Master Chief must defend Earth from invading Covenant forces.


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Cast overview, first billed only:
Gravemind (voice) (as Dee Baker)
Miranda Keyes (voice)
Prophet of Mercy (voice)
Tim Dadabo ...
SpecOps Leader (voice)
Arbiter (voice)
Master Chief (voice)
Heretic Leader (voice)
2401 Penitent Tangent (voice)
Bob O'Donnell ...
Prophet of Objection (voice)
Lord Hood (voice)
Tartarus (voice)
David Scully ...
Sergeant Johnson / Elite (voice)
Cortana (voice)


After the events on the Forerunner ringworld Halo, Master Chief SPARTAN-117 returns home to Earth with the AI construct Cortana. The war with the Covenant forces is still not going well, despite the destruction of an entire fleet at Halo, but the Master Chief needs a refit. Armed with the Mjolnir Armor Mark VI, he is on his way to a decorations ceremony with the thought-to-be-dead Sergeant Johnson, when Covenant forces emerge from the Slipstream into Earth space. But something is wrong: the fleet is much smaller than the one used to destroy Reach, humanity's former frontline stronghold. The Master Chief and Cortana, along with Commander Miranda Keyes and the crew of In Amber Clad, must fight off the Covenant and protect Earth, a battle that will take them across the galaxy to a new planet, which is disturbingly familiar...Meanwhile, the Prophets, leaders of the Covenant, are not pleased with the Elite Commander that allowed the Master Chief to destroy Halo, and he is branded a heretic... Written by Anonymous

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We're not ready. He is. See more »


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Release Date:

9 November 2004 (USA)  »

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Did You Know?


The second level of the game was originally going to be on board a Covenant ship the Master Chief boarded after leaving Cairo Station. You would have to fight your way through the ship and destroy it from the outside. This would have been Miranda Keys's breakout level as she would have assisted you. The level was cut and a bomb was added so the Chief could blow up the ship in a non-interactive cut-scene. See more »


During the invasion of Earth, it shows several Covenant and human ships entering Earth directly over Africa to get to Africa. However, the angle is too steep that you would hit Earth directly and crash. The best way to get to Africa via space is to enter the atmosphere over South America at a safe angle. See more »


[first lines]
Arbiter: [standing before the heirarchs and the counsel] There was only one ship.
Prophet of Truth: One? Are you sure?
Arbiter: Yes. They called it the "Pillar of Autumn".
Prophet of Mercy: Why was it not destroyed with the rest of their fleet?
Arbiter: It fled as we set fire to their planet. I followed with all the ships in my command.
Prophet of Regret: When you first saw Halo, were you blinded by its magesty?
Arbiter: Blinded?
Prophet of Regret: Paralyzed? Dumbstruck?
Arbiter: No!
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Crazy Credits

After the credits roll, there is a short scene featuring Cortana and Gravemind. See more »


Referenced in Grandma's Boy (2006) See more »


Blow Me Away
Performed by Breaking Benjamin
(P) 2004 Hollywood Records, Inc. Courtesy of Hollywood Records, Inc.
Written by Benjamin Burnley
Published by Seven Peaks Music o/b/o itself and Breaking Benjamin Music (ASCAP)
All rights reserved
Used by permission
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User Reviews

The second best sequel with some minor flaws.
10 June 2009 | by (United States) – See all my reviews

I just finished playing Halo2 at least two times and it was great. Only reason I gave it an 8 instead of 9 was that it was felt unfinished and rushed as well as an unsatisfying and incomplete ending.

The first Halo game was something of a milestone of it's time as it reinvigorated the FPS genre in ways that were never before seen in the history of games of this kind. With that in mind, Halo 2 does it again with tight game play and graphics and a gripping if somewhat recycled plot.

The opening scenes of Halo 2 are simply impressive on the now-ancient Xbox hardware, showcasing very fine details in the characters both old and new, especially the Master Chief and Cortana, who looks even more refined then ever before. It's really rewarding to see how a series progresses into it's later stages; like the process of evolution and that is what Halo, Halo 2, and to a greater extent, Halo 3 (more on Halo 3 later on in a future review). Having recently played Halo 2 on Xbox 360, I can say wholeheartedly no system can do a game like this justice, not even PS2, at the time it was made.

Adding to the already stellar package is the game play, which is quite different the first time you play. For one thing, one of the most impressive features of Halo 2 is the ability to wield two weapons at once, doubling your firepower. Nothing is more visceral than taking down a squad of Grunts with two submachine guns without breaking a sweat. You can also adjust the difficulty' naturally I chose Legendary since I like my games on the hard side. Halo 2 may not have the same wow factor of the previous game, but it's new additions more than make up for it.

Character development is highly prominent with new characters such as the Arbiter, the Brutes, and the Prophets. The Arbiter is the coolest addition to the franchise, a warrior on a suicide mission due to failures of the past, voiced EXCELLENTLY by Keith David. David is one of my favorite voice actors around and he gives the role with dignity with a sense of honor. The voice talent is one of the best and most convincing elements of the Halo franchise and everyone involved does a remarkable job. Most of it is great but some of the death screams are a little generic and basic. While it doesn't hurt the game overall, it does make the game lose some of it's atmosphere and impact.

And for any Halo fan out there, one cannot fail to see the wonderful score composed beautifully by Martin O'Donnell. The man is simply a genius when it comes to composing music, especially for this series which has moments fraught with danger and suspense and blistering excitement. Martin does a great job of establishing the mood and atmosphere with mellow, calmness to dark eeriness with surprisingly effective rock music spliced between several moments throughout the game. A true testament to many acclaimed game music compositions.

But that's not all. Halo wouldn't be Halo without it's blistering action and this game does it in spades. Just like in the original, the level of strategy evolves into fresh game mechanics; most certainly as the Arbiter which was a blast to play. Aside from his alien heritage and stealth capabilities, he's Master Chief's equal. Since most players disliked the Arbiter, I actually enjoyed playing as him. One of my favorite moments was when you had to reach the Library to retrieve the sacred icon while killing hordes of the Flood through the ruins of Delta Halo. Really cool.

However, there are several gripes that keep Halo on being on par with Halo: Combat Evolved. Despite being a good game, the game feels unfinished and not nearly as polished as Halo. Enemies will sometimes just stand there waiting for you to kill them, taking some of the challenge out of the game. But the biggest gripe was the ending. I

just couldn't believe they ended it like that with so many questions and loose ends untied. Hopefully the next game, which I yet to play, ends the series with a rock-hard solid coup De grace.

Halo 2 is worthy of praise but it's somewhat unfinished feeling and cliffhanger ending marred it's potential.

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