| Cécile De France | ... | Kaena (voice: French version) | |
| Michael Lonsdale | ... | Opaz (voice: French version) | |
| Victoria Abril | ... | La reine (voice: French version) | |
| François Siener | ... | Voxem (voice: French version) | |
| Jean-Michel Farcy | ... | Assad (voice: French version) | |
| Raymond Aquaviva | ... | Gommy (voice: French version) | |
| Jean Piat | ... | Le grand prêtre (voice: French version) | |
| Kirsten Dunst | ... | Kaena (voice: English version) | |
| Richard Harris | ... | Opaz (voice: English version) | |
| Anjelica Huston | ... | Queen of the Selenites (voice: English version) | |
| Keith David | ... | Voxem (voice: English version) | |
| Michael McShane | ... | Assad (voice: English version) | |
| Greg Proops | ... | Gommy (voice: English version) | |
| Tom Kenny | ... | Zehos (voice: English version) | |
| Tara Strong | ... | Essy (voice: English version) | |
| Dwight Schultz | ... | Ilpo (voice: English version) | |
| Gary Martin | ... | The Priest (voice: English version) | |
| John DiMaggio | ... | Enode (voice: English version) | |
| Ciara Janson | ... | Kamou / Roya (voice: English version) | |
| Will Attenborough | ... | Sambo (voice: English version) (as William Attenborough) | |
| Jennifer Darling | ... | Reya (voice: English version) | |
| Cornell John | ... | Demok (voice: English version) |
Directed by | |||
| Chris Delaporte | |||
| Pascal Pinon | |||
Writing credits(in alphabetical order) | ||
| Pierre Bordage | dialogue | |
| Patrick Daher | story | |
| Chris Delaporte | screenplay | |
| Chris Delaporte | story | |
| Tarik Hamdine | screenplay | |
| Alejandro Jodorowsky | dialogue | |
| Benjamin Legrand | dialogue | |
| Kenneth Oppel | screenplay collaboration | |
Original Music by | |||
| Farid Russlan | |||
Film Editing by | |||
| Bénédicte Brunet | |||
Production Management | |||
| Marie-Cecile Dahan | .... | production supervisor | |
| Odile Pérrin | .... | production manager | |
Sound Department | |||
| Tom D. Backman | .... | sound editor | |
| Evan T. Chen | .... | sound editor | |
| Jake Eberle | .... | sound designer | |
| Jake Eberle | .... | sound effects editor | |
| Eric Justen | .... | additional sound re-recording mixer | |
| Eric Lewis | .... | assistant dialogue recording engineer | |
| Jonathan Miller | .... | supervising sound editor | |
| Shelley Roden | .... | foley artist | |
| Ernie Sheesley | .... | dialogue recordist | |
| Jonathan Wales | .... | sound re-recording mixer | |
| Elliot Anders | .... | adr editor (uncredited) | |
| Ken Galvin | .... | dialogue recordist (uncredited) | |
Special Effects by | |||
| Gamiette Rémi | .... | character animator | |
Visual Effects by | |||
| Harry Bardak | .... | compositing supervisor | |
| Erwann Baudet | .... | digital effects artist | |
| Hatem Benabdallah | .... | senior lighting artist | |
| Thierry Canon | .... | senior lighting artist | |
| Katrina Conwright | .... | lead character animator | |
| Marc Cote | .... | motion capture lead engineer | |
| Michael Cozens | .... | character animator | |
| David Danesi | .... | visual effects producer | |
| Christophe Dur | .... | modeler | |
| Lapierre Franck-Noel | .... | lighting and compositing artist | |
| Brent Paul George | .... | lead character animator | |
| Phillip Giles | .... | animation director | |
| Marc-André Guindon | .... | motion capture director | |
| David Haddad | .... | visual effects artist | |
| Laurent Herveic | .... | lighting and compositing | |
| Steven Hornby | .... | character animator | |
| Michel Kinfoussia | .... | visual effects supervisor | |
| Jason Kreller | .... | character animator | |
| Pratlong Laurent | .... | visual effects artist | |
| Yannick Leblanc | .... | technical director animation | |
| Franck Malmin | .... | technical director | |
| Laurent Pratlong | .... | visual effects artist | |
| Sonia Pronovost | .... | animator | |
| Pascal Raimbault | .... | digital models supervisor | |
| Richard Raimbault | .... | lead modeller | |
| Nicolas Seck | .... | CG animator: MPC | |
| Stéphane Soubiran | .... | visual effects | |
| Anthony Sparapani | .... | senior animator | |
| Patrick Tasse | .... | animator | |
| Pènèlope Vandecave | .... | lighting artist | |
| Philippe Zerounian | .... | character animator | |
Animation Department | |||
| Julia Bordeau | .... | texture artist | |
| Michael Brunet | .... | animator | |
| Frédéric Côté | .... | animator | |
| Michael Douaud | .... | layout artist | |
| Marco Foglia | .... | animator | |
| Benoît Gagné | .... | animator | |
| Emilio Ghorayeb | .... | animator | |
| Patrick Giusiano | .... | animation supervisor | |
| Jean-Marc Ky | .... | animator | |
| Andrew Ogawa | .... | animator | |
| Cory Rogers | .... | animator (uncredited) | |
Casting Department | |||
| Jack Fletcher | .... | casting: English voices | |
Music Department | |||
| Bruno Mercere | .... | music mixer | |
| James Shearman | .... | orchestrator | |
| Youki Yamamoto | .... | assistant orchestrator | |
Other crew | |||
| Sofia Ashen | .... | adr loop group | |
| Richard Cote | .... | production assistant | |
| Jack Fletcher | .... | voice director: English voices | |
| Stefan Ashton Frank | .... | adr loop group | |
| Eric Meyers | .... | adr loop group | |
| Regina Reagan | .... | adr loop group | |
| Eric Vallee | .... | production coordinator | |
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| Avatar | Persepolis | Ewoks: The Battle for Endor | The Brothers Grimm | Star Wars: Episode III - Revenge of the Sith |
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| Full cast and crew | Company credits | External reviews |
| News articles | IMDb Animation section | IMDb France section |
Have you ever played a game on the PS2, PC or XBOX and just drooled over the cut-scenes, those small cinematic snippets shown between levels? This entire movie, scene after scene, *is just like that*. And I'll tell you why: when it was originally conceived by the director and writer, that is precisely what they had intended to do... they wanted to create a game.
Looking at the "Special Features" and the Making-Of featurette on the DVD before watching the movie, I learned quite a lot about why and how it was made. The majority of the CG artists who worked on this film were, at first, all novices, most of whom had some minor experience in doing CG game work. When they first started on "Kaena", the 3D software darling of Hollywood, Maya, hadn't even come out on the market. These CGI animators were all using, basically, a freeware 3D modeling/animation suite. They worked on a shoestring budget, I might add, which is one of the reasons why all of their animators were so inexperienced and were learning as they went along.
Their animation/CG crew began as a five-man team and eventually grew to 50 persons at any given time. At a few key points they had up to 100 people working on the entire project, but most of the time they had a fairly core group of people all working in the same office building. Looking at the scenes individually, I can definitely see where they gave certain scenes to certain teams- as a 3D artist myself, I've gotten quite adept at picking out different styles and techniques used. MOST of the biggest differences between the scenes can be found in the lighting setups, which in some spots are breath-takingly exquisite and at other times amateurish at best.
Due to the original intention for this project to be a video game rather than a feature-length film, I can totally understand why the storyline would have some plot holes here and there- I expect that those gaps would have been filled in during gameplay. So taking that into account, I can honestly say that this film has a pretty solid storyline and some fairly well fleshed-out characters, all things considered. It is also good to keep in mind that this story wasn't written by "professional" sci-fi writers- it was written, in part, by the director who hadn't done anything like this before in his life.
Looking at the entire project with the trained eye of someone who's been involved with the business for a couple years now, I think that "Kaena" is not only a superb film, but it is a testament to what is possible when enough people throw themselves into a project like this. No major studio backing, no major software endorsement, no real experience in this field whatsoever... it's amazing that it even got rendered, let alone having been edited, scored, printed and distributed worldwide.
This movie is similar to "Final Fantasy" only in the sense that it was done completely with CGI. In every other way, however, this one stands alone and it SHOULD be given the proper credit that is due.