The Elder Scrolls III: Morrowind (2002)

Video Game  -  Animation | Action | Adventure
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On the island of Vvardenfell, the native 'Dunmer' maintain an uneasy relationship with each other, and with the ruling Empire. The mythical Ghostgate - said to protect the island and the ... See full summary »

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Title: The Elder Scrolls III: Morrowind (Video Game 2002)

The Elder Scrolls III: Morrowind (Video Game 2002) on IMDb 8.6/10

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Cast

Cast overview:
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Dagoth Ur / Mehrunes Dagon / Sheogorath / Jiub / Male Dunmers / Male Imperials / Ordinators (voice)
Jonathan Bryce ...
...
Female Nords (voice)
Linda Canyon ...
Female Dunmers (voice) (as Linda Kenyon)
David DeBoy ...
Male Altmers (voice)
Shari Elliker ...
Azura / Female Imperials (voice)
Catherine Flye ...
Female Altmers / Female Bretons (voice)
Cami St. Germain ...
Female Bosmers (voice)
Gayle Jessup ...
Female Redguards (voice)
...
Boethiah / Malacath / Molag Bal / Male Orcs / Male Bretons (voice)
Melissa Leebaert ...
Mephala / Female Khajiits (voice)
...
Male Redguards (voice)
...
Female Argonians / Female Orcs (voice)
...
(voice)
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Storyline

On the island of Vvardenfell, the native 'Dunmer' maintain an uneasy relationship with each other, and with the ruling Empire. The mythical Ghostgate - said to protect the island and the rest of the world from a great evil - is beginning to weaken, and local beasts and other monstrosities are increasingly becoming common in the land, with no clear end in sight. The three God-Kings of Morrowind have taken to their private abodes, refusing to walk and talk amongst the people they've served. In the midst of all this, an Imperial prisoner of unknown parentage is shipped to this ancient island, given a small stipend, and told to talk to a man in a nearby town. Life on Morrowind - and of the world of Tamriel - is about to change. Written by Chris

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Did You Know?

Trivia

When released on the computer, the game's performance was so lacking that many reviews joked that the ideal system for playing Morrowind was "a computer two years from now". As of 2004 - roughly two years after the game was released - many of the newest systems still have difficulty playing the game at an acceptable speed. See more »

Goofs

The inscription on the shrine near the Koal Cave says that Vivec taught the Dunmer to create armor from dreugh wax, but if you take one look at a dreugh and dreugh armor, you can easily see that the armor is made from its carapace without being changed save for the dreugh having been hollowed out.. See more »

Quotes

Male Nord: [to a female player] A pleasure, madame! I do enjoy the company of women.
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Connections

Featured in Troldspejlet: Episode #28.4 (2002) See more »

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User Reviews

The newest and best thing in RPG's
24 September 2004 | by (Pittsburgh, PA) – See all my reviews

"The Elder Scrolls 3: Morrowind" is, in my mind, the best RPG that's been produced to date. It is the only completely open-ended RPG that I've seen. With virtually no limitations placed on where you can go or what you can do, it propels itself into a whole new level of RPG. In fact, this game allows almost too much freedom. At times it can be overwhelming and exhausting, but those things are also what make it refreshing. There are numerous factions and outfits that you can join completely at your own discretion. The game also has a unique system of remembering what you've done. Like I said, you're free to do whatever you want, whenever you want to do it. You can kill anyone, rob anyone, fight anyone, etc., and there are several ways that you can do each. There is a thin storyline that drives the game forward, which you are free to pursue or not at your leisure.


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