Set in an era where superheroes are commonly known and accepted, young William Stronghold, the son of the Commander and Jetstream, tries to find a balance between being a normal teenager and an extraordinary being.
Under-age agents Juni and Carmen Cortez set out on their newest most mind-blowing mission yet: journeying inside the virtual reality world of a 3-D video game designed to outsmart them, as the awe-inspiring graphics and creatures of gaming come to real life. Relying on humor, gadgetry, bravery, family bonds and lightning-quick reflexes, the Spy Kids must battle through tougher and tougher levels of the game, facing challenges that include racing against road warriors and surfing on boiling lava, in order to save the world from a power hungry villain. Written by
Anthony Pereyra <firstname.lastname@example.org>
There's little denying that the Spy Kids series wasn't brilliant. Far better kids' films have been made. Though I must admit, I have enjoyed them. They have proved to be extremely flexible with mediocre budgets and are extremely fun to watch. And Spy Kids 3-D brings you into the experience - anything in 3-D is brilliant, but I found this an overwhelming cinematic experience with the 3-D glasses. This may explain why Spy Kids 3-D did well at the box office. Although, saying that, the only really good thing is the cinematic experience. This film does have substance enough to keep you watching through the whole thing, but there's no denying that it lacks on the intelligence and is once again, a predictable affair. And there's no character development either - didn't either of the Spy Kids learn anything from their encounters in the game? There really isn't much to warrant a DVD purchase - though you can still view it in 3D on the TV, a lot of the experience is lost in the translation. Though to be honest, this isn't exactly a gem for your collection, but it isn't exactly a large mound of doggy do either. 6/10
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