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Mega Man 8 (1996)

Rockman 8: Metaru hîrôzu (original title)
When two strange meteors fall to Earth, Megaman heads off to the strange island that serves as the crash site. Once there, he sees his arch-enemy Dr. Wily stealing one of the meteors! ... See full summary »




Cast overview, first billed only:
Ai Orikasa ...
Rockman / Rush (voice)
Takeshi Aono ...
Dr. Wily (voice)
Jûrôta Kosugi ...
Duo (voice) (as Juurouta Kosugi)
Nobuyuki Hiyama ...
Forte (voice)
Shôzô Îzuka ...
Dr. Right (voice) (as Syouzou Iizuka)
Hiroko Konishi ...
Roll / Eddie (voice)
Ryôtarô Okiayu ...
Blues (voice) (as Ryuutarou Okaiyu)
Issei Futamata ...
Rightot / Astro Man / Grenade Man / Cut Man (voice)
Chika Sakamoto ...
Aqua Man / Clown Man (voice)
Takashi Nagasako ...
Search Man / Tengu Man / Wood Man (voice)
Wataru Takagi ...
Sword Man / Frost Man (voice)
Ruth Shiraishi ...
Mega Man / Clown Man (voice)
Jack Evans ...
Dr. Light / Auto / Frost Man (voice)
Wayne Doster ...
Duo / Astro Man (voice)
Matthew Meersbergen ...
Proto Man / Sword Man / Search Man / Wood Man (voice)


When two strange meteors fall to Earth, Megaman heads off to the strange island that serves as the crash site. Once there, he sees his arch-enemy Dr. Wily stealing one of the meteors! Megaman looks into a huge crater and sees that the "meteor" was a robot. After shipping it off to Dr. Light, Megaman departs to defeat four of Wily's Robot Masters- Clown Man, Tengu Man, Frost Man, and Grenade Man. Upon each of their destructions, a mysterious purple orb with a skull-shape inside comes out. When Megaman asks about these, the robot that fell to Earth activates, and introduces itself as Duo. The purple orbs are "evil energy", which has the potential to destroy planet Earth! Duo leaves to destroy the evil energy already affecting the Earth, while Megaman is left to destroy the other four Robot Masters that have an orb of the stuff-Search Man, Astro Man, Sword Man, and Aqua Man. Can Megaman defeat Wily and stop the evil energy? Written by Anonymous

Plot Summary | Add Synopsis


Mega Man, Mega Legacy, Mega Game!


Action | Sci-Fi



Parents Guide:





Release Date:

January 1997 (USA)  »

Also Known As:

Mega Man 8  »

Company Credits

Production Co:

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Technical Specs

Sound Mix:

(PlayStation version)


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Did You Know?


In North America, the game was released as a 10th Anniversary Collection. The PlayStation version contained an Anthology Booklet (a watch was later added), and the Saturn version held exclusive artwork. See more »


In the opening cinema scene after you begin a game, Mega Man mispronounces Bass's name. The proper pronunciation is like the musical instrument (sounds like "base"), but Mega Man pronounces it like the fish (bass.) See more »


Bass: [fighting Mega Man] Mega Man! Today we finish this!
Mega Man: Hey, Bass! Why must I fight you? We are not enemies!
Bass: Shut up!
[fires at him]
See more »


Follows Mega Man 5 (1992) See more »

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User Reviews

Rockman makes a (slightly) explosive debut on the PS1
23 November 2005 | by (United States) – See all my reviews

Mega Man 1-6 were definitive NES staples; anyone who owned an NES HAD to have at least one Mega Man game. That being said, it was basically a case of "if you've played one game, you've played them all", but this wasn't always the case with the first 6 games. They were all very entertaining in their own way, despite the similar approaches. The Super NES saw the release of Mega Man 7, Capcom's attempt at keeping the Blue Bomber alive when the NES was buried. This was met with limited success, as the improved graphics, sound, and delivery was a bit harder to swallow after seeing Mega Man X1 and X2 released a year or so earlier, but in it's own way was fun and worth another shot. With the release of Mega Man X4, Capcom took the original Mega Man to the PS1 and Sega Saturn with Mega Man 8, basically re-using the same cast and approach for a new title. Mega Man 8, though offering nothing truly new to the series, was in itself an entertaining, two-dimensional romp into Mega Man's old 8/16-bit world. No epic characters, no full-on 3D insanity, no problematic drudgery that dogs many new titles nowadays; just pure escapism. This time around, an actual storyline was used; two warring robots who descend to Earth, tangling Mega Man and Dr. Wily in their net. As each attempts their own ambitions, other forces are at work, either helping or conspiring against them, played out in the same dramatic anime styles seen on Mega Man X4 (though much less seriously). Mega Man 8 took this story into Mega Man's standard, "if-it-ain't-broke-don't-fix-it" 2D style as if it never left. The only real issues I found with this game was, outside of some bothersome loading times, the game itself played a bit too slowly. Most Mega Man titles zipped by with a modicum of speed, not so with Mega Man 8 (except for a couple scenes of rapid snow-boarding action in Frost Man's stage). Standard walking and sliding were slowed down. Also, a few of the bosses seem a little thrown together, as if the makers didn't have that many ideas flying around (Search Man and Frost Man come to mind, with the latter being a slight rip-off of X4's Frost Walrus). However, whatever down-sides there are are overlooked by the game's colorful and action-packed delivery. I can say that this game also has a LOT more enemies in the stages than any of the other Mega Man titles I'd seen. They sometimes overwhelm. So in the end, while not being the most innovative, Mega Man 8 doesn't disappoint in delivering Mega Man the way the fans wanted. Very well done indeed.

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