:
Jon St. John ...
Duke Nukem / Guy on Throne (voice)
Chloe Clark-Soles ...
Little Jimmy (voice)
Jennifer Ibarra ...
Duke Cave Computer (voice)
Bruce DuBose ...
General Graves (voice)
...
The President (voice)
Cameron Cobb ...
Captain Dylan / EDF Voices / Generic Males (voice)
Jennifer Green ...
The Twins (voice)
Ian Sinclair ...
EDF Voices (voice)
Christopher Sabat ...
EDF Voices / Talk Show Host / Crusty Old Dude / News Reporters (voice) (as Chris Sabat)
...
Generic Males (voice)
...
Generic Males (voice)
Ric Spiegel ...
Generic Males / News Reporters (voice)
...
Females (voice)
...
Females (voice)
Arantxa Franco de Sarabia ...
Additional Voices (voice)
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Storyline

When the aliens come back for vengeance they hit Duke where it hurts, by drinking all of his beer, and abducting all the hot women. Duke, the icon is set back into action and this time it's more personal. Some new but many familiar weapons, and crude humor alongside huge bosses, new elements such as shrunken duke in an RC car take us to a new place while still maintaining the old charisma Duke fans remember and have waited so long for. Written by James Carter Leach II

Plot Summary | Add Synopsis

Taglines:

Always bet on Duke!


Certificate:

M | See all certifications »

Parents Guide:

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Release Date:

14 June 2011 (USA)  »

Company Credits

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Technical Specs

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(PlayStation 3 version)|

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Did You Know?

Trivia

When Duke awakes in his strip club after being knocked out in the Duke Dome, if the player is uncertain if he is imagining being there or is actually there they can confirm that he is still unconscious by going to the room with the security terminal ("Exit - Employees only" door easy to find) by the terminal on the desk is a constantly spinning-top a reference to Inception (2010). In that movie Leonardo DiCaprio's character uses a spinning-top to confirm if he is still dreaming as in dreams it constantly spins. See more »

Quotes

[first lines]
Duke Nukem: I'm back, baby!
See more »

Connections

Follows Duke Nukem: Land of the Babes (2000) See more »

Soundtracks

Say Hello To Angels
Guitars/Vocals: Dustin Shroud
Guitar: Raymond Benitez
Drums: Benjamin Benitez
Bass Guitar B Arrangement: Kevin Sparks
Produced and Engineered by: Aaron Kemkaran
See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

 
Still packs fun in a new era
16 June 2011 | by (United States) – See all my reviews

Caught up in over a decade of delays and a company change, Duke Nukem Forever finally sees the light of day fourteen years later. Duke is back, full force and still as vulgar as ever, to take on aliens that are now taking Earth's women away. Especially the hot ones.

You control Duke, obviously in first person, going from place to place shooting aliens, pissing, collecting weaponry, driving a monster truck, shrinking in size, and so on. There is a lot of variety, but it isn't utilized to the fullest. The big problem is the control.

The controls take getting used to, flickering occurs sometimes, and the screen ripples when turning. After about an hour of straight forward playing I really didn't notice it at all. The graphics, while nice and colorful, aren't very elaborate. It looks like first generation Xbox, but again, they could've been a lot worse. There is still major detail in places like the strip club and on food containers.

What's one thing you hate doing in any game? Dying. Well, in Duke Nukem Forever, I hate dying for the wrong reason; the loading screen. It takes a good thirty seconds to jump back in the action. You're mad not for dying, but for having to deal with the loading screen. Being that Duke Nukem is an action game, you naturally want to respawn as fast as you possibly can to get back in the action. Doing that here is impossible. You must cope and wait patiently for the game to load.

So far, after two days, I find myself on chapter seventeen ("The Shrunk Machine") with a 360 gamerscore in the game. Getting the achievements aren't very hard. Again, you are awarded for things you're expected to do. Kill ten, twenty, fifty, one hundred, two hundred and fifty aliens and you already have over one hundred points.

Though it has its share of peculiar achievements. Pick up a piece of crap, quite literally, and you have ten points. Watch the end credits all the way through, five points more. And so on. This is a game where you really don't need to try and get the achievements. They come to you.

The two most frustrating levels of all, are "The Duke Burger" and "Queen Bitch." In "The Duke Burger," you have to rescue some blabber mouth woman who is stranded in the middle of the restaurant's kitchen with electricity going ape on the floor. You try to concentrate, but she will not stop talking stupid things; "Be careful, Duke!" Gee, thanks for the tip. That's what I was trying to do.

In "Queen Bitch," you must kill the alien queen. It took me four times and the course of two days because of how frustrated I got. I could get her down, but then she'd spit aliens out at you. Two hits and you're dead. No recovery time. But after you defeated the three-breasted beast you go to Duke Nukem's Titty City. The title speaks for itself.

The nostalgia value is high, but outdated. The fun is there, but not at full force, and the replay value is medium depending on your satisfaction. Maybe if I waited all fourteen years for this followup to Duke Nukem 3D I would've been letdown greatly. After three days of almost constant playing, my time was well spent. For a shooter it's good, for a sequel it's fair, for a fourteen year wait it's a fail to the king.


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