Cram (2003– )

TV Series  |   |  Family, Game-Show
7.7
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Ratings: 7.7/10 from 25 users  
Reviews: 5 user

Contestants compete to answer general knowledge questions based on material they had studied during the previous day -- the catch being they had been locked in a room and forced to stay awake for 24 hours.

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Title: Cram (2003– )

Cram (2003– ) on IMDb 7.7/10

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Episodes

Seasons


Years



2   1   Unknown  
2003  
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Cast

Series cast summary:
...
 Dr. Damnearkilter (57 episodes, 2003)
...
 Icey (56 episodes, 2003)
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 Himself - Host (55 episodes, 2003)
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Storyline

Two teams of two contestants, each of whom had been isolated in separate study chambers and kept awake for 24 hours, compete in this general knowledge quiz. During the study period, the contestants are given material to study for the show; they have 24 hours to absorb as much material as they can. Questions posed by host Elwood came from the material, which ranged from news magazines and manuals for menial tasks to joke books and medical encyclopedias. The contestants attempt to answer the questions while engaged in a variety of physical stunts, all in an attempt to drain energy and concentration from the contestants. The team leading after a series of rounds moves on to the bonus round, where they could win $10,000. Written by Brian Rathjen <briguy_52732@yahoo.com>

Plot Summary | Add Synopsis

Taglines:

If you snooze, you lose.

Genres:

Family | Game-Show

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Release Date:

6 January 2003 (USA)  »

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Technical Specs

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(2003-)

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User Reviews

Truly a great ensemble piece!
19 March 2003 | by (*U*S*A*) – See all my reviews

Yes, the three major players all work together to create a seamless piece of art in the form of a game show. Graham Elwood plays the wisecracking host, who just happens to have a crush on the lovely Cram Assistant, Icey. He has plenty of experience as a game show host, which really shows. Some may remember him from `Strip Poker' which unfortunately flopped. While Graham is probably the most well known, Burgland Icey is the only one who has had exposure in major motion pictures. Finally, there is Ms. Pickwick, delightfully portrayed by the enormously talented Andrea Hutchman. Despite the fact that she doesn't appear until the final act, she makes such an impression upon her arrival that no one will soon forget her. Now that you know the talented cast, I'll tell you about the actual show. Cram premiered on Game Show Network in 2003 on the 6th of January. The contestants on this program show a wide range of people, which is how it should be. Unlike other shows, they have to work for their winnings. They have to stay up all night studying useless information as well as participating in a 3 a.m. coin toss to see which team goes first. From their beginnings in a Cramatorium, to their ride in a Saturn Ion, to the winners' final balancing act, they always have plenty to do to keep them busy. One must keep in mind how tired they must be as the have to make their way through the various challenges of Cram. Before the games begin, the teams must `hop on' their hamster wheels which they will have to pace on, off and on throughout the show. Firstly, they have to begin ranting from a magazine article for 40 seconds per team. Words like `em' or `uh' will cause them to loose points. Uttering the secretly selected keywords will gain them points. Secondly, the teams will have to answer questions from Cram's Big Dumb Book of Stupid List, in addition to completing strange matching tasks. Sometimes this proves to be très bizarre! Lastly, the teams face off in a joke answering competition. The team that is behind in points has to go first, while the winning team gets to enjoy a cool beverage while lounging in Icey's comfortable Cram Chairs. One half of a team rides a bike or rowing machine, while the other sits in a sidecar providing the answers. The team that comes out the most short on points is then rewarded with a whopping $500.00. This may seem like a lot, but please keep in mind that they remaining team goes on to play for $10,000. That puts things a little more in prospective. The winning team is lured to sleep by the devious Ms. Pickwick who reads them snugly bedtime facts. They must later recall the facts while balancing on a balance beam, stump, or teeter totter. If they answer 5 consecutive questions correctly, they've won! If not, they still get to enjoy some of Icey's fresh coffee. The program ends with Graham reminding the audience that if `you snooze you loose'. It is really a feat to get all of this completed in half of an hour, but everyone involved always manages to pull it off. It really is worth watching, however because of the late hour in which it airs, some may feel as tired as the contestants. Don't let this stop you. This is something very unique, something very special. It may allow you to see game shows in an entirely new light.


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