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Young Tokiko works at a geisha house as a maid, waiting for her maiko practice (apprenticeship of geisha) to begin. The movie depicts detailed lifestyle of geishas at that time, showing their rules, loves, beauties and humanities.
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Three years after the events in "Battle Royale," Shuya Nanahara (Tatsuya Fujiwara)is a well-known terrorist bent on bringing down the government. In response, they order the creation of the "Battle Royale 2" program, and send a class of junior-high students to catch and kill him. Written by
Jacquie Allen <firstname.lastname@example.org>
Never received a theatrical release in the United States, most likely because of issues involving the American distribution of Battle Royale (2000). For nine years after its Japanese premiere, the film was only available in the United States through bootleg and "region-free" international copies. American film distributor Anchor Bay Entertainment eventually picked up the licensing rights to both films and on March 20, 2012, released them on DVD and Blu-ray. Battle Royale II: Requiem (2003) is only available as part of the 4 disc "Complete Collection" in its theatrical cut. The Director's Cut has never officially been released. See more »
The cameraman's shadow can be seen in one of the flashback shots of the children. See more »
The world is now in the age of terrorism. The anti-BR act organization 'Wild Seven' leader Nanahara Shuya is wanted for his acts. The adults started a new game, under 'Justice'. 'New century Terrorist counter-measure alternative' A.K.A BRII
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Towards the end of the credits a flag is shown, followed by black and white stills from the action sequences in the movie and then a black and white photo of the whole class that participated in the BR2 act, then another BW still of Nanahara and his comrades, and lastly a BW shot of director Kinji Fukasaku. See more »
The enjoyably histrionic Lord Of The Flies-meets-The Running Man premise of Battle Royale is taken a film too far and far too seriously in this confused, confusing mess of a sequel.
Another class of errant schoolkids is abducted by the Japanese authorities, fitted with explosive collars, and despatched to a bleak island for a particularly harsh lesson in survival. But instead of killing one another, they must fight a band of young terrorists led by previous Battle Royale 'winner' Shuga. To the death. The very messy death.
The opening scene is identical to the first Battle, with a wacko 'teacher' (think Mr Blonde in a leather jacket) pairing up the kids and gleefully demonstrating that if one of the pair dies, so must the other. Then, from the chaotic Saving Private Ryan-like landing on the island to the dreadfully protracted denouement, it's an epilepsy-inducing procession of carnage and cod philosophy.
Had Fukasaku and Son stuck to pure action, BRII would have made for queasy fun. But their propensity for heavy-handed sermonising on the nature of war and society is not only unconvincing, it's boring. If the characters put as much effort into fighting as they do delivering 'profound' speeches, their chances of survival would be infinitely higher.
That's not to say that lots and lots of people don't get blown up, shot, eviscerated and decapitated. They certainly do. Unfortunately, BRII looks like a video game and sounds like a sociology lesson as given by someone who's had too much saké.
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