Splinter Cell (2002)

Video Game  -  Action | Crime | Drama  -  17 November 2002 (USA)
8.4
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Ratings: 8.4/10 from 1,672 users  
Reviews: 24 user | 3 critic

Stealth-mission expert Sam Fisher searches for two US agents in a former Soviet republic and soon uncovers a plot involving a nuclear device.

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Title: Splinter Cell (Video Game 2002)

Splinter Cell (Video Game 2002) on IMDb 8.4/10

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Cast

Cast overview, first billed only:
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Sam Fisher (voice)
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Irving Lambert (voice)
Adrian Knight ...
Additional Voices (voice)
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Additional Voices (voice)
Arthur Grosser ...
Mitchell Dougherty (voice)
Arthur Holden ...
President Bowers (voice)
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Craig Francis ...
Additional Voices (voice)
Eleanor Noble ...
Additional Voices (voice)
Ellen David ...
Frances Coen (voice)
George Morris ...
Morris Odell (voice)
Harry Standjofski ...
John Baxter (voice)
Ian Finlay ...
Vernon Wilkes Jr. (voice)
Jennifer Seguin ...
Additional Voices (voice)
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Additional Voices (voice) (as John Moore)
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Storyline

Sam Fisher is an elite Black-Ops agent called the Splinter Cell. When two government operatives undercover in Georgia go missing, Sam is sent in by the Third Echelon to investigate. He discovers that the Georgian president is conspiring with mercenaries and computer experts for some kind of master plan, and despite Sam interrogating various involved members, he has a hard time getting further information, until its too late. What follows is a maelstrom of conspiracies, political backstabs, and complete pandemonium. Written by Kerwin Tsang

Plot Summary | Add Synopsis

Taglines:

Stealth Action Redefined See more »


Certificate:

T | See all certifications »

Parents Guide:

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Details

Official Sites:

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Release Date:

17 November 2002 (USA)  »

Also Known As:

Tom Clancy's Splinter Cell  »

Company Credits

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Did You Know?

Trivia

When Sam Fisher is in Myanmar, he has to give the code phrase "It's a bright cold day in April" to an informant, taken from the opening words of George Orwell's novel "1984" ("It was a bright cold day in April and the clocks were striking thirteen.") See more »

Goofs

When Fisher is in the Osprey en route to his first mission, Grimsdottir is standing behind him, hands on his shoulders. The camera view that Lambert has of Fisher shows nobody behind him. See more »

Quotes

Lambert: Just got word from our man inside, he says your SC-20K is in place. You can retrieve it in the storage room behind the generator backup.
Sam Fisher: Goody.
Lambert: I'd be ignorant not to arm you, but keep it holstered. One Agency fatality means the mission is over.
See more »

Connections

Referenced in Happy-Go-Lucky (2008) See more »

Soundtracks

Name of the Game
Written by Ken Jordan, Scott Kirkland & Tom Morello
Performed by The Crystal Method
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Frequently Asked Questions

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User Reviews

 
Excellent, revolutionized the genre
20 July 2009 | by (Denmark) – See all my reviews

This review is for the PC version. I haven't yet played any of the other titles of this franchise, nor have I even looked at any of Clancy's books relating to them(if there are any). With that said, I have read some of his novels, and this definitely is a product by him... for better or for worse. It is nearly only a positive thing; this is masterfully done. The by far best things about this are how vital, and how amazingly sensitive, light and sound are in this. I have never in any other game seen anything quite like it, and certainly not before this came out. You are literally more likely to successfully hide almost right in front of someone, if in complete darkness, than further away, to the side, when well-lit. As a help, you're supplied with a meter, that tells you in no uncertain terms exactly how much in the shadows you are. The amount of noise you make is determined by how fast you move, as well as on what. You can walk regularly, as well as sneak, and both have degrees of speed to that type, adjusted with the mouse wheel. That's one of the ways control differs from the norm, and as soon as you've gotten used to it, you'll be grateful they made it this way. The graphics and animation are incredible, if not entirely as smooth as that of the recent(not first) Prince of Persia trilogy that this slightly predates and was also made by Ubisoft, then again, they're close. And this is their initial attempt, and they hit so much of it right out of the park that we can forgive the couple of clumsy things to it, the biggest being the awkward jumping. Even the simplest of moves requiring it are made tougher than they ought to be, and you know that famous, nifty position where your legs are all that's keeping you up, between two surfaces, that everyone has at least heard of being in this? It's the main reason the leaping is so odd, and I can't claim there was a single place I used it. There are other cool acrobatics(and they completely rock, with no exception), though they seem terribly underused, and every last one is specific to the places you can use it. That's right; there's not one level of this that isn't linear(meanwhile, they're invariably fantastically well-designed), so there is absolutely no freedom of movement. Proceeding in this too often means "figuring out what they intended for you to do". Not only that, no, you spend much too long *just finding out where you're supposed to go*. That works for a lot of VGs, heck, it was a massive step up from the classic side-scroller and such when it originally came about. I'm not arguing that fact. What I am pointing out is that this is stealth(it surpasses others in most areas, not all). Plus, you've got a team backing you up, would it kill them to at least let you know the basic *direction* you're going in? Yeah, you get a map, however, unless you make sure you know where you are at all times(and how would you), it can prove utterly useless. Allow me to draw a comparison to the Hit-man series, I'm certain I'm not the only to do so. In each of those, while maybe not always, they offered multiple solutions, and you can go back and try out something else, and if it makes sense to do, you may very well be allowed to pull it off(especially in Blood Money, it got greater). You're told what you are to do, given an in-depth satellite view of the location, and from there you can soon think of ways to do it, and start actually *doing* those. Why not here? There is no replay value. This goes back and forth between being too easy and equally hard, and can be frustrating. The rigid military precision that Tom, and his work, is infused with can be irritating in this, and sometimes shooting is overly difficult, and enemies don't seem to have any problem with it. With that said, the two weapons, fitted with silencer and flash suppressor, pistol and SC-20K(to know it is to love it) are a ton of fun to use(when the time is right), as is all the equipment. Diversions that can also render foes unconscious, a reusable reconnaissance camera, the Sticky Shocker, and that's not the only *launchable*(!) stuff you get to use. Optic cable for looking under doors, wall mines, lock-picks, flares, grenades, and I could go on. The tactical opportunities is another thing where this really shines. Night and Thermal Vision(and trust me, it is perfect) demand mention, as well. Don't get me wrong, the game-play is magnificent. The AI is beyond reproach. Responsive and eternally as smart as they're meant to be. The music is well-composed, aids in that it changes when you're in immediate trouble, and you may frankly find yourself humming the kick-ass theme to yourself. There are next to no bugs or stability issues. The "humor" is really the usual silly stuff, fortunately, it's seldom in this, and the tone is an earned maturity(this never talks down to you) not ruined by the many bad-ass lines and moments. Sam Fisher, who you're taking on the role of, is voiced by Michael Ironside, who owns the crap out of every vocal emission(including the freaking *death scream*), since that is one of the things he can just *do*. He doesn't go overboard. The acting/audio is all marvelous. This has an interesting and immersive plot. Every character is credible. Realism is through the roof, and it almost always does pay off. This respects its audience. Inbetween the well-written and nicely varied missions, you see bits of faked news reports, that adds loads. This ranks tension higher than action, and you'll get to do some awesome infiltration. I recommend this to anyone that sounds appealing to. 9/10


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