IMDb > Duke Nukem: Manhattan Project (2002) (VG)

Duke Nukem: Manhattan Project (2002) (VG) More at IMDbPro »


Overview

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Tagline:
Total Mutant Mayhem!
Plot:
Duke Nukem returns to his platforming roots in this throwback to his earlier games. This time, Duke... See more » | Add synopsis »
User Reviews:
Duke Nukem Manhattan Project - great sequel after Duke Nukem 3D & before Duke Nukem Forever See more (4 total) »

Cast

  (in credits order)
Jon St. John ... Duke Nukem (voice)
Dave Manuel ... Additional Voices (voice)
Judith Peterson ... Additional Voices (voice)
Jennifer Wildes ... Additional Voices (voice)
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Produced by
Chris Boxmeyer .... producer: ARUSH Entertainment
Stuart Platt .... producer: Xbox Live Arcade team
Robert Travis .... producer: Sunstorm Interactive
 
Original Music by
Darren Mohle 
 
Art Department
Mick Buck .... artist: Sunstorm Interactive
Ryan Butts .... lead artist: Sunstorm Interactive
Justin Chornenky .... artist: Arush Entertainment
Jeremy Cook .... artist: Sunstorm Interactive
David Graham .... artist: Sunstorm Interactive
Dave Manuel .... additional art: Sunstorm Interactive
Todd Marshall .... additional art: Sunstorm Interactive
Thomas Miller .... additional art: Sunstorm Interactive
Jason Smith .... artist: Sunstorm Interactive
Robert Travis .... additional art: Sunstorm Interactive
 
Sound Department
Gary Phillips .... sound design: Sunstorm Interactive
 
Animation Department
Richard Lico .... animator: Sunstorm Interactive
 
Music Department
Justin Chornenky .... musical contributor: Sunstorm Interactive
Darren Mohle .... music: Sunstorm Interactive
Gary Phillips .... musical contributor: Sunstorm Interactive
 
Other crew
Dave Adams .... EVP of product development: Arush Entertainment
Eric Bailey .... programmer: Xbox 360 version
Tyler Bearce .... VMC tester: Xbox Live Arcade team
Jeremy Blumel .... level designer: Sunstorm Interactive
Chris Brooks .... programming: Sunstorm Interactive
George Broussard .... design consultant: 3D Realms
George Broussard .... project leader: Xbox 360 version
Ryan Butts .... creature/weapon design: Sunstorm Interactive
Donald Case .... manager - marketing comm.: Arush Entertainment
Jeremy Cook .... game concept/design: Sunstorm Interactive
Anna Dahm .... VMC tester: Xbox Live Arcade team
Justin Davis .... VMC MAT test lead: Xbox Live Arcade team
Julianne Diaz .... PR: Xbox Live Arcade team
Dan Edwards .... Prism 3D programming support: Sunstorm Interactive
Dan Edwards .... game concept/design: Sunstorm Interactive
Dan Edwards .... lead programmer: Sunstorm Interactive
Dan Edwards .... level designer: Sunstorm Interactive
Matt Gdowski .... Prism 3D programming support: Sunstorm Interactive
Matt Golz .... software test manager: Xbox Live Arcade team
Matt Harris .... level designer: Sunstorm Interactive
Dean Hoffman .... chief financial officer: Arush Entertainment
Kieran Hunt .... VMC tester: Xbox Live Arcade team
Michael Ivory .... localization software engineer: Xbox Live Arcade team
Petri Järvilehto .... play testing: 3D Realms
Enda Kelly .... lead localization test engineer: Xbox Live Arcade team
Malika Kherfi .... international project manager: Xbox Live Arcade team
Jan Konopasek .... additional level design: Sunstorm Interactive
Eric Konzal .... play testing: Arush Entertainment
Mike Kraack .... programming: Sunstorm Interactive
Tiffany Kroneousch .... play testing: Arush Entertainment
Magali Lucchini .... translation project manager: Xbox Live Arcade team
Cherie Lutz .... product planning & business team: Xbox Live Arcade team
Sean Lynn .... additional level design: Sunstorm Interactive
Todd Marshall .... creature/weapon design: Sunstorm Interactive
Gary McNickle .... Prism 3D programming support: Sunstorm Interactive
Justin Mier .... marketing: Xbox Live Arcade team
Scott Miller .... design consultant: 3D Realms
Robert C. Minnick .... VMC tester: Xbox Live Arcade team (as Robert Minnick)
Darren Mohle .... Prism 3D programming support: Sunstorm Interactive
Darren Mohle .... behavioral programming: Sunstorm Interactive
Darren Mohle .... game concept/design: Sunstorm Interactive
Josh Mulanax .... release management team: Xbox Live Arcade team
Terry Nagy .... play testing: 3D Realms
Jim Perkins .... president/CEO: Arush Entertainment
Cala Posey .... VMC senior test lead: Xbox Live Arcade team (as Cala E. Posey)
Chris Rhinehart .... play testing: 3D Realms
Dustin Russell .... programming: Sunstorm Interactive
Kelly Shipman .... VMC test lead: Xbox Live Arcade team
Joe Siegler .... play testing: 3D Realms
Daniel E. Smith .... test lead: Xbox Live Arcade team
Jason Smith .... creature/weapon design: Sunstorm Interactive
Kris Stout .... level designer: Sunstorm Interactive
Robert Travis .... game concept/design: Sunstorm Interactive
Robert Travis .... lead level design: Sunstorm Interactive (as Rrobert Travis)
Bryan Turner .... QA tester: Xbox 360 version
Bryan Turner .... design consultant: 3D Realms
Chris Voss .... level designer: Sunstorm Interactive
Neil Widmaier .... test lead: Xbox Live Arcade team: VMC Consulting Corporation
Jason Yeager .... VMC tester: Xbox Live Arcade team
Jennifer Yi .... marketing: Xbox Live Arcade team
 
Thanks
Allen Blum .... special thanks: 3D Realms
Oliver Miyashita .... special thanks: Xbox Live Arcade team
Todd Replogle .... special thanks: 3D Realms
Kevin Salcedo .... special thanks: Xbox Live Arcade team
Andrew Williams .... special thanks: Xbox Live Arcade team
Ted Woolsey .... special thanks: Xbox Live Arcade team
 

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Additional Details

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Did You Know?

Quotes:
Duke Nukem:So many babes, so little time.See more »
Movie Connections:
References Scarface (1983)See more »

FAQ

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1 out of 2 people found the following review useful.
Duke Nukem Manhattan Project - great sequel after Duke Nukem 3D & before Duke Nukem Forever, 21 May 2006
Author: Henry Jones from Russian Federation

I got this game a few month after its release. At first, I started to remember, how I played previous Duke Games to feel the game, then I got more and more progress in "kicking ass" job. Hell, it was great fun after beating "those freaking aliens" back in 1996!! Some levels were really tough, but I swear I NEVER used any cheat to get through. Just after five months I managed to finish all skill levels and found all those Nukes and about half of secrets. I was very pleased to know, that there are bonuses you get, when you finish each skill level with all Nukes. And to say why I didn't cheat: I just didn't have Internet at that time and I really hate to read anything, even magazines about games.

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