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Halo 2 (2004) (VG) More at IMDbPro »

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Overview

User Rating:
8.8/10   2,357 votes
MOVIEmeter: ?
Up 12% in popularity this week. See why on IMDbPro.
Writer:
Joseph Staten (writer)
Contact:
View company contact information for Halo 2 on IMDbPro.
Release Date:
9 November 2004 (USA) more
Tagline:
Earth Will Never Be The Same more
Plot:
After the events on the Forerunner ringworld Halo, Master Chief SPARTAN-117 returns home to Earth with the AI construct Cortana... more | add synopsis
Plot Keywords:
Awards:
3 wins & 1 nomination more
User Reviews:
One of the best games of all time! more (69 total)

Cast

  (Cast overview, first billed only)
Dee Bradley Baker ... Gravemind (voice) (as Dee Baker)

Julie Benz ... Miranda Keyes (voice)
Hamilton Camp ... Prophet of Mercy (voice)

Tim Dadabo ... 343 Guilty Spark / Marine (voice)

Robert Davi ... SpecOps Leader (voice)

Keith David ... Arbiter (voice)

Robin Atkin Downes ... Prophet of Regret (voice)
Steve Downes ... Master Chief (voice)

Miguel Ferrer ... Heretic Leader (voice)

John Michael Higgins ... 2401 Penitent Tangent (voice)

Ron Perlman ... Lord Hood (voice)

Kevin Michael Richardson ... Tartarus (voice)
David Scully ... Sergeant Johnson / Elite (voice)
Jen Taylor ... Cortana (voice)
Michael Wincott ... Prophet of Truth (voice)
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Additional Details

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Sound Mix:

Fun Stuff

Trivia:
The largest trailer for this game was released in movie theaters. Near the end of this trailer, the usual www.xbox.com URL is replaced with "www.ilovebees.com" for a moment. If someone goes to the website, they encountered a website which seemed to be under the control of a Halo-type artificial intelligence. This website continued to change, eventually telling a multifaceted story which explains how the Covenant find Earth in Halo 2, despite not knowing its location during the events of Halo 1. more
Goofs:
Continuity: 343 Guilty Spark's single bulb is supposed to brighten whenever he speaks, as he does in Halo and Halo 3. However, in Halo 2 due to a bug the developers were unable to fix prior to launch, his bulb dims as he speaks. more
Quotes:
[first lines]
Arbiter: [standing before the heirarchs and the counsel] There was only one ship.
Prophet of Truth: One? Are you sure?
Arbiter: Yes. They called it the "Pillar of Autumn"
Prophet of Mercy: Why was it not destroyed with the rest of their fleet?
Arbiter: It fled as we set fire to their planet. I followed with all the ships in my command.
Prophet of Regret: When you first saw Halo, were you blinded by its magesty?
Arbiter: Blinded?
Prophet of Regret: Paralyzed? Dumbstruck?
Arbiter: No!
[...]
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Movie Connections:
Featured in Accepted (2006) more
Soundtrack:
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FAQ

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12 out of 24 people found the following review useful.
One of the best games of all time!, 18 January 2006
10/10
Author: Spartan_234 from United States

I can't think of a single thing that's wrong with this game. Even Half-Life (both 1 & 2) can't achieve this level of absolute perfection. While the gameplay mechanics have mostly been recycled from the original Halo (and that's a good thing -- after all, it's not a very good choice to try to fix something that isn't broken, only to break it anyways, like many developers have done in the past with sequels), Halo 2 does add some new tricks to the already excellent formula to create perfect gameplay. You are a cyborg named Spartan 117 (AKA The Master Chief) that was one of many Spartan cyborgs that were built by Humanity in an attempt to win a losing battle against an evil alien race known as the Covenant. And I mean "evil" -- these aliens just started a war against the humans because they thought that humanity was an affront to their gods. All the other Spartan cyborgs were blown up by the Covenant while they were being cryogenically frozen. In fact, you are the only Spartan cyborg left, and Humanity's only hope. People who have played first-person shooters for a long time may not notice anything new in Halo 2's storyline, but who cares? There's probably no other storyline to use for a futuristic, sci-fi themed game that takes place in deep space.

Gamers have been sick of always playing as some kind of "tough guy" who can take 40 bullets to the head before dying. Yet, when games like Splinter Cell incorporate a "one-shot, one-kill" rule into the gameplay, they become frustrating for unexperienced players. While Spartan 117 can only take a shot or two before dying, he has shields that protect his body from damage. So, technically, you are another "tough guy" in Halo 2, but there's a realistic-enough excuse for it. Since your shields recharge to 100% a few seconds after you've stopped taking damage, there are no "med-kits" in the game, and there doesn't need to be any med-kits, either, since your shields recharge like that. This is a superb gameplay mechanic -- I haven't been sick of playing as a tough guy, but I've been sick of when you waste a med-kit or other object because, let's say, you had 99% of health and the medkit only restored 1% of health because it didn't want your health to go over 100, but you couldn't use the medkit again to restore 24% more health. What annoys me just as much is when you make a little mistake (like taking damage from a fall) and have to backtrack to find a medkit to restore your health. With the shields system, restoring your shields is as easy as them automatically recharging to 100% a few seconds after you made that mistake, and you also don't have to worry about wasting a medikit just to restore 1% of health.

Adding to the realism, Spartan 117 can only carry two guns at once. They don't have to be a specific kind of gun, they can both be anything you want to carry. If you want to carry another gun and already have two other guns, you must discard one of your weapons to make room for that weapon. I mean, Gordon Freeman from Half-Life can carry over 20 guns at once, a cliché carried over from the earliest days of first-person gaming, and that's just unrealistic. Another cliché that was carried over from the earliest days of first-person gaming concerned melee fighting. You could only use one weapon for melee fighting, which was usually a knife or brass knuckles or a sword, and they packed much less of a punch than in gun-based combat. Did someone not realize that you could swing the guns themselves at opponents, which packs MORE of a punch than in gun-based combat? Apparently, the people at Bungie realize that very well, because that's what you do in Halo 2 for melee combat. And that's realistic. Spartan 117 can't sprint, but since he moves at a fast-enough pace just walking, you don't need to sprint. Grenades are not handled as a separate weapon in Halo 2 -- rather, you store them in your left pocket to throw simply by pressing the left trigger, which is realistic, as opposed to having to switch to a separate weapon to throw grenades (as in Doom 3).

You simply pick objects up by walking over them. While this may be the only thing that's not realistic, it is appropriate for the fast pace of the game, where it would be somewhat frustrating to have to manually pick an object up in the heat of battle. The only exception to this is when you swap one of your weapons for another weapon. After all, nothing is more annoying than having the game automatically swap a weapon when you didn't want to swap it, or if it swapped the weapon you wanted to keep. In Halo 2, you press the action button to swap weapons. This allows you to switch to the weapon you want to swap, and decide if you want to swap that weapon for the new weapon you'll get. The game will tell you via a message at the top of the screen if an object can be used with the action button, so that you know what you're doing.

Such excellent attention to realism means that you will be immersed into Halo 2 for a long, long time. Other excellent features include some of the best graphics, audio, physics, and AI ever in a video game (The graphics are so good, I almost threw up when I started riding an elevator in the game). Only one thing is certain: If you don't play Halo 2, or if you don't like it, then there is something wrong with you. A definite 10 / 10 to this one!

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