A demonic invasion at Union Aerospace Corporation's Mars Research Facility has left only you and a handful of survivors with the chance to fight your way to safety.
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Cast overview, first billed only:
Sergeant Thomas Kelly (voice)
Philip L. Clarke ...
Andy Chanley ...
Jack Campbell (voice)
Councilor Elliot Swann (voice)
Computer / Theresa Chazar (voice)
Video Logs / Additional Voices (voice)
Additional Voices (voice)
Additional Voices (voice)
K. Miller / Additional Voices (voice) (as Steven Jay Blum)
S. Scott Bullock ...
Additional Voices (voice)
IPN newscaster / Additional Voices (voice)
Dr. Richard Davies / Henry Nelson / Richard Price (voice)
Keith Ferguson ...
Additional Voices (voice)
Jay Gordon ...
Additional Voices (voice)
E. Grafton / Additional Voices (voice)


You, a normal marine, have just been transferred to a facility on Mars for extra security. Unknown to you, strange things have been going on. Lights constantly flicker, and people claim to have heard voices. Not to mention the constant transfers whenever somebody gets too nosey. But when you are told to find a missing scientist, you also find out what's really going on: a teleportation project, which opens a portal to Hell. Now, with the base overrun by zombies and demons, you must fight your way for survival and attempt to get help...if there's anything left of you TO help... Written by Anonymous

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Parents Guide:





Release Date:

3 August 2004 (USA)  »

Also Known As:

Doom 3  »

Box Office


$14,000,000 (estimated)

Company Credits

Production Co:

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Technical Specs


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Did You Know?


Originally, the Soul Cube was going to be split into four sections, forcing the player to defeat each section's "Guardian". Designers felt that this would make the Cube seem weak, and opted instead to keep the Cube whole. However, this concept is reused for the Artifact in Doom 3: Ressurection of Evil, where the player have to fight Guardians in order to gain new special powers. See more »


When player shoots down a headless zombie, its brain is shown falling out - however, that's impossible without a head. See more »


Sarge: [talks to DoomGuy after the cutscene of the members of Bravo Team being killed] Marine! Bravo Team is down, their operational status is unknown. They were carrying a military transmission card, it's vital that you retrieve that card as it contains encoded data needed to send a distress signal to the fleet. You're the last hope to get reinforcements! Find that card, and find it fast!
Sarge: [as the boss Sabaoth] Assholes and Elbows!
See more »


Featured in Step Up 2: The Streets (2008) See more »

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User Reviews

Style over substance (not that it's a bad thing)
24 April 2006 | by (Australia) – See all my reviews

Doom 3 had a lot to live up to when it was released, and in hindsight I don't think it quite reached the lofty heights of its predecessors. That said, Doom 3 is a great re imagining of the much-loved series.

The first thing I'll mention is the first thing you'll notice with this game - the graphics. They are spectacular. From a technical standpoint, the character and creature models show unparalleled detail that is difficult to match even in today's games. They animate just as well. The lighting effects are the game's main point and they too are excellent. Lights shine and cast realistic shadows.

The graphics in terms of artistic design are excellent as well. The Mars Facility is brilliantly realized: a dinghy labyrinth of dark corridors, hissing vents and odd machinery. Unfortunately these same surrounds are a little overused, and in the second quarter or so of the game, you may find yourself growing slightly bored with the constant, sometimes indistinguishable corridors. Fortunately, at about 3/4 of the way through the game picks up again. Creatures also look amazing and are very creatively done. It's especially interesting to see how the team have redesigned old Doom favourites such as the Imp, Pinky Demon, Cacodemon and others. On the whole, they've done an excellent job in that respect.

In terms of game play, Doom 3 falters in many respects, and you may well find yourself loving or hating this game. This is a game that thrives on atmosphere. Your greatest foe is the darkness, and your greatest 'weapon' in this respect is the flashlight. You cannot wield the flashlight and other weapons at the same time - a feature designed to increase tension (although many gamers have taken it the wrong way and have complained about this feature). You also cannot peak around corners, so you'll have to face whatever awaits in the darkness head-on. These restrictions may annoy some, but they actually add to game play.

However, at its core Doom 3 is essentially a very straightforward shooter. The weapons you pick up are standard, each one more powerful than the last. You'll find yourself using any old weapon for any situation, as there are few tactics involved in combat. Enemy AI is very simple, as enemies will either hunt you down or camp down in one spot. There are a few gripes with game play. One especially frustrating aspect of game play is that hitting enemies will not cause them to flinch, but your vision will skew when struck. Against armed foes, this is very annoying as you will hit them several times in the face but their aim will be unaltered (whereas if you're hit by them, your shots will veer off course).

Doom 3 also tries to be scary, and although it succeeds sometimes, it also overuses certain elements far too much. Enemies will often just spawn into the room, which is a very un-creative and predictable way of providing a shock. There are few genuine shocks - there should've been more enemies jumping through windows, out of vents, etc. The game instead overuses spawning, and secret doors that will open when you pick up power-ups, revealing foes. This becomes very predictable very quickly. The only surprising element here is how often you will see this happening... literally hundreds of times throughout the game. The best example of atmosphere in this game is a level where you encounter no enemies at first, and are instead unsettled by various noises and effects. It's moments like these that I would've liked to have seen in Doom 3 more often.

In terms of sound, Doom 3 is a mixed bag. The creature effects are quite good, such as the shrill noises of Imps or the demented imitation of speech by the Z-Secs. The ambient effects, of pipes, creature noises, sometimes screaming, are downright unsettling at times. That said, the weapon effects are surprisingly poor. The shotgun sounds good, but weapons such as the pistol sound severely underpowered. The Plasma Gun is especially disappointing and sounds as if someone were making the sound effects with their mouth.

By what I have said, it may seem that Doom 3 is a flawed experience. To tell the truth it is, but the game is greater than the sum of its parts. The superb graphics, combined with the interesting enemies and atmosphere, succeed more often than not. Encounters with enemies never become boring, even though the scares may somewhat wear thin. The story is also very basic, yet you'll find yourself reading the PDA's scattered around the base regardless. Overall, Doom 3 is an flawed game, but at the same time it is a gutsy decision by id to create a straightforward, visceral shooter than will provide atmosphere over all else. In that respect, they have succeeded.

Overall score: 8/10

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