The Terminator: Dawn of Fate (2002)

Video Game  -  Sci-Fi  -  25 October 2002 (UK)
6.7
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Ratings: 6.7/10 from 81 users  
Reviews: 2 user | 1 critic

The year is 2027. The machines of Skynet have risen, reaping a bloody harvest of human flesh across the globe. You are a soldier of Tech Com, a ragged team of human resistance fighters ... See full summary »

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Title: The Terminator: Dawn of Fate (Video Game 2002)

The Terminator: Dawn of Fate (Video Game 2002) on IMDb 6.7/10

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Cast

Cast overview:
...
John Connor (voice)
...
Sgt. Kyle Reese / Captain Gabriel Stone (voice)
David Wilk ...
Alexander Stone (voice)
...
Justin Perry (voice)
Patty Silva ...
Catherine Luna (voice)
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Storyline

The year is 2027. The machines of Skynet have risen, reaping a bloody harvest of human flesh across the globe. You are a soldier of Tech Com, a ragged team of human resistance fighters intent upon stopping the overwhelming onslaught of cybernetic assassins in post-apocalyptic Los Angeles. Your ultimate goal is to reach a time travel device in time to send Kyle Reese back to 1984, with the hope of preventing a relentless Terminator model T-800 from murdering Sarah Connor, mother of resistance leader John Connor. If you fail in your mission, the resistance will crumble, and no one will survive the rise of the machines. The fate of humanity lies in your hands. Written by Mark

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It's Always Darkest Before The Dawn

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Sci-Fi

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T | See all certifications »
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25 October 2002 (UK)  »

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Quotes

[first lines]
John Connor: After thirty years fighting the machines, humans barely escaped extinction. Every year, Skynet unleashes new war machines against us, each one designed for a single purpose, to wipe us out. Every year we continue to defy by fighting back, and striving to live another day. Some look on me as a Messiah; John Connor, the warrior prophet come to lead humanity to victory. If they only knew what I knew. In less than a week, Skynet will activate it's latest creation: a time machine. It ...
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Connections

Spun-off from The Terminator (1984) See more »

Soundtracks

Hi-Tech Hate
Music by Dino Cazares, Christian Olde Wolbers & Raymond Herrera
Lyrics by Burton C. Bell
Performed by Fear Factory
Produced by Rhys Fulkber & Fear Factory
Additional Production by Greg Reely
Mixed by Greg Reely, Rhys Fulber & Dino Cazares
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User Reviews

Another mediocre movie-based game ... surprise surprise
2 October 2002 | by See all my reviews

I'm about the biggest Terminator fan you could ever hope find, so you have to understand that I was pretty forgiving with this game. I wanted to like it. Man, I SO wanted to like it.

When you pop it in your PS 2, things seem promising. The presentation is nothing short of amazing; everything has that distinctive dark Terminator "feel," more reminiscent of the first movie than the second. The classic Brad Fiedel music is there. The epic future battles lit up with blue plasma rifle fire are there. The terminators themselves are there. It's too bad that once you get past the amazing intro cutscene, you soon find the gameplay ISN'T there.

At its heart this is a mindless action game, a shooter/beat-em-up where you run around either blasting Skynet's metal monsters or beating the crap out of them with a "plasma baton." To sort of give the impression that there is some skill involved, you have to complete certain tasks as you progress, like escorting someone to a checkpoint, using a turret gun to defend a base or planting explosives.

While that doesn't sound very innovative, it wouldn't be so bad except for one critical flaw; the camera and controls. I can say sincerely, with no exaggeration, that this game has the worst interface I've ever seen in a video game. The control is directional, meaning that whichever direction you push the analog stick in, the character moves in that direction. Problem is, the camera is always - and I mean ALWAYS - changing position, and every time it does the directional control changes with it. It's hard to explain; play it and you'll find out what I'm talking about within about five minutes. The result is you never quite know where you are or what direction you're going in, and you end up fighting the controls more than the enemies coming at you.

Normally camera problems aren't enough to completely ruin a game, but what amazes me is that in Terminator: Dawn of Fate, the terrible camera ruins the entire experience. What we have here is the result of a creative decision in the design process that went for "style" over "practicality." So what if the constantly changing camera makes the game seem like a movie? It isn't a movie, it's a game, and it needs a decent, stable camera that follows the character.

It's hard for me to hate it being the die-hard fan I am, but this thing just isn't worth more than a rental. There are a ton of extra features and neat little easter eggs which I'm sure would be a fan's delight ... problem is, you have to play through the game to unlock them. I can only hope cheat codes will appear to force open the extra features, because they're the only reasons you'd ever bother with this game.


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