Duke Nukem Forever (2011)

Video Game  -  Action | Adventure | Comedy  -  14 June 2011 (USA)
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Ratings: 5.8/10 from 1,052 users  
Reviews: 11 user | 2 critic

When the aliens come back for vengeance they hit Duke where it hurts, by drinking all of his beer, and abducting all the hot women. Duke, the icon is set back into action and this time it's... See full summary »

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Title: Duke Nukem Forever (Video Game 2011)

Duke Nukem Forever (Video Game 2011) on IMDb 5.8/10

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Cast overview:
Jon St. John ...
Duke Nukem / Guy on Throne (voice)
Chloe Clark-Soles ...
Little Jimmy (voice)
Jennifer Ibarra ...
Duke Cave Computer (voice)
Bruce DuBose ...
General Graves (voice)
The President (voice)
Cameron Cobb ...
Captain Dylan / EDF Voices / Generic Males (voice)
Jennifer Green ...
The Twins (voice)
Ian Sinclair ...
EDF Voices (voice)
Christopher Sabat ...
EDF Voices / Talk Show Host / Crusty Old Dude / News Reporters (voice) (as Chris Sabat)
Generic Males (voice)
Generic Males (voice)
Ric Spiegel ...
Generic Males / News Reporters (voice)
Females (voice)
Females (voice)
Arantxa Franco de Sarabia ...
Additional Voices (voice)


When the aliens come back for vengeance they hit Duke where it hurts, by drinking all of his beer, and abducting all the hot women. Duke, the icon is set back into action and this time it's more personal. Some new but many familiar weapons, and crude humor alongside huge bosses, new elements such as shrunken duke in an RC car take us to a new place while still maintaining the old charisma Duke fans remember and have waited so long for. Written by James Carter Leach II

Plot Summary | Add Synopsis


Always bet on Duke!


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Release Date:

14 June 2011 (USA)  »

Company Credits

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Technical Specs

Sound Mix:

(PlayStation 3 version)|


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Did You Know?


The first sign that Duke is still unconscious when he's at his strip club and a reference to Portal (2007) is that the lap dancer at the beginning of the level promises a lap dance and cake for completing a task. In Portal (2007), cake is promised for completing a series of tasks. It's only later revealed by writings on the walls that "the cake is a lie." See more »


[first lines]
Duke Nukem: I'm back, baby!
See more »


References BioShock (2007) See more »


Say Hello To Angels
Guitars/Vocals: Dustin Shroud
Guitar: Raymond Benitez
Drums: Benjamin Benitez
Bass Guitar B Arrangement: Kevin Sparks
Produced and Engineered by: Aaron Kemkaran
See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

The King is back, but was it worth the wait?
4 July 2011 | by (United States) – See all my reviews

That is the question that's been on my mind ever since I bought the game from day 1.

After 12 years in development, and a record sum of money that was used in that development process(details of which remain unknown to this day) Duke Nukem Forever has seen the light of day. From the looks of it, it's a fun game to play and has the attitude and action that made Duke famous since his first 3D outing.

But sadly this is where the game reaches it's peak in awesomeness. While that game does offers some very nice and creative action-set pieces, they are too few and far between. In Duke Nukem 3D, it was straight-up balls-to-the-wall action that never skips a beat; even when pummeling pixel aliens and bosses. That with the exploration of secret rooms and levels with quips to popular culture made the game a classic and more enjoyable.. In DNF however, there's very little of that in the game. You never get the sense that the levels are grand in scope and clever sophistication. That is one of many of the problems that plague this game, which I will get into in more detail.

The first sign that this game isn't going to live up to the hype is it's infamous development cycle. As a direct sequel to DN3D, the game is undeniably average looking; both in it's content and overall design. Unlike the original game, where often the puzzles became more complex, intuitive, and creative; giving you the satisfaction of completing them, DNF's puzzle sections feel too simplistic and generic. It's a terrible waste because not only does the game suffer for it, but the player as well who likes a stiff challenge on a mental level. It's like the developers didn't have a clear sense on how to immerse players in the game like several other games of this caliber does and afterwords, the player is left with barely anything to chew on.

Another one of DNF's weaknesses is how cheap it looks. For all the time spent on development, DNF looks painfully average. I'm not talking just the visuals(which in some spots look really nice)but also some of the animation. Some of the animation is really impressive; especially the boss characters, but the character animation on the aliens and shockingly, humans, is robotic and stiff. It is simply inconceivable that a game such as DNF could be of this poor quality;even by today's standards where cutting edge game design and smooth game-play is the rule. Add to the fact that characters barely interact with the main protagonist, let alone in an entertaining and clever way, and you have characters that are equally lifeless as the game's atmosphere.

The most important aspect of any game's success is it's playability. DNF does not have this nailed down in any way. It takes forever(pardon the pun) to perform an action; particularly in interacting with the games environment. Why you have to press a button to open a door, flip a switch, pick up a weapon is beyond me. DN3D didn't have any of that so why was it not implemented in this latest release of the titular hero? Even the driving sections are generic. There's no real tension or sense of excitement when mowing down aliens with a monster truck. It would'v been more exciting if Duke was able to take a vehicle(be it land, sea, or air) in the game and use it against his enemies in much more creative ways. THAT is the biggest problem with DNF. There's too little ingenuity and creativity. Bulletstorm, Crysis, and to a greater extent, Halo, gave you the option of engaging your enemies in creative and exciting ways that were never before seen in gaming. In DNF where there are few moments of creativity here and there, it's too little and too late in immersing the player in the game's environment and as a result, the end experience leaves the player cold.

One thing that this game has right is the multi-player. All the modes are there from Capture the Flag, Dukematch, etc. There is a neat twist where(I kid you not) you slap a babe on the rear end. A tasteless treat for the raunchy side of things, but it does little to save what is at best an average game.

Honestly, this game was not worth the wait. There was simply no way the game could live up to the hype. 12 years of development and this is the end result? Instead of trying to build on such outdated game design, they should'v started over from scratch or at the very least, strive for innovation that some games have done in this day and age of gaming. For such an anticipated game that was decades behind in design, DNF disappoints on every level. I admit I enjoyed some parts of it but in the end I have no choice but to give my grade for this game and it's a C.

A shame. Such potential utterly wasted.

1 of 6 people found this review helpful.  Was this review helpful to you?

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