Trespasser (1998)

Video Game  -  Adventure | Action | Sci-Fi
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Ratings: 6.3/10 from 131 users  
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Anne, the sole survivor of a plane crash, must navigate Isla Sorna, InGen's Site B where dinosaur breeding grounds for the Jurassic Park were, and use brains and scarce weapons to reach the abandoned InGen facility and call for help.


(character John Hammond), (screenplay)
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Title: Trespasser (Video Game 1998)

Trespasser (Video Game 1998) on IMDb 6.3/10

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Credited cast:
Anne (voice)
Rest of cast listed alphabetically:
John Hammond (voice)


Anne, the sole survivor of a plane crash, must navigate Isla Sorna, InGen's Site B where dinosaur breeding grounds for the Jurassic Park were, and use brains and scarce weapons to reach the abandoned InGen facility and call for help.

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Also Known As:

The Lost World: Trespasser  »

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Originally, the dinosaurs were designed to have a wide range of emotions and respond to their surroundings realistically. However due to faulty programming, this lead to them switching through their emotions too quickly, becoming permanently stuck in indecisiveness. So, to make the game playable, the developers turned all emotions other than 'hunger' and 'aggression' to zero, and turned those remaining two to the max. This is why all the predatory dinosaurs are constantly trying to kill other dinosaurs and the player. However, there are a handful of raptors in level 3 (one around the middle of the dried-up riverbed near the beginning, and some others at the end of the canyon) whose emotions the developers forgot to set, thus they are the only enemy dinosaurs in the entire game that don't try to attack the player on sight. See more »


John Hammond's narration claims that the Brachiosaurus was the "only true Jurassic native" of Jurassic Park. This is not true: Stegosaurus, which also appears in the game, was another Jurassic dinosaur, as well as Dilophosaurus and Compsognathus from the movies. He is also mistaken in labeling it the oldest dinosaur in the Park. Dilophosaurus lived tens of millions of years earlier. See more »


John Hammond: I always believed Nedry left himself a back door something about the hobbits or god knows what.
See more »


Spun-off from The Lost World: Jurassic Park (1997) See more »

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To much to deal with
17 November 2006 | by (Denmark) – See all my reviews

Steven Spielberg (who is a bit of a computer-game geek)one day got the brilliant idea to making a PC game, based on his 2. Great Jurassic Park movie. But he told his company Dreamworks that the game needed to be good! The dinosaurs in it should move like they did in his movies, react to object and each other, they should be able to fight each other, and be affected to realistic gravity (never before seen back then). The game also needed to be called Trespasser. The programmers worked on Trespasser for about twice the time, a PC game normally took to finish. When the game finally finished, it was as many had feared. Steven's dream game was simply impossible to fully complete, although there was beautiful nature and detailed sound effects, the game just did not work well. The dino's should have been smart and realistic, but because of all the things Steven wanted them to do, they seemed stupid as..(biip)..: They tripped over their own feet every 5th step they took, they ran into walls, and suddenly ignored you. All the things in the game that should have been bigger and better than other games was not done right, Dreamworks simply did not have the technology to create it fully. So the game did not sell very well... BUT! The many steps forward Dreamworks had made in the process, opened doors to whole new opportunities that others could use, Dreamworks had actually helped others make better games. Many game creators has since then given Dreamworks the credit for their own work, and has explained how Trespasser helped them achieve better games. So even though Trespasser was a failure, Steven once again showed that he could push technology a little further, only this time, almost nobody knew.

(8/10 for a boring but revolutionary game)

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