The Elder Scrolls II: Daggerfall (1996)

Video Game  -  Adventure | Fantasy
7.8
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The Emperor of Tamriel asks you to investigate the strange case. Lysandus, the King of Daggerfall, died on the field of battle, but his spirit did not rest, and still haunts Daggerfall city... See full summary »

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Title: The Elder Scrolls II: Daggerfall (Video Game 1996)

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The Emperor of Tamriel asks you to investigate the strange case. Lysandus, the King of Daggerfall, died on the field of battle, but his spirit did not rest, and still haunts Daggerfall city. Also he wants you to retrieve and destroy the his letter to the queen of Daggerfall. He sent it several years ago, but it never arrived. You board the ship, and incredibly ferocious storm throws you to some cavern with sealed exit and corridor leading into the depth. Find your way out and try to do as your Emperor orders. Written by Aliaksei Hayeu <alex_de_guy@tut.by>

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Return again to the world of Tamriel

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Adventure | Fantasy

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Followed by The Elder Scrolls V: Skyrim (2011) See more »

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mixed feelings...
3 December 2008 | by (Belgium) – See all my reviews

After finishing Elder Scrolls 1: Arena, quite a few times actually, I happened upon Elder Scrolls 2: Daggerfall and started playing. Although I enjoyed my time with it, and probably played it longer than ES:1; I never finished it. Daggerfall was a learning process: they steered away from the 2-dimensional 'diablo'-like levels and made huge, 3-dimensional dungeons. Frankly, too large to be enjoyable any more. I'd spent most of my time walking back and forth a dungeon over and over again looking for my mission goal after the 5 minutes of fun exploring it and killing enemies. Luckily, Bethesda learned from its mistakes and produced a different system in Morrowind, where dungeons were refreshingly small with a much higher enemy- and exploration ratio. All the wastes of time that accompanied the quests and slow main-story line failed to immerse me properly in the game. Frankly, I never completed the game because no one told where to go or what to do, not because the quests were too hard.


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