Conan and Zula are tasked by Zula's cousin Prince Gora to deliver the cursed Mask of Axh'oon to the Orashawa, ancient enemies of the Wasai, as payment from Gora so he may marry their princess and be made their king. Conan and Zula are skeptical but agree to the task, for it may deliver peace to the two kingdoms... or it may deliver doom.
When Snag's tribesmen, the Vanirmen, are attacked by what appears to be Cimmerians -Conan's tribe- Conan and Snag's friendship is tested. To compliment the matter further, men who appear to be Vanirmen attack the Cimmerians. This escalates to war between the two tribes and now between two friends.
Following the advice of a wizard who claims to be able to undo the spell of Living Stone, Conan and Jezmine set out on a dangerous journey to gather the necessary spell ingredients. Meanwhile, Greywolf has a mission of his own.
Conan is summoned to Kusan after Falkenar's mysterious disappearance, not realizing that Wrath-Amon's allies actually want Conan to come, since there is something they need from him to fulfill their plan.
A magical trap of Wrath-Amon's doing slowly transforms Conan into a serpent man. To stop the transformation, Conan's friends have to find the cure, or trade their star metal to Wrath-Amon before it's too late.
Conan and Greywolf travel to an unnamed country of frost, when Sasha and Misha run away, Greywolf goes in search of them and vanishes, Conan goes to a nearby lodge to solicit the aid of its residents. Meanwhile, a mysterious woman teaches Greywolf to understand his siblings.
Conan and his allies land in the pirate city Tortage, where Conan soon lands them in some deep trouble. Now Conan must convince a greedy pirate captain of the power of star-metal and the danger of Set before he and his friends are handed over to Wrath-Amon.
Conan and friends seek the lost Cornucopia of Grondar, a mystical horn of plenty with the ability to create any object. But when the horn falls into Wrath-Amon's hands, will they be able to stop him before he creates enough star-metal to free Set?
Yin Doo enlists the aid of Windfang to free an evil demon of fear and darkness imprisoned in ancient times. But when the demon turns out to be more powerful than they thought, an unlikely alliance may have to be made to vanquish the beast.
Eager to win the heart of a fiery warrior woman Breda, Snagg brings Conan along into the wilds in search of a flower from the garden af Atali, the Frost Giant's Daughter. But will they find more than they bargained for?
Wrath-Amon finds a magical horn that controls the people of Atlantis. The Cimmerians, with the blood of Atlantis flowing through their veins, are called to Stygia by the horn's power. Will Conan defeat Wrath-Amon's plot, or are the people of Cimmeria doomed?
When a new queen is revealed to be a Serpent-Woman, she tricks the king into imprisoning Conan and Zula. Now Conan and Zula, facing execution, must escape and put the treacherous snake's plans to an end.
Greywolf and Conan thwart the attempt of a rogue wizard to steal forbidden knowledge, resulting in his expulsion from Xanthus. Vowing revenge on Greywolf, he teams up with Mesmira, with devastating effect. Can they be stopped before the full moon is over?
Conan, Jasmine and Zula, in search of the second Book of Skelos (the first having been destroyed in "The Crevasse of Winds"), enter an ancient ruin that leads to a nightmarish pocket dimension controlled by a monstrous demon.
In search of friendship, a young orphan girl with innate sorcerous powers breathes life into a grotesque metal statue. Dubbing the extremely protective beast Titainus, she feels safe at last. Unfortunately for her the statue was forged entirely from star-metal.
Conan walks into a trap set by Wrath-a-mon. Just as Conan leaps into battle, he's transported into the future. There he finds Greywolf, much older. Set has taken over the World, and many of his friends have been lost. They're trying to prevent Set's rise to power, by preventing Conan's death in the past.
After a tentative meeting with Ram-Amon to discuss the Amulet of Vathelos, Conan discovers that it needs to be recharged with some of Set's own dark magic from Abyss. Now Conan and Jasmine are surrounded by hostile Serpent-Men against which their star-metal weapons have no effect.
Wrath-Amon finishes the building of the pyramids required to open the Gates of Eternity and bring the evil Set back to Earth. After destroying the city of Shushan, Set and his army go to the north, bringing fear to everyone.
The battle rages on as Set invades Tarantia, being opposed by many of Conan's friends and allies. Meanwhile, Conan and his grandfather, Conn, go to Galamira Mountain and the tomb of Epimetrius, who informs them of how to defeat Set. Later they must reluctantly trust Mesmira if they are to succeed in infiltrating Wrath-Amon's stronghold.
Conan and his friends succeed in closing the Abyss by destroying the Star-Metal Disc atop fortress, but then, Ram-Amon reveals himself, captures them and assumes the role of second-in-command due to Wrath-Amon's defeat. And Set prepares attack on heroes.