Sonic CD (1993)

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Sonic must save the past, present, and future of Little Planet, as well as rescue Amy Rose from his evil double, Metal Sonic.


(as Naoto Ohshima 'Bigisland')
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Title: Sonic CD (Video Game 1993)

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Sonic the Hedgehog heads off to Never Lake where the Little Planet appears once a year. There he comes across an admirer, the tarot card-reading Amy Rose, who follows him onto the planet. Unfortunately, Dr. Robotnik has turned the island into his own personal fortress and seeks the Time Stones, which will put the past, present, and future of the Little Planet into his wicked hands. He also has his robot lackey Metal Sonic kidnap Amy. It's up to Sonic to save Little Planet and Amy before it's too late. Written by cupcakes

Plot Summary | Add Synopsis



Parents Guide:





Release Date:

19 November 1993 (USA)  »

Also Known As:

Sonic the Hedgehog CD  »

Company Credits

Production Co:

,  »
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Technical Specs

Sound Mix:



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Did You Know?


The US release of the game was held up a few months while a whole new soundtrack was being produced by Spencer Nilsen, who was behind many other major Sega CD soundtracks, as well as a few early Saturn scores. But alas, the new tunes received much flak from purists who wanted the original Naofumi Hataya score left intact. The battle wages on even today. See more »


Sonic: I'm outta here!
See more »

Crazy Credits

During the end of the credits, we see Sonic's adventures in the Little Planet in anime form. See more »


Followed by Sonic Adventure (1998) See more »


Cosmic Eternity - Believe in Yourself
(Heard on the Japanese/PAL releases; plays in the ending cutscene)
Lyrics by Casey Rankin
Music by Naofumi Hataya
Performed by Keiko Utoku
See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

A very poor, unengaging game
29 June 2010 | by (The Penumbra) – See all my reviews

Behold the "awesome" power of the Mega CD!

Sonic CD is regarded as the best game for Sega's disastrous early 90s system. Personally, I think the best Mega CD game were none. The console was an enormous flop which hurt Sega badly. But if Sonic CD is supposed to represent the system at the apex of it's powers then just how bad were the truly bad games?

I'll answer that question in another review if I ever get to play them. But for the moment I'll focus on the abyss of disappointment that is Sonic CD.

Development began in 1992 before the release of Sonic 2, thus the general appearance and level design is very close to that of the original Sonic, which dates the game badly for those of you who are more used to the polished, slicker, quicker feel of the sequels. Sometimes you'll go slow you'll begin to wonder why it wasn't called Chronic CD.

The levels themselves (useless time-travel feature aside) and boring and unengaging, You just breeze through them with little effort and no admiration. There's nothing that stands out and nothing truly define each level with it's own personality or style. The boss battles are also so easy a blind gamer could do it no sweat. And don't even get me started on those awful, awful Special Stages.

Why this is regarded as being the Mega CD's "must have" is beyond my understanding and I'm a man of noble intelligence. For a system that charged the consumer £350 ($470) you'd expect to have your mind blown by the content, but Sonic CD rates even lower that Sonic 1.

Still, at least the music is pleasant.

Graphics D Sound B Gameplay D Lasting Appeal F

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