You, a normal marine, have just been transferred to a facility on Mars for extra security. Unknown to you, strange things have been going on. Lights constantly flicker, and people claim to have heard voices. Not to mention the constant transfers whenever somebody gets too nosey. But when you are told to find a missing scientist, you also find out what's really going on: a teleportation project, which opens a portal to Hell. Now, with the base overrun by zombies and demons, you must fight your way for survival and attempt to get help...if there's anything left of you TO help... Written by
3 August 2004 (USA)
See more »
See more »
See full technical specs
Did You Know?
In the original Doom, the player lost all their equipment (except for a pistol and 50 bullets) at the beginning of every new episode (for a total of two times). Although no reason was given for this effective "restart" in every chapter, the concept was carried over into Doom 3, and the player loses all their equipment (twice), on the journey to and from Hell. There are also several other holdovers from the original doom, such as a boss fight that consisted of two Barons of Hell, toxic sludge, and more. See more
When player shoots down a headless zombie, its brain is shown falling out - however, that's impossible without a head. See more
[comes on the radio after DoomGuy enters an airlock and opens the other end
Marine, get your ass to the Communications facility as quickly as possible! You gotta get that message to the fleet!