Trespasser (1998)

Video Game  -  Adventure | Action | Sci-Fi
6.3
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Ratings: 6.3/10 from 127 users  
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Anne, the sole survivor of a plane crash, must navigate Isla Sorna, InGen's Site B where dinosaur breeding grounds for the Jurassic Park were, and use brains and scarce weapons to reach the abandoned InGen facility and call for help.

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(character John Hammond), (screenplay)
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Title: Trespasser (Video Game 1998)

Trespasser (Video Game 1998) on IMDb 6.3/10

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Cast

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Anne (voice)
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John Hammond (voice)
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Storyline

Anne, the sole survivor of a plane crash, must navigate Isla Sorna, InGen's Site B where dinosaur breeding grounds for the Jurassic Park were, and use brains and scarce weapons to reach the abandoned InGen facility and call for help.

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The Lost World: Trespasser  »

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Trivia

There are a handful of references to lead artist Philip Salas in the game. Outside Hammond's mansion, there are a couple of Mayan statues that if you knock down, the pelvis and bottom part of both statues read "P Salas 35". Upstairs in the house, the floor tiles have the name "Borja Priam Salas" scratched on them, a reference to Philip's son Borja. See more »

Goofs

Hammond's narration at one point says that 65 million years is equal to 65 thousand centuries. It's actually 650 thousand centuries, or 65 thousand millennia. See more »

Quotes

John Hammond: I always believed Nedry left himself a back door something about the hobbits or god knows what.
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References Twilight Zone (1959) See more »

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User Reviews

 
To much to deal with
17 November 2006 | by (Denmark) – See all my reviews

Steven Spielberg (who is a bit of a computer-game geek)one day got the brilliant idea to making a PC game, based on his 2. Great Jurassic Park movie. But he told his company Dreamworks that the game needed to be good! The dinosaurs in it should move like they did in his movies, react to object and each other, they should be able to fight each other, and be affected to realistic gravity (never before seen back then). The game also needed to be called Trespasser. The programmers worked on Trespasser for about twice the time, a PC game normally took to finish. When the game finally finished, it was as many had feared. Steven's dream game was simply impossible to fully complete, although there was beautiful nature and detailed sound effects, the game just did not work well. The dino's should have been smart and realistic, but because of all the things Steven wanted them to do, they seemed stupid as..(biip)..: They tripped over their own feet every 5th step they took, they ran into walls, and suddenly ignored you. All the things in the game that should have been bigger and better than other games was not done right, Dreamworks simply did not have the technology to create it fully. So the game did not sell very well... BUT! The many steps forward Dreamworks had made in the process, opened doors to whole new opportunities that others could use, Dreamworks had actually helped others make better games. Many game creators has since then given Dreamworks the credit for their own work, and has explained how Trespasser helped them achieve better games. So even though Trespasser was a failure, Steven once again showed that he could push technology a little further, only this time, almost nobody knew.

(8/10 for a boring but revolutionary game)


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