IMDb > Star Wars: Knights of the Old Republic (2003) (VG)
Star Wars: Knights of the Old Republic
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Star Wars: Knights of the Old Republic (2003) (VG) More at IMDbPro »

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Star Wars: Knights of the Old Republic -- Video Game Trailer from Lucasarts
Star Wars: Knights of the Old Republic -- US Home Video Trailer from Lucasarts


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A republic soldier, training to become a Jedi Knight, is given the task of halting the conquest of Darth Malak by discovering the location of a weapon known as the Star Forge. Full summary » | Add synopsis »
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It's like being there. See more (32 total) »


  (in credits order)

Jennifer Hale ... Bastila Shan (voice)

Raphael Sbarge ... Carth Onasi (voice)
Rafael Ferrer ... Darth Malak (voice)

John Cygan ... Canderous Ordo (voice)
Kristoffer Tabori ... HK-47 (voice)

Kevin Michael Richardson ... Jolee Bindo (voice)

Courtenay Taylor ... Juhani (voice)

Catherine Taber ... Mission Vao (voice) (as Cat Taber)

Edward Asner ... Master Vrook Lamar (voice)

André Sogliuzzo ... Master Dorak / Bounty Hunter (voice)

April Stewart ... (voice)

Bill Martin ... (voice) (as Bill E. Martin)

Brian George ... Master Zhar Lestin / Mysterious Man / Eli Gand (voice)

Cam Clarke ... Kono Nolan / Sith Diplomat / Trewin / Commander Grann / Sith Apprentice (voice)

Carolyn Seymour ... Admiral Forn Dodonna / Helena Shan / Elora (voice)
Charity James ... (voice)

Charles Dennis ... Davik Kang (voice)

Daniel Hagen ... (voice) (as Dan Hagen)

Daran Norris ... Zelka Forn (voice)

Ethan Phillips ... Galon Lor / Tamlen / Hrakert Mercenary (voice)

Frank Welker ... Jorak Uln / Sunry (voice)

Gregg Berger ... (voice)

Grey DeLisle ... Sarna / Lena / Cassandra Mateil (voice)
Hilary Huber ... (voice)

J. Karen Thomas ... Kebla Yurt (voice)

James Horan ... Rickard Lusoff / Gerlon Two Fingers (voice)

Jason Marsden ... Brejik / Dustil Onasi (voice)

Jess Harnell ... Republic Soldier (voice)

Jim Ward ... (voice)
Kevin Schon ... (voice)

Kimberly Brooks ... Elise Montagne / Sharina Fizark / Hester (voice)
Liz Marks ... (voice)
Lloyd Sherr ... Calo Nord / Tanis Venn (voice)

Michael Gough ... Largo / Hendar (voice)

Michael Ralph ... (voice)
Nathan Carlson ... Handon Guld / Davik's Agent (voice)
Neil Kaplan ... Darth Bandon / Bendak Starkiller / Holdan / Xor / Sith Governor / Jergan (voice)

Neil Ross ... Ahlan Matale (voice)

Nick Jameson ... Tarisian Noble / Gate Guard Billan (voice)

Pat Fraley ... Gelrood / Republic Diplomat (voice)
Patrick Pinney ... (voice) (as Pat Pinney)
Paul Amendt ... (voice)

Phil LaMarr ... Gadon Thek (voice)
Rino Romano ... Darth Revan (voice)

Robin Atkin Downes ... Griff Vao / Mekel / Vulkar Mechanic (voice)

Robin Sachs ... Admiral Saul Karath (voice)

Simon Templeman ... Sith Troopers (voice)

Steve Blum ... Yun Genda (voice) (as Steven Jay Blum)

Sumalee Montano ... Lashowe / Belaya / Rahasia Sandral / Duel Spectator (voice)

Tamara Phillips ... Yuthura Ban (voice)

Tom Kane ... Master Vandar Tokare / Uthar Wynn (voice)
rest of cast listed alphabetically:

JB Blanc ... Various

Crispin Freeman ... Jagi / Nico / Additional Voices

Dan Raynham III ... (voice)

Directed by
Casey Hudson 
Writing credits
(in alphabetical order)
David Gaider 
Michael Gallo  manual
Drew Karpyshyn  manual
Drew Karpyshyn  senior writer
Lukas Kristjanson  manual
James Ohlen  manual
Brett Rector  manual editor
Lynn Taylor  lead technical writer
Peter Thomas 

Produced by
Bryan Davis .... international producer
Derek French .... live team producer
Michael Gallo .... producer
Casey Hudson .... producer
Ray Muzyka .... executive producer
Nathan Plewes .... assistant producer
Julio Torres .... assistant producer
Greg Zeschuk .... executive producer
Original Music by
Jeremy Soule 
Art Direction by
David Hibbeln 
Derek Watts 
Art Department
Dean Andersen .... 3D artist
Jason Booth .... designer
Nolan Cunningham .... 3D artist
David Gaider .... designer
John Samuel Gallagher .... concept artist
John Samuel Gallagher .... director of concept art
Matthew Goldman .... additional artist
Mike Grills .... 3D artist
Gregory Harsh .... manual 3D art
Gregory Harsh .... manual cover illustration
Lindsay Jorgensen .... 3D artist
Lukas Kristjanson .... designer
Cori May .... designer
Jessica Mih .... 3D artist
Andrew Nobbs .... designer
James Ohlen .... lead designer
Matthew Park .... 3D artist
Brad Prince .... designer
Arun Ram-Mohan .... 3D artist
Aidan Scanlan .... designer
Sean Smailes .... 3D artist
Sean Smailes .... concept artist
Mike Spalding .... 3D artist
Mike Spalding .... concept artist
Jason Spykerman .... 3D artist
Rob Sugama .... 2D GUI artist
Michael Trottier .... 3D artist
Preston Watamaniuk .... assistant lead designer
Derek Watts .... concept artist
John Winski .... designer
Sound Department
Elliot Anders .... dialogue editor
Clint Bajakian .... additional sound designer
Ben Burtt .... original sound effects: Star Wars
David Chan .... additional sound designer
David Chan .... sound implementation
David Chan .... sound producer
Todd Davies .... additional sound designer
Harrison Deutsch .... assistant voice editor
Coya Elliott .... assistant voice editor
Paul Gorman .... additional sound designer
John Henke .... additional sound designer
John Henke .... sound implementation
Julian Kwasneski .... lead sound designer
Eric Lewis .... assistant dialogue recording engineer
Tor McAfee Kingdon .... dialogue recording mixer
Kevin Newson .... dialogue recordist
Jory K. Prum .... sound mixer: cutscenes
Steve Sim .... additional sound designer
Steve Sim .... sound implementation
Steven Sim .... audio designer
Jennifer Sloan .... voice coordinator
Cindy Wong .... senior voice editor (as Cindy F. Wong)
Visual Effects by
Sung Kim .... 2D artist
Blair Leckie .... motion capture supervisor
Mike Leonard .... 2D artist
Christopher Mann .... pre-rendered cutscene artist
Craig Miller .... senior systems administrator
Sherridon Routley .... pre-rendered cutscene artist
Alex Scott .... 3D visual effects artist
Rob Sugama .... 2D artist
Rion Swanson .... 2D artist
Gina Welbourn .... pre-rendered cutscene artist
Shane Welbourn .... pre-rendered cutscene artist
Chris Zeschuk .... senior systems administrator
Animation Department
Carman Cheung .... in-game animator
Carman Cheung .... in-game cutscene animator
Tony de Waal .... lead cutscene animator
Steven Gilmour .... lead animator
Chris Hale .... in-game animator
Mark How .... in-game cutscene animator
Rick Li .... in-game cutscene animator
Kees Rijnen .... in-game cutscene animator
John Santos .... in-game animator
Larry Stevens .... in-game animator
Larry Stevens .... in-game cutscene animator
Henrik Vasquez .... in-game cutscene animator
Other crew
Liz Allen .... marketing director
Kathy Apostoli .... international marketing
Kathy Apostoli .... public relations
Marc Audy .... programmer
Robert Babiak .... programmer
Brook Bakay .... additional programmer
Korin Bampton .... additional programmer
Alain Baxter .... quality assurance
Theresa Baxter .... human resources coordinator
Phillip Berry .... lead tester
John Bible .... graphics programmer
Michael Blair .... additional compatibility tester
Evelyne Bolling .... materials manager
Owen Borstad .... tools programmer
Rob Boyd .... additional programmer
Mark Brockington .... lead programmer
Chris Brody .... LucasArts I.S.
Kip Bunyea .... lead tester
Meredith Cahill .... director of sales
James Carpenter .... LucasArts I.S.
John Carsey .... quality services computer technician
Patrick Chan .... graphics programmer
Sophia Chan .... programmer
David Chapman .... international lead tester
Stacy Cheregotis .... licensing: LucasArts
Tony Christopher .... game tester
Randy Chu .... game tester
Howard Chung .... programmer
Darryl Cobb .... compatibility technician
Darrick Collins .... quality assurance (as Derrick Collins)
Teresa Contesta .... communications coordinator
Brian Deksnys .... compatibility technician
Nick Dengler .... game tester
Philip DeRosa .... director of quality assurance
Michael Devine .... programmer
Tony Deweese .... internet marketing
Ben Estabrook .... compatibility technician
David Falkner .... core game designer
David Falkner .... lead programmer
Melissa Federoff .... internet marketing
Dan Fessenden .... programmer
Bryan Finoki .... additional compatibility tester
Aaryn Flynn .... programmer
Nathan Frederick .... quality assurance
Derek French .... Xbox live content coordinator
Mitchell T. Fujino .... quality assurance
Kristie Garber .... compatibility technician
Andrew Gardner .... programmer
Jay Geraci .... product support supervisor
Steven Gilmour .... core game designer
Agnes Kokot Goldman .... receptionist
Chris Gollaher .... licensing: LucasArts
Adam Goodwin .... assistant lead tester
Kelley Grainger .... benefits administrator
Kelley Grainger .... payroll
Sony Green .... game tester
Scott Greig .... director of programming
Todd Grenier .... promotional artist
Brad Grier .... communications manager
Henry Hall .... game tester
John Hannon .... LucasArts I.S.
Gregory Harsh .... manual designer
Keith Hayward .... quality assurance
Darren Hedges .... manager of international production
Chip Hinnenberg .... quality assurance supervisor
Brendan Holmes .... additional programmer
Scott Horner .... quality assurance
Jason Horstman .... director of sales operations
Ryan Hoyle .... assistant lead programmer
Casey Hudson .... core game designer
Casey Hudson .... project director
Brandon Hutt .... game tester
Richard Iwaniuk .... director of finance
Daryll Jacobson .... LucasArts I.S.
Kim Jardin .... compatibility technician
Bradley Johnson .... game tester
Wendy Kaplan .... dvd/cd burning goddess
Drew Karpyshyn .... core game designer
Julian Karst .... systems administrator
Kristi Kaufman .... licensing: LucasArts
Matthew Keast .... assistant lead tester
Mark Kluchky .... director of human resources
Curtis Knecht .... quality assurance
Jason Knipe .... lead graphics programmer
Eric Knudson .... additional compatibility tester
Leanne Korotash .... human resources assistant
Nils Kuhnert .... systems administrator
Justin Lambros .... content coordinator
Scott Langevin .... quality assurance lead
Jo-Marie Langkow .... accountant
Jason Lee .... game tester
Mike Maguire .... sales coordinator
Dan Martinez .... compatibility technician
Jeff Marvin .... web developer
Robin Mayne .... senior web developer
Chris McAllister .... LucasArts I.S.
Bob McCabe .... quality assurance
Scott McLaughlan .... marketing director
Stan Melax .... additional programmer
Alexis Mervin .... public relations specialist
Don Moar .... lead tools programmer
Timothy Moore .... channel marketing manager
James Morris .... game tester
Clay Norman .... game tester
Darragh O'Farrell .... voice-over director
Tom Ohle .... communications associate
James Ohlen .... core game designer
Ian Parham .... game tester
Jim Passalacqua .... internet marketing
Gary Pfeiffer .... LucasArts I.S.
Ryan Plamondon .... quality assurance
Chris Priestly .... quality assurance
Paul Purdy .... manager of quality services
Richard Quinones .... LucasArts I.S.
Charles Randall .... additional programmer
Greg Robles .... sales analyst
Maximillian Alexander Roghi .... game tester
Tom Sarris .... director of public relations
Michael Sass .... promotional art director
Ronda Scott .... internet community relations specialist
Joe Shum .... LucasArts I.S.
Jennifer Sloan .... international coordinator
Tim Smith .... tools programmer
Iain Stevens-Guille .... quality assurance
Chris Susen .... marketing coordinator
Kris Tan .... tools programmer
Victor Tancredi-Ballugera .... LucasArts I.S.
Sydney Tang .... tools programmer
Lynn Taylor .... compatibility supervisor
Scott Taylor .... additional compatibility tester
Chris Thomas .... game tester
Janice Thoms .... programmer
Brett Tollefson .... systems administrator
Heather Twist .... public relations manager
Justin VanAlstyne .... game tester
John von Eichhorn .... LucasArts I.S.
Katy Walden .... channel marketing specialist
Kellie Walker .... dvd/cd burning goddess
Jay Watamaniuk .... community manager
Preston Watamaniuk .... core game designer
Preston Watamaniuk .... senior technical designer
Derek Watts .... core game designer
Craig Welburn .... programmer
Duleepa Wijayawardhana .... web developer
Chad J. Williams .... LucasArts I.S.
Darren Wong .... lead tools programmer
Stanley Woo .... quality assurance
Peter Woytiuk .... graphics programmer
Don Yakielashek .... additional programmer
Ron Yuan .... voice
Greg Yungman .... game tester
Tom Zaplachinski .... lead tools programmer
David Zemke .... product marketing manager
Andy Alamano .... special thanks
Liz Allen .... special thanks
Peggy Ary .... special thanks
Mark Barbolak .... special thanks
R.J. Berg .... special thanks
Mary Bihr .... special thanks
Haden Blackman .... special thanks
Randell Breen .... special thanks (as Randall Breen)
John Carsey .... special thanks
Tina Carter .... special thanks
Leland Chee .... special thanks
Karen Chelini .... special thanks
Chris Christou .... special thanks
Diarmid Clarke .... special thanks
K.C. Coleman .... special thanks
Donna Czerwinski .... special thanks
Emily Duval .... special thanks
Jonathan Epp .... special thanks
Matthew J. Fillbrandt .... special thanks
Candice Gindy .... special thanks
Denise Gollaher .... special thanks
Scott Greig .... special thanks
Rachel Hardwick .... special thanks
Simon Jeffery .... special thanks
Malcolm Johnson .... special thanks
Jeff Kliment .... special thanks
Jon Knoles .... special thanks (as Jon Knowles)
Brent Knowles .... special thanks
George Lucas .... very special thanks
Kevin Martens .... special thanks
Dan Martinez .... special thanks
Steve Matulac .... special thanks
Tom McCarthy .... special thanks
Camela McLanahan .... special thanks
James Miller .... special thanks
Shara Miller .... special thanks
Mike Nelson .... special thanks
Brent Oster .... special thanks
Deo Perez .... special thanks
Brett Schnepf .... special thanks
Jannett Shirley-Paul .... special thanks
Seth J. Steinberg .... special thanks
Lisa Swart .... special thanks
Reeve S. Thompson .... special thanks
Matt Urban .... special thanks
Keith Warner .... special thanks
Dan Whiteside .... special thanks
Adria Wilson .... special thanks
Clint Young .... special thanks

Production CompaniesDistributorsOther Companies

Additional Details

Also Known As:
"Star Wars: KOTOR" - USA (informal title)
See more »
Sound Mix:

Did You Know?

When speaking to Canderous, he mentions chasing an asteroid ship out of the galaxy. This is a reference to the Yuuzhan Vong, the villain race in the main Star Wars novel story at the time.See more »
Revealing mistakes: There are a few mistakes in the subtitles. One of them misspells Taris as Tais and other have more than one space between words.See more »
[Dark Side: Bastila convinces Revan to join the dark side]
Revan:YES! Together we can rule the galaxy!
See more »
Movie Connections:


This FAQ is empty. Add the first question.
28 out of 31 people found the following review useful.
It's like being there., 5 July 2004
Author: shivermetimbers15 from Needham, MA

Star Wars: Knights of the Old Republic (KOTOR for short), has been heralded by some as being the greatest Star Wars game ever made. After having played this game, I think that the people making those claims may be right.

The events in KOTOR take place about 4,000 years before the events in the films. It is a time of galactic war, between the Galactic Republic and the Sith Empire. For me, at least, the setting is what allows the game to be so rich; instead of being bogged down by having to tie into the films, it can have its own unique story, while still retaining most of the familiar details of the Star Wars universe. The aspect of KOTOR that so many have found most appealing is the ability to play as light or dark. It give the player the ability to develop the already unique story in the way they see fit, bringing the player as close as they have ever come to being their own Star Wars saga. There are thousands of choices to make, and they can affect your alignment, the story, and the gameplay.

The gameplay of KOTOR is an interesting experience. While it is an RPG, the combat takes place in real time, with the all the calculations and dice throwing taking place behind the scenes (though that information is readable). The attacks are basic, so the character building often has more to do with statistics and equipping. However, you and a few other characters play as Jedi, giving you Force abilities which can have a range of powerful effects. However, using the Force drains your Force Meter, which recharges gradually. Also, force alignment affects the cost of using the powers; using the Force to choke the life out of your opponent will cost more if you are playing on the light side. There is a pretty quick and efficient targeting system, but going through the inventory and using items is not all that fun, especially in a battle. There are a few out-of battle statistics as well that allow you to open locked doors, disable mines, and hack computers, but those duties generally fall on NPCs. There are also three classes to choose from, both at the beginning and when you become a Jedi, and both affect gameplay.

The main quest of the game takes you to several different worlds, inhabited with many different characters. Coming along to help you in your journey is a variety of NPCs: Bastila, a young Jedi with the power of "Battle Meditation", Carth, a Republic soldier who isn't quick to trust, Mission, a teenaged Twi'lek, Zaalbar, her Wookiee friend, Canderous, a Mandalorian warrior turned mercenary, and T3-M4, an astromech droid. More characters will join your party later, but I don't want to spoil the story.

There are many sidequests within the main story, and their are several choices and endings in each of them, as well. Most of the NPCs have their own character-specific sidequests as well. You gradually learn more about each character's past through talking to them, and you can pursue either Carth or Bastila as a romantic interest depending on which gender you selected for your character. Once again, you determine your relationships with the characters.

This game is full of dialog, all of it scripted and spoken by actors and actresses (except for your character). In many instances you can be talking to aliens and they will use the same generic alien sounds over and over to convey different meanings, but at least there are unique words for every character, and an extensive dialog branch for each. And of course, there's the classic Star Wars music, which is always great to listen to. Throughout the game, you get to experience a big taste of what the Star Wars universe is like. You discuss the matters of the Force with other characters, and learn about the recent history of the galaxy. Each world has its own history and problems that you learn about, and you often get to directly experience the native cultures in interesting ways. While I said before that KOTOR creates its own story without tying in directly to the movies, some of the things you learn during the course of the game can actually help you understand them better.

You may have noticed I did not mention the game's graphics or level design. There are some nice-looking indoor and outdoor environments, and flashing lightsabers, but many characters look the same, and the in-game animation doesn't always look that great. The levels do not allow for extensive exploration, and they always lead you back to the story.

Which is why I guess I really love this game. It is totally driven by a story that you create, a story that takes you to places you've never been before, yet are so familiar that you may find yourself wanting to learn all that you can about them. It's a quest across space to save the galaxy, and for the very first time, it's starring you.

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