When Mystery, Inc. are guests of honor at the grand opening of the Coolsville Museum of Criminology, a masked villain shows up and creates havoc before stealing the costumes of the gang's most notorious villains: Black Knight Ghost, Pterodactyl Ghost and Tar Monster. Could it be that their nemesis, mad scientist Jonathan Jacobo has returned and is trying to recreate their deadliest foes? Velma has a crush on the hunk / museum curator Patrick Wisely but why is he acting so suspicious? The Mystery Gang is hard pressed to succeed this time, since pesky TV reporter Heather Jasper-Howe insists they are buffoons. Written by
There was a gag, created by the animators at Rhythm & Hues, where Scooby would turn into his cartoon version when he mistakenly drinks a potion. The gag was not in the script and was at one point chosen to replace a less-favored gag in which Scooby would turn into George W. Bush. In the end, Warner Brothers decided that they didn't want the audience to compare 2D Scooby to 3D Scooby, so they chose to have him turn into the Tasmanian Devil instead. See more »
When Fred is on the ground after being knocked off the motorbike during the joust with the Black Knight, he is still wearing the red neck scarf. When Daphne lands on the ground next to him, the red scarf is further away on the ground. See more »
At the very end after all the credits roll, Scooby is shown in a creepy hall playing a "Scooby Doo" game on a Game Boy Advance. He then turns the game screen towards the camera, and says "Rook! Rodes!" (Look! Codes!), showing a cheat code for the game he was playing. See more »
After the disappointing effort of the first Scooby-Doo film I wasn't much enthusiastic about this "Monsters Unleashed". But to tell the truth this film handled the characters better and the climax more interesting, at least in terms of the identity of the villain. It remained true to the original cartoon storyline in the sense that the character of the villain appeared earlier in the film. The dialogues also got better, though abandoning thick sense of humor was impossible. It failed to develop enough chemistry between the members of the gang, which is in fact faithful to the cartoon where in my opinion the characters are quite one-dimensional.
The CGI of Scooby himself has improved only slightly. The monsters could have been designed better, although there are touches of nice imagination e.g. the candy floss monster. The most irritating parts were unnecessary hip-hop dance sequences. Besides such points, Scooby Doo 2 deserves more praise than its prequel.
20 of 24 people found this review helpful.
Was this review helpful to you?