On the island of Vvardenfell, the native 'Dunmer' maintain an uneasy relationship with each other, and with the ruling Empire. The mythical Ghostgate - said to protect the island and the rest of the world from a great evil - is beginning to weaken, and local beasts and other monstrosities are increasingly becoming common in the land, with no clear end in sight. The three God-Kings of Morrowind have taken to their private abodes, refusing to walk and talk amongst the people they've served. In the midst of all this, an Imperial prisoner of unknown parentage is shipped to this ancient island, given a small stipend, and told to talk to a man in a nearby town. Life on Morrowind - and of the world of Tamriel - is about to change. Written by
Did You Know?
There are numerous references to humor writer Rich "Lowtax" Kyanka of Somethingawful.com An island directly west of Tel Aruhn has the body of a man named Arlowe (R-Low) and it has a weapon called "The Banhammer". On the website, Lotwax refers to banning people as "Hitting them with the ban-hammer". See more
The inscription on the shrine near the Koal Cave says that Vivec taught the Dunmer to create armor from dreugh wax, but if you take one look at a dreugh and dreugh armor, you can easily see that the armor is made from its carapace without being changed save for the dreugh having been hollowed out.. See more
[In the very beginning of the game
They have taken you to the Imperial City's prison, first by carraige, and now by boat. To the east, to Morrowind. Fear not, for I am watchful. You have been chosen.