IMDb > StarCraft: Brood War (1998) (VG)

StarCraft: Brood War (1998) (VG) More at IMDbPro »


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View company contact information for StarCraft: Brood War on IMDbPro.
Genre:
Tagline:
The universe is expanding See more »
Plot:
After the events of StarCraft the protoss try to unite their divided race while still fighting the weakened zerg which is also attacked by human expedition from Earth. Full summary » | Add synopsis »
User Reviews:
Just when you thought space was safe again See more (6 total) »

Cast

  (in credits order)
Glynnis Talken ... Sarah Kerrigan (voice)
Jack Ritschel ... Admiral Gerard DuGalle / Templar / Zeratul / Edmund Duke (voice)
Paul Ainsley ... Samir Duran / Artanis (voice)

Castulo Guerra ... Alexei Stukov (voice)

Debra De Liso ... Raszagal / Valkyrie (voice)

Paul Eiding ... Aldaris (voice)
Tiffany Hayes ... Adjutant (voice)

James Harper ... Arcturus Mengsk (voice) (as James W. Harper)

Robert Clotworthy ... Jim Raynor (voice)
Jason Hayes ... Science Vessel (voice)
Chris Metzen ... Battlecruiser / Ghost / Marine (voice)

Bill Roper ... Fenix (voice)
Allen Adham ... Zealot (voice)

Directed by
Matthew Samia (interior scenes)
 
Produced by
Shane Dabiri .... producer
Michael Morhaime .... executive producer
Bill Roper .... executive producer
 
Original Music by
Tracy W. Bush 
Glenn Stafford 
 
Casting by
Tami Donner Harrison 
Jason Hayes 
Chris Metzen 
Glenn Stafford 
 
Art Direction by
Samwise Didier  (as Sam Didier)
Duane Stinnett 
 
Art Department
David Berggren .... artist
Nicholas S. Carpenter .... artist
Dallan Christensen .... maps
Samwise Didier .... artist (as Sam Didier)
Samwise Didier .... manual artwork (as Sam Didier)
Eric Doods .... level designer: multiplayer
Eric Flannum .... artist
Brent Fox .... artist
Paul Grimshaw .... additional designer
Paul Grimshaw .... artist
David Hale .... level designer: multiplayer
Michael Heiberg .... level designer: campaign
Roman Kenney .... artist
Gavan Knowlton .... artist
Gavan Knowlton .... maps
Kier Knowlton .... additional designer
Kier Knowlton .... artist
Kier Knowlton .... maps
Kathleen Lowe .... artist
Maxx Marshall .... artist
Mike May .... artist
Dave McClellan .... artist
Rob McNaughton .... artist
Scott Mercer .... level designer: multiplayer
Chris Metzen .... manual layout
Robert Pardo .... lead designer
Robert Pardo .... level designer: campaign
Walter Park .... artist
Bill Petras .... artist
Jason Price .... artist
David Pursley .... artist
Bill Roper .... manual layout
Don Seegmiller .... artist
Dean Shipley .... level designer: campaign
Duane Stinnett .... artist
Alan Tew .... additional designer
Alan Tew .... artist
Alan Tew .... maps
Justin Thavirat .... artist
Jeremy Throckmorton .... artist
Jeremy Throckmorton .... maps
Mike Tidwell .... art lead man
Mike Tidwell .... artist
Peter Underwood .... level designer: campaign
Peter Underwood .... manual layout
Lauriann Wakefield .... artist
Jay Ward .... artist
Ru Weerasuriya .... manual artwork
Ryan Wood .... artist
 
Sound Department
Tracy W. Bush .... sound designer
Tracy W. Bush .... voice editor
Tami Donner Harrison .... sound designer
Tami Donner Harrison .... voice editor
Jason Hayes .... sound designer
Jason Hayes .... voice editor
Eric Nunamaker .... sound director
Glenn Stafford .... sound designer
Glenn Stafford .... sound producer
Glenn Stafford .... voice editor
 
Visual Effects by
Scott Abeyta .... cinematics artist
John Burnett .... cinematics artist
Nicholas S. Carpenter .... cinematics artist
Harley D. Huggins II .... cinematics artist
Trevor Jacobs .... cinematics artist
Paul Limon .... cinematics artist
Stu Rose .... cinematics artist (as Stuart Rose)
Matthew Samia .... cinematics artist
Sharon Shellman .... cinematics artist
Mark Skelton .... cinematics artist
Brian R. Sousa .... cinematics artist
Patrick Thomas .... cinematics artist
 
Editorial Department
Joeyray Hall .... digital video editor
 
Music Department
Patrick Bell .... singer: cinematics
Daron Bradford .... musician
Mike Dowdle .... musician
Sean Hally .... musician
Jim Hardy .... musician
Gwen Thorton .... musician
 
Other crew
Cindi Adamson .... game tester
Cindi Adamson .... quality assurance manager
Jack Allewaert .... international sales
Christian Arretche .... quality assurance team leader
Michael Bannon .... marketing
Michael Barken .... technical supporter
Kevin Beardslee .... campaign commando
Robert Beatie .... direct sales
Ralph Becker .... international sales
David Berggren .... campaign commando
Thor Biafore .... technical supporter
Robert Bridenbecker .... director of support services
Tom Bryan .... manufacturing
Christina Cade .... office administrator
Tim Campbell .... quality assurance team leader
Kathy Carter .... marketing
Bob Casewell .... game tester
Bob Casewell .... quality assurance
Chris Casewell .... game tester
Chris Casewell .... quality assurance
Jaime Chavez .... manufacturing
Dallan Christensen .... lead programmer
Scott Coleman .... programmer: Battle.net
Tim Cosky .... game tester
Tim Cosky .... quality assurance
Todd Coyle .... sales: USA
Douglas Crosby .... game tester
Douglas Crosby .... quality assurance
Alan Dabiri .... manager of dunsel development
Shane Dabiri .... localization producer
Robert Djordjevich .... technical artist
Eric Dodds .... campaign commando
Mark Downie .... technical supporter
Jessica Drossin .... marketing
Roger Eberhart .... quality assurance team leader
Melissa Edwards .... business development
Kim Farrington .... direct sales
Bob Fitch .... programmer: custom AI
Brian Fitzgerald .... programmer: Macintosh
Geoff Fraizer .... campaign commando
Geoff Fraizer .... web master
Joseph Frayne .... additional game tester
David K. Fried .... additional game tester
Tony Gervase .... public relations
Frank Gilson .... quality assurance project lead
Carlos Guerrero .... additional tester
Flavie Gufflet-Dowling .... localization producer (as Flavie Gufflet)
David Hale .... campaign commando
Mike Hale .... additional game tester
Michael Hayes .... localization manager (as Michael Hayes)
Michael Heiberg .... programmer
Scott Heppler .... game tester
Scott Heppler .... quality assurance
Neal Hubbard .... marketing
Steve Huot .... marketing
Jason Hutchins .... additional tester
Danny Kearns .... sales: USA
Mark E. Kern .... campaign commando (as Mark E. Kern)
Mark E. Kern .... manager of product development (as Mark E. Kern)
Gavan Knowlton .... game tester
Gavan Knowlton .... quality assurance
Kier Knowlton .... programmer
John Lagrave .... quality assurance team leader
Alen Lapidis .... on-line support
Victor Larson .... quality assurance compatibility
Ray Laubach .... additional tester
Dave Lawrence .... programmer: Macintosh
Michael V. Liu .... quality assurance: test lead
Brian Love .... quality assurance team leader
Adrian Luff .... information systems
Kirk Mahony .... quality assurance compatibility
Danna Martin .... office administrator
Twain Martin .... lead technical support
Robert Martinsen .... additional game tester
Isaac Matarasso .... director of operations
Judah Mehler .... additional tester
Scott Mercer .... campaign commando
Chris Millar .... campaign commando
Chris Millar .... localization producer
Michael Morhaime .... programmer
Mark Moser .... additional tester
Michael Murphy .... quality assurance project lead
Collin Murray .... programmer
Louis Mutter .... globalization manager
Pat Nagle .... on-line support
Jamie Neveaux .... office administrator
David Nguyen .... on-line support
Hung Nguyen .... information systems
Mike O'Brien .... programmer: Battle.net
Jean-Daniel Pages .... international sales
Ted Park .... campaign commando
Ted Park .... web master
Kathy Parke .... operation manager
Justin K. Parker .... additional tester
Steven Parker .... marketing
Frank Pearce .... programmer
Brett Pedersen .... game tester
Brett Pedersen .... quality assurance
Christophe Ramboz .... international sales
Brandon Riseling .... technical supporter
Bill Roper .... campaign commando
Arlen Runolfson .... game tester
Arlen Runolfson .... quality assurance
Alex Rushton .... game tester
Alex Rushton .... quality assurance
Brian Rushton .... game tester
Brian Rushton .... quality assurance
Hal Rushton .... game tester
Hal Rushton .... quality assurance
Aaron Sakamoto .... additional game tester
Paul W. Sams .... business development
Paul W. Sams .... campaign commando
Martha Sapeta .... technical supporter
Jason Schmit .... technical supporter
John Schwartz .... lead technical support
Chris Sigaty .... quality assurance manager
Derek Simmons .... quality assurance team leader
Collin Smith .... on-line support
Eric Stewart .... game tester
Eric Stewart .... quality assurance
Jeff Strain .... programmer: StarEdit
Jeremy Throckmorton .... game tester
Jeremy Throckmorton .... quality assurance
Mike Tidwell .... project leader
Rendal Tippets .... game tester
Rendal Tippets .... quality assurance
Ru Weerasuriya .... campaign commando
Ian Welke .... quality assurance project lead
Susan Wooley .... public relations (as Susan Wooley-Sams)
Patrick Wyatt .... programmer
Toshiaki Yamazaki .... additional game tester
Mick Yanko .... technical supporter
 
Thanks
Allen Adham .... very special thanks
Alysia Batchelder .... thanks
Bob Davidson .... special thanks
Jan Davidson .... special thanks
Kelsey Denham .... thanks
Suzanne Di Piazza .... thanks
Robert Djordjevich .... thanks
Barbara Donner .... thanks
Craig Donner .... thanks
Gary Donner .... thanks
Pamina Elgueta .... thanks
Garrett Fitch .... thanks
Victoria Fitch .... thanks
Brian Fitzgerald .... thanks
Alexander Lawson Hale .... thanks
Austen Paul Hale .... thanks
Ben Hayes .... thanks
Alice Heiberg .... thanks
David Heiberg .... thanks
Richard Heiberg .... thanks
Stephanie Keefer .... thanks
Dan Liebgold .... thanks
Chris McLeod .... special thanks
Steve Oglesby .... thanks
Vicky Oglesby .... thanks
Lisa Pearce .... thanks
James Phinney .... thanks
Dan Platt .... thanks
Neal Prentiss .... thanks
Michelle Rivas .... thanks
Sal Rivas .... thanks
Sandra Schneible .... thanks
Henry Silverman .... special thanks
Jenifer Underwood-Riggio .... thanks
Jeffrey Vaughn .... thanks
Shannon Welch .... thanks
Sathington Willoughby .... thanks
Michelle Yeh .... thanks
Phuong Young .... thanks
 

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Additional Details

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Did You Know?

Trivia:
Clicking on the units reveals various humorous phrases. One of note is by a Protoss hero unit, Artanis. He states that, "This is not WarCraft in space!"See more »
Goofs:
Miscellaneous: The Protoss hero Artanis is Praetor of the Templar caste. However, as seen particularly clearly in the ending movie of the Protoss campaign, his psychic tendons (the 'dreadlocks' on top of his head) are cropped in the manner of the Dark Templar.See more »
Quotes:
Praetor Artanis:This entire chain of events has been masterminded by Kerrigan, and we played right into her hands!See more »
Movie Connections:

FAQ

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1 out of 3 people found the following review useful.
Just when you thought space was safe again, 20 April 2008
Author: Grann-Bach (Grann-Bach@jubii.dk) from Denmark

This is the only add-on made for StarCraft, and it picks up where that left off. There are almost as many levels, which is definitely seldom seen, and highly commendable. The story is still great, but it doesn't quite measure up to the standard the game itself set, and parts of it just aren't that interesting or captivating. It does continually develop, and getting to the end(of the overall plot) is worth it. The campaigns aren't equally good, either, and I understand that not everyone cared for the very ending. They do still have all the same voices, however. A little of the dialog, and maybe also character writing, could have used some work. The voice acting is still magnificent. Several new characters join the fray, and they're not bad at all. The number of cut-scenes in this is fairly underwhelming... and they're not as well-done(if some are still pretty "large") as those of the game. The level design is tough to argue with... and the ideas behind the levels tend to be rather marvelous, as well... there are even a place or two where you can make a choice that will affect the following level or the like. There is the odd one out here and there, fights that... just aren't that spectacular, but not many. There are a few that have well-thought out concepts behind them, and these were, to me, by far the most fun. The flaws and errors, still not *that* obvious in the grand scheme, remain. I'm not sure sound and/or music really has a noticeable amount done to it, which is fine(if it ain't broke...). The overall setup of StarCraft remains, with some differences. The game-play is still entertaining and challenging. The graphics remain the same, and I'm not certain that anything fresh is included to multi-player. I do of course mean in addition to the one hundred new levels for it. There are more environments herein, if not all that many. Everything that is in this(and a few extra goodies, too!) seems to be added to the Campaign Editor simply through the regular installation, so for all of us who love to fiddle around with that, there are good news in that department(too). Now... as all faithful players of it know, the real excellence of the original lies mainly in how unique and yet equal the three sides are. This is continued in this, where not only does every unit return, but each side get two more units, one air and one ground, and with them come further abilities(which are adequately introduced in the campaigns). Each of the three air units are all anti-air, as far as attacks go, but their most effective use are like night and day...and...uh...and...an eclipse, something. The Corsair, found in the army of the strongest technology, is effective against ground-based attacks, in particular static defenses, due to its ability, the Disruption Web, which renders anything within its area of effect unable to attack, within the duration. The human-controlled Valkyrie is best against groups of enemy fliers, and as such, can be used to either force them to scatter, or take them down fast. Finally, the Devourer, of the other extra-terrestrial race, can be a real pest against anything else that isn't grounded, not only due to its speed and power, but also the lasting effects of its acid spores. The three ground units are mighty different from one another, as well... the Terrans get a Medic, who, in addition to healing, can also Restore, which dispels any(seriously, as far as I've been able to tell, *any*) negative ability used against the unit that you cast it on, and can use their Optical Flare to Blind... Observers and regular units alike(it'll severely limit the line of sight of the unit on the receiving end of it). The Zerg get the Lurker, which is essentially a burrowed(!)(and when not, it's mobile) version of the Sunken Colony(almost adding another dimension of danger to ignoring the possibility of Zerg burrowing). Last, but by no means, no stretch of the imagination, least, is the Dark Archon, for the Protoss. Apart from Feedback(basically instant death to any enemy that has energy) and Maelstrom(which, granted, is perhaps a little... misplaced, as far as sides go, they already have something like that, if they were going to make another, it should maybe have gone to the Zerg, instead), which freezes the target(s!) in place, they have a devious, useful and fun one... it's called Mind Control. This baby(at this point, I'd like to make it perfectly clear to anyone reading this that it is not, in fact, an actual infant... for those potential players out there who dread their parenting and child-care skills, you can relax again) will take over any single enemy hit by it, and yes, this can, in fact, be used to get all three races in one battle. Not everything about this expansion pack is positive, and it does not beat what it is a successor to... but it does add, a lot of it is masterful, and there are improvements with the changes. Strategies can now be (even) more intricate, and the game-play is more updated than altered, more like the next logical step, and more of the quality and brand that we already know and appreciate, than something... alien(I know, I know, terrible, awful, cringe-inducing to the very extreme, but I could not help it). This is worth a try(albeit I don't think I've seen a demo version... whereas the predecessor to this not only has one, but it is stand-alone and is, more or less, a prologue... *and* has multi-player) for anyone who liked the first. Anyone who enjoyed making levels for it should also give thorough consideration to this. I recommend this to, well, either and both, of the aforementioned groups(and maybe there's a healthy symbiosis of the two, as well as some that fit into both categories), and there are countless hours of playing, and/or creating, ahead. 7/10

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