Splinter Cell (2002)

Video Game  -  Action | Crime | Drama  -  17 November 2002 (USA)
8.5
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Ratings: 8.5/10 from 1,831 users  
Reviews: 24 user | 3 critic

Stealth-mission expert Sam Fisher searches for two US agents in a former Soviet republic and soon uncovers a plot involving a nuclear device.

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Title: Splinter Cell (Video Game 2002)

Splinter Cell (Video Game 2002) on IMDb 8.5/10

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1 win & 1 nomination. See more awards »

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Cast

Cast overview, first billed only:
...
Sam Fisher (voice)
...
Irving Lambert (voice)
Adrian Knight ...
Additional Voices (voice)
...
Additional Voices (voice)
Arthur Grosser ...
Mitchell Dougherty (voice)
Arthur Holden ...
President Bowers (voice)
...
Craig Francis ...
Additional Voices (voice)
Eleanor Noble ...
Additional Voices (voice)
Ellen David ...
Frances Coen (voice)
George Morris ...
Morris Odell (voice)
Harry Standjofski ...
John Baxter (voice)
Ian Finlay ...
Vernon Wilkes Jr. (voice)
Jennifer Seguin ...
Additional Voices (voice)
...
Additional Voices (voice) (as John Moore)
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Storyline

Sam Fisher is an elite Black-Ops agent called the Splinter Cell. When two government operatives undercover in Georgia go missing, Sam is sent in by the Third Echelon to investigate. He discovers that the Georgian president is conspiring with mercenaries and computer experts for some kind of master plan, and despite Sam interrogating various involved members, he has a hard time getting further information, until its too late. What follows is a maelstrom of conspiracies, political backstabs, and complete pandemonium. Written by Kerwin Tsang

Plot Summary | Add Synopsis

Taglines:

Meet Sam Fisher - counter-terrorism's silent solution See more »


Certificate:

T | See all certifications »

Parents Guide:

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Details

Official Sites:

Country:

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Language:

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Release Date:

17 November 2002 (USA)  »

Also Known As:

Tom Clancy's Splinter Cell  »

Company Credits

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Did You Know?

Trivia

Originally, 'Tom Clancy' rejected the idea of Sam Fisher having trifocal goggles, stating that goggles with both heat vision and night vision are impossible to make. The creators argued that having two separate sets of goggles would make for awkward gameplay and convinced Clancy to allow it. See more »

Goofs

Wilkes has a silenced pistol, but when he fires it, we clearly hear an unsilenced sound. See more »

Quotes

Guard: [referring to a codenamed explosive device] Where is the Ark?
President Kombayn Nikoladze: I am not God!
Guard: Don't act dumb, we know you have the Ark.
President Kombayn Nikoladze: I honestly have no idea what you are talking about.
See more »

Connections

Referenced in Happy-Go-Lucky (2008) See more »

Soundtracks

Name of the Game
Written by Ken Jordan, Scott Kirkland & Tom Morello
Performed by The Crystal Method
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Frequently Asked Questions

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User Reviews

 
Playable game with superior story scenario. 6.5/10
26 October 2011 | by (Australia) – See all my reviews

(Title: Splinter Cell Trilogy - remastered in HD)

Console:

Playstation 3

Genre:

3rd person stealth, espionage, shooter.

Setting:

Georgia, China, Burma, the U.S.

Story:

You play as National Security Agency agent Sam Fisher, who is recalled into secret service again due to the deaths of two C.I.A. agents in Tbilisi, Georgia. Kombayn Nikoladze has orchestrated a bloody coup against the president and is now in power, and poses a risk to the U.S. Sam Fisher will have to infiltrate presidential palaces, oil rigs, military strongholds and...the C.I.A.!

Graphics:

Since I've never played the original Playstation 2 version of this game, I have to say that it looks decidedly 'last gen' in any case. The cut scenes in particular look very Playstation 2 like. Sam Fisher's cutscenes look pretty ordinary...his face has that smudgy Playstation 2 look to it. It has to be said though that Fisher seems to be modelled on Hollywood actor George Clooney!

Sound:

Again, decidedly last gen. Has a "B" movie vibe to the voice acting. Sam Fisher sounds kind of cool, in a macho way, but lines like "Goody" tend to spoil the mood! Good about the game: * This game does make you think on occasions...as in wondering how to go about moving forward in the game, especially when you have an eye for the various trophies on offer...not really a fan of stupid trophies, but I played along in any case...and felt cheated when I did obtain them.

* The enemy A.I. is a bit of a mixed bag...can be good...can be cheating.

* In some ways the political scenarios in the game seem plausible, so it seems realist (although what you do as Sam Fisher don't really strike me as how the U.S. would act in such circumstances, which makes it a lone-wolf kind of fantasy, as far as Fisher goes).

* I did have an audible laugh right at the end of the game, where ex president Ronald Reagan is mentioned in the final cutscene.

Bad about the game:

* The game had a catastrophic glitch...I was quick-saving the game and it froze. The orange "save" light was not flashing so I rebooted the game. I was near the end of the game at the time, and doing this corrupted my 0 Save spot, 1 Save spot, Quick save spot and Auto-save spot. I'm gobsmacked that this could happen in any game...how on Earth do you lose ALL your save spots? Turns out Splinter Cell games are made by Ubisoft...and I've had issues with their bugs/glitches and gameplay in the Assassin's Creed series. It's made me think deeply about buying their product ever again. I did have a second freeze whilst saving and chose to eject the disc instead of rebooting, and that maintained all my save spots. Phew!

* Trophies! I often felt cheated not picking up the trophies which I was aiming for. E.g. When I had to restart the game from scratch due to the corrupt saves, I made a point out of not using medi-packs. I picked them up. I never used them. Note the difference. Ubisoft does not note the difference...either you get penalised for merely picking up a medi-pack or if you accidentally use it but then reload the game, the game 'remembers' you've 'used' the medi-pack and penalises you. Same goes for not killing more than 3 enemies per level. I don't think I ever did that, yet I didn't pick up the trophy. Worse than that, I didn't get the trophy for not dying in the game. Sure, I died in the game, but I always reloaded...maybe you get pinged if you load a quick-save versus a save spot...I dunno...be good if that info was available to you.

Misjudgements in the game:

* The bad A.I. can annoy. E.g. in general gameplay, shooting out the lights in an area will make you able to avoid conflict with the enemy, but the difficulty is ramped up at other times where, for no discernible reason, the enemy will be able to pick you out in the dark...for no discernible reason. Or...you'll get a soldier shooting the wall next to them, in the dark...for no discernible reason.

* Found myself without the ability to do a split jump which allows you to hold a position high in a corridor. I did it in the training section of the game, but really found no need for it in the game itself or the ability to actually pull off this move. In other words, a method which worked would have been appreciated.

* The jumping mode can be silly and baffling at times too...e.g. for some inexplicable reason you can leap very high in the air, which you need to do at times, but aiming for a handhold is pretty random...trial and error. Annoying.

General observations:

Since Ubisoft also created the Assassin's Creed series after this one initially hit the shelves, it looks like they had the basic gameplay right in this game...without the annoying bugs and glitches of the latter series. It's no world beater, but gives you an idea of what the first Assassin's Creed could have been like if everything fell into place for it (which it didn't).

A playable game in which I never needed to consult Google about how to progress in a game, which is always a positive in my eyes...although a few times I felt I may have needed to, but perseverance paid off for me...felt I may have needed help with the high jump required to enter the area where you had to turn off an antenna.


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