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Set in an era where superheroes are commonly known and accepted, young William Stronghold, the son of the Commander and Jetstream, tries to find a balance between being a normal teenager and an extraordinary being.
Under-age agents Juni and Carmen Cortez set out on their newest most mind-blowing mission yet: journeying inside the virtual reality world of a 3-D video game designed to outsmart them, as the awe-inspiring graphics and creatures of gaming come to real life. Relying on humor, gadgetry, bravery, family bonds and lightning-quick reflexes, the Spy Kids must battle through tougher and tougher levels of the game, facing challenges that include racing against road warriors and surfing on boiling lava, in order to save the world from a power hungry villain. Written by
Anthony Pereyra <firstname.lastname@example.org>
The HD/3-D process is the same used by director James Cameron for his IMAX feature Ghosts of the Abyss (2003), although the projection is different. Cameron used polarized projection only viewable in special venues. Rodriguez used the traditional anaglyph (notable for its scarlet red and cyan blue lensed glasses) projection. The cameras used for the film consisted of two custom-designed Sony HDC-950 cameras (HDCAM) which have had their image sensors separated from the main body of the camera and rehoused 70mm apart - the same distance between a pair of human eyes. This also allowed director Robert Rodriguez to view immediate 3D playback on-set. See more »
After the group falls into the "lava," Carmen is signaling Juni where to go. She's holding her breath at first, then smiles at Juni, which would release all the air she was holding. She then goes back to "holding her breath." See more »
fun for the little ones, but the series is getting stale
Get your little ones ready for the game of their lives, cuz `Spy Kids 3-D: Game Over' will tickle their little bitty funny bones. This third installment of the popular `Spy Kids' series is like its predecessors in that it's high-tech, high-energy, high-fun, and high on the pro-family moral messages. What's more, it's in 3D, which requires disposable glasses, handed out at the theater. On the downside, the Spy Kids theme seems worn out, the actors have out-grown their roles, and the strong family-values messages are disingenuous and schmaltzy. In short, the cow's been milked for all its got.
But, anyway, back to the fun.
In this new adventure, Juni and Carmen Cortez find themselves on a mission to stop the release of a virtual-reality video game, aptly titled, `Game Over'. It is purported to be the best video game ever, and lines outside toy stores are growing around the country. But, the ISS has learned that the infamous `level five' captures the mind of the player, entrapping him eternally within the game. The threat, of course, is that `The Toymaker', played by Sylvester Stallone, is really out to control the minds of our youth, and thus, our future.
It turns out that The Toymaker himself is already entrapped in the game, so the only way to stop him is to actually play it. The movie begins when Juni, eager to be an `independent PI' at the age of 10, is called back to duty to the ISS to enter the game and find his sister Carmen, who had already tried to invade it, but was suspended in level 4. Juni catches up to her with the dubious help of a few experienced beta test players, who are determined to reach the 5th level on their own.
The true essence of the film is to simply show the video game, and with the 3D glasses, the 80% of the screen time that game consumes is definitely fun and worth the ride. The funny thing is, `Spy Kids 3D' makes no attempts to hide the fact that the only reason for the film is to show game. To wit, the plot points are meaningless, even to the point where the script itself acknowledges it: Juni asks why the Toymaker is caught in the game, and the answer is a humorous hand-wave, `Oh, it just happens.' The plot and characters are hurriedly scooted along to the start of the game, which then goes on and on and on, till the end, when scores of famous cameo appearances pepper the screen, all having fun and making statements about the importance of family, and yada yada yada.
Oh, it's not that there is anything wrong with such pro-family messages. But conspicuously downplayed are the genuine circumstances and feelings that were the impetus in the first, and best, of the Spy Kids trilogy.
The 3D aspect of the film involves wearing glasses that give depth to the objects on the screen. There are two ways to do this, and unfortunately, Spy Kids 3D uses the old-fashioned way, from the 1950s, where one lens is red and the other blue. The film is shot with the two colors shifted in opposite directions, and depth is perceived by the distance of the shift. Unfortunately, this mutes colors so much, that the beautiful and surreal colors expressed in the digital photography are lost. I can only assume that this was intentional, so as to give the video game its own sense of other-worldliness, which again, was nice.
With all its wild-riding and fun, Spy Kids 3D is just a movie for kids, unlike the first of the series, which was much smarter and hence, enjoyable by adults, too. So, best to drop off the little tykes at the theater with a baby sitter, and go shopping for a while. But, don't buy anything that's red and blue plaid, or your kids just may throw up on you.
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