Sonic the Hedgehog 2 (1992)

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Sonic the hedgehog teams up with Tails "Miles" Prower to stop Dr. Eggman from taking over the world with his new weaponisd fortress, the deathegg!


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Title: Sonic the Hedgehog 2 (Video Game 1992)

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Sonic The Hedgehog returns! And where there's Sonic, there's Robotnik. This time, Robotnik is planning a world takeover while trapping animals in capsules or turning them into robots. With his new pal Miles "Tails" Prower The Fox and the ability to "Spin-Dash", Sonic must find the 7 Chaos Emeralds (yup, there's one more) and stop Robotnik once again! Written by

Plot Summary | Add Synopsis


Sonic and 'Tails' team up!


E | See all certifications »

Parents Guide:







Release Date:

November 1992 (USA)  »

Also Known As:

Sonikku za Hejjihoggu 2  »

Company Credits

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Technical Specs

Sound Mix:


Aspect Ratio:

1.33 : 1
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Did You Know?


Unlike almost every other level in the 8/16 bit games, Metropolis Zone loops from top to bottom. There are several areas (most notably in acts 1 and 2) where you can fall seemingly forever and load up on speed and rings. See more »


On Emerald Hill Zone Act 2 when facing Dr. Robotnik, Robotnik enters the Scene with a Helicopter that grafts onto a 4 wheeled unit with a Drill in front. When the drill Unit goes past Sonic, He is unaffected, however when Robotnik gets onto it with the Helicopter, He is. See more »

Crazy Credits

Like the first game, Chaos Emeralds are hidden in the special zones, and if you retrieve them all, following the credits will be Robotnik standing angrily beside the words THE END. If you do not collect them all, following the credits will be Robotnik happily juggling the ones you didn't collect. See more »

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User Reviews

The Saga Continues!
26 June 2003 | by (Buffalo, NY) – See all my reviews

This is the second installment of the Sonic series, and possibly the best Sonic game ever made.

In this story, Dr. Robotnik is up to his high jinks again, this time with more dangerous obstacles. Sonic has to stop him, but because world-wide disaster is more intense, he's going to need a little help. This is where we're introduced to Miles (a.k.a. Tails), who would stay as Sonic's sidekick from this point forward.

So intense is the Eggman's scheme, that this chapter has more ground to cover. First, there's Emerald Hill Zone (the tropical region), then Chemical Plant Zone (the outer edge of the industrial area (in the big city)), Aquatic Ruin Zone (a water-ridden garden), Casino Night Zone (the entertainment district of the city), Hill Top Zone (the mountains), Mystic Cave Zone (the underground caves, where the chaos emeralds are believed to be hidden), Oil Ocean Zone (the inner edge of the industrial park), Metropolis Zone (the center of all the industry, and Robotnik's hideout), Sky Chase Zone (the chase as Robotnik escapes in his war plane), Wing Fortress Zone (Robotnik's war plane), and finally Death Egg Zone (Robotnik's doomsday space ship). After all this, Robotnik is foiled again (up until the next chapter).

Here, most of the zones have two acts. One has three, and the last few zones have only one act. You also have to collect 7 chaos emeralds in between the mission, again to keep Robotnik from using them to his advantage(s). Collect them all, and you can transform into Super Sonic!

Sonic 2 is still relatively early in the Sonic series, and further outlined everything that would be required for all other Sonic games. I especially like the music of most of the zones; most of them are beautiful, and are somehow able to match the theme of each setting. Sonic 2 still stands as one of the most adventurous Sonic games ever made.

Next up: Sonic 3!

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