Two years after the third King of Iron Fist Tournament, Heihachi sponsors the fourth Tournament to lure his newly resurrected son, Kazuya, into a trap.


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Cast overview, first billed only:
Masanori Shinohara ...
Kazuya Mishima (voice)
David Schaufele ...
Bryan Fury (voice)
William Word ...
Walter Roberts ...
Craig Marduk (voice)
Xanthe Smith ...
Bianca Allen ...
Toshiyuki Morikawa ...
Hwoarang (voice)
Jojo Otani ...
Justin Macfarlane ...
Marshall Law (voice) (as Julian Macfarlane)
Yumi Tôma ...
Ling Xiaoyu (voice) (as Yumi Touma)
Eriko Fujimaki ...
Miharu Hirano (voice)
Tomokazu Seki ...
Yoshimitsu (voice)
Isshin Chiba ...
Jin Kazama (voice)
Nina Williams (voice)

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Two years ago, Heihachi failed to capture Ogre. Not willing to give up, Heihachi ordered his researchers to collect blood samples, skin tissue, and hoof fragments left behind by Ogre (or known as True Ogre in its true manifestation) in order to conduct genetic experiments. Heihachi's goal was to create a new life form by splicing Ogre's genome with his own. However, the research was unsuccessful. After extensive experimentation, Heihachi's bioengineers came to the conclusion that an additional gene - the Devil Gene - was necessary in order to successfully splice Ogre's genetic code into another living organism. Heihachi learned that his own genome lacked the Devil Gene, but he knew someone who did... Jin Kazama. Jin, who vanquished Ogre in The King of Iron Fist Tournament 3, was shot and mortally wounded by Heihachi. As his life slipped away, Jin transformed into a Devil. Upon his transformation, he struck down Heihachi and took flight. Jin's whereabouts were unknown after the ... Written by Tekken Zaibatsu <>

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fourth part | fighting | sequel | See All (3) »







Release Date:

23 September 2002 (USA)  »

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Followed by Tekken Tag Tournament 2 (2011) See more »

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User Reviews

Cosmetic Upgrade
4 July 2003 | by (USA) – See all my reviews

The Tekken sequels have always been cosmetic updates. Namco's never really had it in them to make too many significant changes to the fighting engine. Even in Tekken 3 when they `scrapped' many of the original Tekken and Tekken 2 characters, really all they did was replace them with `new' characters who fought exactly like the old ones. (Forrest Law, Julia Chang, King, Jin Kazama.)

Now we have Tekken 4, Namco is obligated to leave a number of old characters off the roster and introduce a few new ones. Some play like old characters (Christy) and others are all new (Steve). A handful of new moves per character, new improved graphics, and motions that still seem unnatural, unrealistic, and far less interesting than when Tekken first debuted. Oh yes, and the obligated new feature of Tekken 4 - enclosed fighting. We have walls now. In other words, Namco is doing just enough to warrant a sequel without everyone pointing an accusing them of pulling a Capcom.

Typical fighting game-sequel plot where the makers are digging too deep for something that's not there. Character subplots range from lame to interesting, but like the other Tekken games you always feel like they could have skipped even making endings for the characters and had the game be just as effective. Most of the better endings are there to provoke maybe a chuckle, the serious-geared ones tend to provoke a groan. I used to like the whole Mishima regime storyline and father/son/grandson family issues, but since Tekken 3 it's just ridiculous.

At least the Mortal Kombat 5 was ambitious enough to -really- break new ground for the series instead of pull the obligatory sequel-itis stunt Namco has done. Tekken 4 is the best Tekken game in the series, but it's best played if you're a Tekken nut, have skipped Tekken 3, or are just coming to the whole world of Tekken. For the rest of us, Tekken 4 is just Tekken 3 with a handful of minute improvements.

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