Trespasser (1998)

Video Game  |  Adventure, Action, Sci-Fi
6.4
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Ratings: 6.4/10 from 135 users  
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Anne, the sole survivor of a plane crash, must navigate Isla Sorna, InGen's Site B where dinosaur breeding grounds for the Jurassic Park were, and use brains and scarce weapons to reach the abandoned InGen facility and call for help.

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(character John Hammond), (screenplay)
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Title: Trespasser (Video Game 1998)

Trespasser (Video Game 1998) on IMDb 6.4/10

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Cast

Credited cast:
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Anne (voice)
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John Hammond (voice)
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Storyline

Anne, the sole survivor of a plane crash, must navigate Isla Sorna, InGen's Site B where dinosaur breeding grounds for the Jurassic Park were, and use brains and scarce weapons to reach the abandoned InGen facility and call for help.

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Also Known As:

The Lost World: Trespasser  »

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Trivia

In the town level, the main operations center can be accessed without the keycard. From atop the helicopter platform next to the building, it is possible to jump to the top of the center, and enter the locked room from the roof. Once inside, the door unlocks itself after you activate the switches in the room. See more »

Goofs

Hammond claims that the Velociraptors seen in Jurassic Park originally lived in Mongolia. While this is true for real-life Velociraptors, the "raptors" in Jurassic Park were actually based on a closely related North American dinosaur called Deinonychus, which some scientists at the time of the original novel's writing considered to be a species of Velociraptor. See more »

Quotes

Anne: It's like a scene from the end of the world...
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References Jurassic Park (1993) See more »

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User Reviews

 
To much to deal with
17 November 2006 | by (Denmark) – See all my reviews

Steven Spielberg (who is a bit of a computer-game geek)one day got the brilliant idea to making a PC game, based on his 2. Great Jurassic Park movie. But he told his company Dreamworks that the game needed to be good! The dinosaurs in it should move like they did in his movies, react to object and each other, they should be able to fight each other, and be affected to realistic gravity (never before seen back then). The game also needed to be called Trespasser. The programmers worked on Trespasser for about twice the time, a PC game normally took to finish. When the game finally finished, it was as many had feared. Steven's dream game was simply impossible to fully complete, although there was beautiful nature and detailed sound effects, the game just did not work well. The dino's should have been smart and realistic, but because of all the things Steven wanted them to do, they seemed stupid as..(biip)..: They tripped over their own feet every 5th step they took, they ran into walls, and suddenly ignored you. All the things in the game that should have been bigger and better than other games was not done right, Dreamworks simply did not have the technology to create it fully. So the game did not sell very well... BUT! The many steps forward Dreamworks had made in the process, opened doors to whole new opportunities that others could use, Dreamworks had actually helped others make better games. Many game creators has since then given Dreamworks the credit for their own work, and has explained how Trespasser helped them achieve better games. So even though Trespasser was a failure, Steven once again showed that he could push technology a little further, only this time, almost nobody knew.

(8/10 for a boring but revolutionary game)


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