CIA analyst Jack Ryan must thwart the plans of a terrorist faction that threatens to induce a catastrophic conflict between the United States and Russia's newly elected president by detonating a nuclear weapon at a football game in Baltimore.
Three years after the events in "Battle Royale," Shuya Nanahara (Tatsuya Fujiwara)is a well-known terrorist bent on bringing down the government. In response, they order the creation of the "Battle Royale 2" program, and send a class of junior-high students to catch and kill him. Written by
Jacquie Allen <firstname.lastname@example.org>
The name of the terrorist group, "Wild Seven", is Nanaharras nickname in the original novel. It is also the name of the brand of cigarettes that Kawada smokes in the novel, a nameplay of "Mild Seven". See more »
The cameraman's shadow can be seen in one of the flashback shots of the children. See more »
Towards the end of the credits a flag is shown, followed by black and white stills from the action sequences in the movie and then a black and white photo of the whole class that participated in the BR2 act, then another BW still of Nanahara and his comrades, and lastly a BW shot of director Kinji Fukasaku. See more »
The enjoyably histrionic Lord Of The Flies-meets-The Running Man premise of Battle Royale is taken a film too far and far too seriously in this confused, confusing mess of a sequel.
Another class of errant schoolkids is abducted by the Japanese authorities, fitted with explosive collars, and despatched to a bleak island for a particularly harsh lesson in survival. But instead of killing one another, they must fight a band of young terrorists led by previous Battle Royale 'winner' Shuga. To the death. The very messy death.
The opening scene is identical to the first Battle, with a wacko 'teacher' (think Mr Blonde in a leather jacket) pairing up the kids and gleefully demonstrating that if one of the pair dies, so must the other. Then, from the chaotic Saving Private Ryan-like landing on the island to the dreadfully protracted denouement, it's an epilepsy-inducing procession of carnage and cod philosophy.
Had Fukasaku and Son stuck to pure action, BRII would have made for queasy fun. But their propensity for heavy-handed sermonising on the nature of war and society is not only unconvincing, it's boring. If the characters put as much effort into fighting as they do delivering 'profound' speeches, their chances of survival would be infinitely higher.
That's not to say that lots and lots of people don't get blown up, shot, eviscerated and decapitated. They certainly do. Unfortunately, BRII looks like a video game and sounds like a sociology lesson as given by someone who's had too much saké.
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