Two bumbling burglars, Harry and Marv a.k.a the Wet Bandits, are attempting to break into Kevin McCallister's house. Nobody else is home and Kevin has called the police, but it's gonna take... See full summary »

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Kevin McCallister (archive footage)
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Harry Lime (archive footage)
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Marv Merchants (archive footage)
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Two bumbling burglars, Harry and Marv a.k.a the Wet Bandits, are attempting to break into Kevin McCallister's house. Nobody else is home and Kevin has called the police, but it's gonna take 20 minutes for the police to come, so Kevin's got to dodge these two until the boys in blue can come and take them to the slammer. Harry and Marv are skilled in robbing houses and disposing of young kids, but they are also clumsy, so you can set traps for them around the house, including the basement and the treehouse! But be cautious! They can turn up anywhere, even right behind you!! You only get one chance, so don't blow it or you have to start all over! Written by Dylan Self <robocoptng986127@aol.com>

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Featured in Gaming Disasters: Home Alone 1 and 2 (2007) See more »

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Cute and fun little game
28 May 2006 | by (Denmark) – See all my reviews

In the wake of the success of Home Alone, this fun little game came to be. Focusing on what is arguably the most entertaining scene in the film(or the only entertaining one, as some cynics will undoubtedly say; I should know, I used to be one), this pits you against Harry and Marv, in the role of Kevin. The plot is simple; you have one hour(I'm not sure if that's "real time", the clock seems to move faster than that), not unlike the film(if I remember correctly?), to set up traps all over the house, before Harry and Marv start breaking in... by which time, you had better be prepared. If you find yourself ready before the clock is at 9 pm, there is a function that allows you(by pressing N on your keyboard) to fast-forward until they come. The first half of the game-play consists of you running around the house, picking up things(mostly household items, like in the movie) by pressing F1, placing them as traps in select areas, scattered around the house, by walking and/or jumping up to where it should be placed(clearly indicated, both from afar and when you're close enough to place it, there's no missing it) and pressing F3. You can carry three items at a time, F2 cycles through them. There are just shy of thirty traps to be set(I believe the exact number is 27), and two wild-cards; the BB gun and the tarantula. The aforementioned is required to execute certain traps(most just work by Harry or Marv walking into them) and is good for one hit(it takes ten hits for both burglars to go down, give up) dealt to each of the thieves(you can shoot them more than once, but that will only give them slight pause, giving you a second or less of more running time), both achieved by firing it, the key for which you set during setup(to be able to use it, just make sure you have it in your inventory when the clock runs out). The last-mentioned is not an actual trap... you can set it, but don't expect it to stay still. Or get you hits. It will only give pause, though more than shots from the BB gun(after the first one). The second part of the game-play, once the clock reaches 9(either by itself or through the player using the feature to jump in time) has you running around the house, now with the ability to fire the BB gun(if you picked it up and kept it), with the traps set(meaning that you, yourself can also walk into them, ruining them) and with Harry and Marv breaking into the house. Now, the clock counts up, and you are now to lure both burglars into enough traps each to secure they take the hits, and the high-score will then rank you based on damage they received(the highest being a hundred, each hit counting, yep, you guessed it, ten points) and the time it took you(hence the clock). All the ordinary(the ones that don't need shooting at) traps work the same way; there is an animation(some have more intricate and detailed ones than others) as Harry or Marv walk into them, they are stopped in their advancing for the while the animation takes(never more than a second or two), the trap is disabled(one use per each... no one said it was going to be easy!) and the counter at the top of the screen adds 1 hit to the scoreboard for that character. The thieves have different speeds of walking... the closer they are to you, and the angrier they are(meaning, the more of a beating they've taken, trying to get you), the faster they walk. You can usually get them to slow down by simply running away... they can't "see" much more than one room in front of them. Be wary, though... the one way you can lose in the game is getting caught by one of them, so stay on your guard. Whether or not they've seen you, and how fast they're moving can be seen at the top two corners of the screen... the first by whether or not the color of the text(red if they have, blue if they haven't; this text also helps you find doors and passageways) indicating which room they're in(only by name, though, so you may want to run around the house a couple of times and note the different rooms and their names and make sure you know them, since the McCallisters have what isn't much less of a mansion for you to go wild in), and the second is indicated by the animation(running or walking) of them in their respective upper corners. The animation will also show when they run into traps out of your field of view(which is only the room you're currently in) and when they give up. Speaking of the animation, it's fair for a game of this time. The graphics go for a somewhat satisfying level of detail and they do the job; you're never really confused as to what you just picked up or how a trap worked. The game-play is fairly entertaining, if somewhat limited. For such a simple game, the re-playability is pretty good; not only is there the motivation of trying to top the high-score, there is the unpredictability of where the burglars turn up, and how they move. Also, with the many places you can set up the traps, not many people will play the exact same way(plus, that allows you to change around the way you play, yourself, trying new things). The moment the second part of the game starts, where you lure Harry and Marv towards the traps, you get a counter that displays how many traps there are... of course, it doesn't say where any of them are, so you'd better be keeping an eye on where the two of them are, which traps they walk into. I recommend this to fans of puzzle-action games. 7/10


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