A Space Pirate distress signal draws bounty hunter Samus Aran to Tallon IV, a world she discovers is being consumed by a terrible poison.
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Credited cast:
Samus Aran (voice)


Samus enters a mysterious derelict ship on the unexplored world of Tallon IV to investigate Space Pirate activities. She has thwarted their dastardly efforts before. She stopped them from amassing an army of Metroids and she kept Mother Brain from retrieving the last known Metroid larva. Now she must face the Space Pirates once again in an all-new adventure. Written by CartmanKun@aol.com

Plot Summary | Plot Synopsis


Evil must be exterminated. But first it must be found.


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Release Date:

18 November 2002 (USA)  »

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Did You Know?


Some music from earlier Metroid games was remixed for this game. For instance, the Tallon Overworld theme is a remix from the Brinstar theme from Metroid (1986); the Magmoor Caverns theme is the same music that was played in Ridley's lair in Super Metroid (1994); and the Meta Ridley boss fight is a remix from the Ridley boss fight in Super Metroid (1994). See more »


Narrator: The cosmos. In the vast universe, the history of humanity is but a flash of light from a lone star. The light of a single person should be lost in space and time. But among the stars, there is one light that burns brighter than all others: the light of Samus Aran. Her battles extend beyond her life and etch themselves into history. Here, another chapter of that history will be written.
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Crazy Credits

The amount of ending footage you see depends upon how many items you have obtained in your journey. You see the fewest amount of scenes if you have 70% or less, more scenes if you have between 70% and 100%, and the most if you got all 100%. See more »


Followed by Metroid: Other M (2010) See more »

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User Reviews

22 June 2003 | by (USA) – See all my reviews

Prime is not actually a FPS, despite how it looks. It's not Halo, it's not even Half Life. It shares more with Zelda 64, in fact. What I mean is that most all fighting is done via a lock on system. The game is far more based on adventure, strategy, and tactics. It's not based at all on aim, and very little on reflexes. It feels exactly like the Metroid series should.

The graphics are incredible, the best on the Gamecube to date. It's hard not to be amazed when you jump out of a lake and water streams down the front of Samus's visor. The first time you try the Thermal visor or the X-ray visor, you'll be thrown for a loop. It's simply stunning. The bosses are incredible looking, and the game never skips a beat. Loading is done seamlessly as you move through the map, so you'll never see a loading bar even once.

Samus has some new abilities that both help the story along, and make perfect sense for a bounty hunter of her skill and experience. Using your visor, you can scan computers or other electronics and the power suit will hack any security in no time flat. This is used for everything from opening force fields, and shutting down turret guns. Best of all is hacking computers to read messages and files and figure out what the heck is going on. The visor scans other items in the same fashion. It will translate carvings in walls, scan weaknesses in structures, scan enemies for weaknesses, and just about anything else you come across.

All in all, this game in unmatched on the Gamecube. It's by far the best Gamecube game today, and possibly the best Metroid game to date. You'll be amazed. The game is roughly 20 some game hours, which translates into 30 some real world hours. A dedicated player can beat it in a week, but a casual gamer could play for a month. If you replayed the old Metroids, you'll probably replay this. If not, you probably won't reply this one either. But either way you'll have one amazing trip from the title screen to the ending sequence.

  • Rirath_com

11 of 13 people found this review helpful.  Was this review helpful to you?

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