You, a normal marine, have just been transferred to a facility on Mars for extra security. Unknown to you, strange things have been going on. Lights constantly flicker, and people claim to have heard voices. Not to mention the constant transfers whenever somebody gets too nosey. But when you are told to find a missing scientist, you also find out what's really going on: a teleportation project, which opens a portal to Hell. Now, with the base overrun by zombies and demons, you must fight your way for survival and attempt to get help...if there's anything left of you TO help... Written by
3 August 2004 (USA)
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Did You Know?
Originally the story of the Soul Cube was to be told to the player through hallucinations. These hallucinations would trigger during any type of portal transport to add both back story and tension. This was to show the player that the cube was trying to communicate with the player through the portals all the way from Hell. They would've been split into sections, and by the time of the final transport, the player would be aware that the Cube was trapped in Hell, split into sections. However, this back story would've hurt pacing too much, and many of the elements the cut-scenes would've shown were better delivered in other ways. Also, the element of the Cube being split was also removed. See more
Many levels appear to overlap each other. A good example of this is the "Central Processing" level, where many areas of the map appear to overlap where areas in the previous level, "Delta Complex", would have been. See more
[as the boss Sabaoth
Your mission has always been to die, soldier!