The Elder Scrolls III: Morrowind (2002)

Video Game  -  Animation | Action | Adventure
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On the island of Vvardenfell, the native 'Dunmer' maintain an uneasy relationship with each other, and with the ruling Empire. The mythical Ghostgate - said to protect the island and the ... See full summary »

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Title: The Elder Scrolls III: Morrowind (Video Game 2002)

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Cast overview:
Dagoth Ur / Mehrunes Dagon / Sheogorath / Jiub / Male Dunmers / Male Imperials / Ordinators (voice)
Jonathan Bryce ...
Female Nords (voice)
Linda Canyon ...
Female Dunmers (voice) (as Linda Kenyon)
David DeBoy ...
Male Altmers (voice)
Shari Elliker ...
Azura / Female Imperials (voice)
Catherine Flye ...
Female Altmers / Female Bretons (voice)
Cami St. Germain ...
Female Bosmers (voice)
Gayle Jessup ...
Female Redguards (voice)
Boethiah / Malacath / Molag Bal / Male Orcs / Male Bretons (voice)
Melissa Leebaert ...
Mephala / Female Khajiits (voice)
Male Redguards (voice)
Female Argonians / Female Orcs (voice)


On the island of Vvardenfell, the native 'Dunmer' maintain an uneasy relationship with each other, and with the ruling Empire. The mythical Ghostgate - said to protect the island and the rest of the world from a great evil - is beginning to weaken, and local beasts and other monstrosities are increasingly becoming common in the land, with no clear end in sight. The three God-Kings of Morrowind have taken to their private abodes, refusing to walk and talk amongst the people they've served. In the midst of all this, an Imperial prisoner of unknown parentage is shipped to this ancient island, given a small stipend, and told to talk to a man in a nearby town. Life on Morrowind - and of the world of Tamriel - is about to change. Written by Chris

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shield | witch | tomb | role playing | ring | See more »


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Did You Know?


There are numerous references to humor writer Rich "Lowtax" Kyanka of An island directly west of Tel Aruhn has the body of a man named Arlowe (R-Low) and it has a weapon called "The Banhammer". On the website, Lotwax refers to banning people as "Hitting them with the ban-hammer". See more »


The inscription on the shrine near the Koal Cave says that Vivec taught the Dunmer to create armor from dreugh wax, but if you take one look at a dreugh and dreugh armor, you can easily see that the armor is made from its carapace without being changed save for the dreugh having been hollowed out.. See more »


Azura: [In the very beginning of the game] They have taken you to the Imperial City's prison, first by carraige, and now by boat. To the east, to Morrowind. Fear not, for I am watchful. You have been chosen.
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Follows The Elder Scrolls II: Daggerfall (1996) See more »

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User Reviews

More than a game.
19 July 2007 | by (United States) – See all my reviews

Never before has anyone been able to craft an RPG of such exquisiteness and depth. I picked it up 3 years ago, and after first playing it, I was not the same person, and it continues to waste weeks of my life time and time again. No wonder I haven't been laid.

The game is completely open-ended. You could avoid the main quest entirely if you wanted, racking up wealth and treasures in the countless sidequests featured. When creating your character, you can pick your gender, pick out of 10 races to play as, your class, and your birthsign. Their are dozens of skills to choose, all representing either Combat, Magic, or Stealth. But the way you level up is especially interesting. Instead of gaining experience points, you develop your character by actually developing their skills, similar to Final Fantasy II. If your fight with a Long Sword, your Long Sword skill will increase. When enough skills have increased, you level up, and raise attributes. You could conceivably create a dagger-wielding berserker with an arsenal of stealth spells, or exactly the opposite. It makes the most sense out of any role-playing system I've ever experienced, and it allows you to create any type of character you want.

While playing, you can really become immersed into the game world and your character. I often make up backstories in my head and play out scenarios and ramble dialog to myself, truly playing the role of my character.

But enough about character development. I haven't even gotten started on the game world itself. It is 8 square miles big, and so richly detailed you can feel like your in it. According to many sources, the developers would hire "clutter monkeys" to decorate the interior spaces with useless junk, like plates, cups, bottles, torches, vases, and thousands of other different types of clutter, all of which can be freely manipulated. The terrain is varied, with mountains, rocks, trees, and towns with unique architecture dotting the landscape, all rendered in beautiful graphics. The towns are populated with NPCs, most of them uninteresting, but sometimes you come across unique characters and unique oddities.

Obviously, there is an endless variety of equipment to be found. Weapons range from basic weaponry like Spears and Steel Daggers, to exotic weaponry like Glass Longswords and Ebony Warhammers, all free to use at any level you wish (good luck finding stuff like that at level 1 though).

There are several different factions and guilds to join, including the Fighters Guild, Mages Guild, Thieve's Guild, 3 vampire factions, and 3 great houses, House Hlaalu, House Redoran, or House Telvanni (you can only join one house at a time).

But what really makes Morrowind have endless replay value is it's customizability. Shipped with Morrowind is the Elder Scrolls Construction Set, which lets you modify just about any aspect of the game you wish. Once you get the hang of it, it's pretty easy to use. There exists an immense modding community, with mods fitting just about any purpose. The mods are THE reason to buy the PC version and not the Xbox version.

The game is not perfect. The combat can sometimes be boring, and unless you have the Tribunal expansion, your journal will become an unorganized mess. Some reviewers noted that the graphics can slow the game down, but I never had a problem, so I cant complain. These errors are in general overshadowed by all the positive aspects of the game itself.

As I'm sure you'll understand by now, Morrowind is possibly the greatest game in recent memory. Even if you don't like games like this, Morrowind will draw you win like a black hole and never let you out.

10 of 12 people found this review helpful.  Was this review helpful to you?

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