Set in an era where superheroes are commonly known and accepted, young William Stronghold, the son of the Commander and Jetstream, tries to find a balance between being a normal teenager and an extraordinary being.
Under-age agents Juni and Carmen Cortez set out on their newest most mind-blowing mission yet: journeying inside the virtual reality world of a 3-D video game designed to outsmart them, as the awe-inspiring graphics and creatures of gaming come to real life. Relying on humor, gadgetry, bravery, family bonds and lightning-quick reflexes, the Spy Kids must battle through tougher and tougher levels of the game, facing challenges that include racing against road warriors and surfing on boiling lava, in order to save the world from a power hungry villain. Written by
Anthony Pereyra <email@example.com>
Would have been average at best without the 3-D...
Far inferior to it's predecessors, Spy Kids & Spy Kids 2, this third installment would have been a moderately entertaining - albeit enormously insipid - afternoon matinee, had it not been for the awful 3-D. There are newer, more advanced forms of 3-D entertainment, but director Rodriguez decided to go with the old fashioned 1950s variety - resulting in a virtually colorless mess of hazy images rushing past the audience's confused, aching eyes for an hour and a half. If they release a non-3-D version on DVD, wait for that and enjoy what little screen time was given to Ricardo Montelban, who steals what little entertainment value this stinker manages. Otherwise, save you money for a fall or winter release, when movies of any value whatsoever are typically released.
4 of 4 people found this review helpful.
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