Master Chief must defend Earth from invading Covenant forces.


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Cast overview, first billed only:
Gravemind (voice) (as Dee Baker)
Miranda Keyes (voice)
Hamilton Camp ...
Prophet of Mercy (voice)
Tim Dadabo ...
SpecOps Leader (voice)
Arbiter (voice)
Master Chief (voice)
Heretic Leader (voice)
2401 Penitent Tangent (voice)
Bob O'Donnell ...
Prophet of Objection (voice)
Lord Hood (voice)
Tartarus (voice)
David Scully ...
Sergeant Johnson / Elite (voice)
Cortana (voice)


After the events on the Forerunner ringworld Halo, Master Chief SPARTAN-117 returns home to Earth with the AI construct Cortana. The war with the Covenant forces is still not going well, despite the destruction of an entire fleet at Halo, but the Master Chief needs a refit. Armed with the Mjolnir Armor Mark VI, he is on his way to a decorations ceremony with the thought-to-be-dead Sergeant Johnson, when Covenant forces emerge from the Slipstream into Earth space. But something is wrong: the fleet is much smaller than the one used to destroy Reach, humanity's former frontline stronghold. The Master Chief and Cortana, along with Commander Miranda Keyes and the crew of In Amber Clad, must fight off the Covenant and protect Earth, a battle that will take them across the galaxy to a new planet, which is disturbingly familiar...Meanwhile, the Prophets, leaders of the Covenant, are not pleased with the Elite Commander that allowed the Master Chief to destroy Halo, and he is branded a heretic... Written by Anonymous

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We're not ready. He is. See more »


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Release Date:

9 November 2004 (USA)  »

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Did You Know?


All of the voice actors that were in the original Halo returned for Halo 2. See more »


On the level The Great Journey, Miranda Keyes holds her hands like she is holding a gun, but they are empty. See more »


[first lines]
Arbiter: [standing before the heirarchs and the counsel] There was only one ship.
Prophet of Truth: One? Are you sure?
Arbiter: Yes. They called it the "Pillar of Autumn".
Prophet of Mercy: Why was it not destroyed with the rest of their fleet?
Arbiter: It fled as we set fire to their planet. I followed with all the ships in my command.
Prophet of Regret: When you first saw Halo, were you blinded by its magesty?
Arbiter: Blinded?
Prophet of Regret: Paralyzed? Dumbstruck?
Arbiter: No!
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Crazy Credits

After the credits roll, there is a short scene featuring Cortana and Gravemind. See more »


Performed by Hoobastank
Music by Daniel Estrin (as Dan Estrin)
Lyrics by Douglas Robb (as Doug Robb)
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User Reviews

In one word, Brilliant
20 November 2007 | by (United Kingdom) – See all my reviews

Every new console launches with at least one killer title, but in Halo Microsoft had found one that would not only ensure the future of its fledgling machine, but raise the bar for games on every platform. This now-legendary first-person shooter even converted people who wouldn't normally look at a gamepad, winning them over with accessible gameplay, an involving story and the xenocidal charms of its protagonist, the enigmatic Master Chief.

Halo 2, then, is a sequel with no small amount of hype to live up to. Picking up very soon after the events in its predecessor, the game begins with humanity's worst case scenario: religious fanatic alien alliance The Covenant invades Earth. Reprising your role as the bio-engineered supersoldier, you begin by repelling boarders on a planetary defence frigate but soon find yourself on terra firma, skirmishing with invaders amid the ruined cities then pursuing a key Covenant figure back to their neck of the galaxy. Far more polished than the original story, Halo 2's plot line drives the action well and, thanks to the judicious use of cut-scenes, gives a deeper insight into the Covenant, evolving them beyond faceless cannon fodder and probing the reasons for their galactic jingoistic instincts.

Which brings us to the most significant change in Halo 2. After wading through the first few levels as the Master Chief, the viewpoint switches to that of The Arbiter, a disgraced Covenant Elite. Apart from coming as something of a surprise, playing as The Arbiter is a subtly different experience. Equipping you with the Elite's deadly force blade and Predator-like cloaking field, the Covenant perspective provides an interesting counterpoint to the human levels — though remembering that the aliens are now your friends and shouldn't be gutted on sight takes some getting used to. The continuing narrative doesn't abandon the Master Chief, though, and you'll alternate from one side to the other as the story progresses, until the two come together in a final, satisfying synthesis.

The graphics, while not leagues ahead, have certainly been given a boost this time around, and the fiendishly addictive multiplayer mode now comes with added bells and whistles in addition to being Xbox Live enabled. Gameplay changes include the ability to wield two weapons simultaneously — a welcome addition that rules out the need to retreat and reload, markedly changing the strategies you'll employ in the many ranging firefights. New foes, vehicles and weapons have likewise been added to the roster. Halo 2 isn't revolutionary by any means, but as the follow-up to such a sublime experience as Halo, it really didn't need to be. The sequel's achievement is to give a second helping of the most accomplished title on the Xbox, with just enough tweaks and polishes to make this experience as fresh and enjoyable as the original.

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