Sonic & Knuckles (1994)

Video Game  -  Action | Adventure | Family  -  18 October 1994 (USA)
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Ratings: 8.0/10 from 411 users  
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Sonic the Hedgehog and Knuckles the Echidna, once enemies, now allies. Teamed together to stop that evil scientist, Dr. Ivo Robotnik, from taking control of the world with his crazed hover crafts and mad robots.


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Spin-off of STH3. The Death Egg, the fortress that could Roboticize the entire world with one button, has crashed on Angel Island. Robotnik needs only the Chaos Emeralds to power it up again and return to his road to world destruction. Sonic and Tails need to find the Chaos Emeralds before he does. However, Knuckles thinks that Sonic and Tails are after the Master Emerald, so he is equally determined to stop the duo. But while all 3 are going round with each other, who's gonna stop Robotnik? Written by

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Release Date:

18 October 1994 (USA)  »

Also Known As:

Sonic the Hedgehog 4  »

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Technical Specs


Aspect Ratio:

1.33 : 1
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Did You Know?


Hidden Palace Zone derives from the underground cavern near Mt. Arakai in central Japan. It too is filled with precious stones, as well as ancient rock formations. See more »


In Sandopolis Act 1, after the boss is defeated, for some reason, the boss music continues to play. See more »


Referenced in Phelous & the Movies: Sonic Christmas Bust (2012) See more »

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User Reviews

Last of the original ones(I think), and pretty much least
28 October 2011 | by (Denmark) – See all my reviews

This is based on the Sonic Plus Mega Collection, that allows you to save your progress anywhere and anytime you want, with a total of 20 spaces for the entire package. Without this, I have no idea how anyone could stand making it through this. Some of these developers were just cruel. The hedgehog fights Dr.(he spent years at medical school to earn being referred to as that, you know) Ivo Robotnik after the Death Egg crashes to their planet following the end of StH3(which this is an expansion pack to). This time, he teams up with Knuckles the... Echidna(I think they have shots for that, dude), and you can play through this as either of them(not Tails). The best thing(in fact, one of the only good ones) about this is that it also allows you to control aforementioned red creature for the VG it's an addition to, which is a ton of fun. He(?) can "float", glide through the air by double-hopping(do this as the blue hero, and you'll either do a flip blades attack, or if you have one of the powerups(that also grant one shield), you'll utilize its special ability... the electric one does a boost(and attracts rings all the time), the water one will let you bounce, and the flaming one will let you bolt yourself forward as a fireball, flying briefly), and if he hits a straight wall when doing this, he will grab onto it and can climb up or down it, Assassin's Creed-style. These two moves will allow him to reach areas the other two(or in this one, the other one) can't, and in general it's a different experience. Like the others, he can do the buzzsaw move and whenever he jumps, he'll be "round" and in both cases he can take out foes in that form. The enemies are a good example of how much this just goes for frustrating and slowing down the player. Look, we get it, this is really short, and you wanted to hide that. How about making is so enjoyable that we return to it? Of all of these classic entries in the series, this is the one I'm least likely to replay. Every single thing you fight in this behaves and/or is designed in a manner that makes it more likely you'll be hit by them, and this makes them obnoxious even when they may be creatively done. The same is true of the few levels this holds, plenty of things around that provide challenges that you just want to get past(there is a massive difference between difficulty and merely being annoying). With that said, there are clever new objects. Actually, they go a little crazy with that. This began in the previous one, and it goes into hyperdrive here. Old stuff is played around with, turned into something new(instead of brand new ones), and things "aren't what they seem"(when was that ever a theme in these? Things hidden, sure, but things being something else, at times the opposite, of what it appears to be?). And then there's how confusing the areas are, how long you can spend just trying to find your way(again, this is unlike the others... the entertainment came from trying to find hidden places, getting everything out of the zones before you leave them, not having trouble making progress). Again, yes, you have a tiny experience here, please stop trying to hide that or artificially extending it. This has a boss fight at the end of each portion, and some of these are kind of interesting, in tactic required and what they look like. Where the earlier ones would have a "big screw me region" as The Spoony One might put it(censored, at least) that you just had to pound when you could to get them, most of these require something else. Some of them, you have to make them hurt themselves, sort of driving themselves to suicide - too bad you can't hand them over the joystick and make them try this... oops, I'm back to criticizing it. The music remains poor. Nothing particularly fascinating is left(evidently, or they didn't have any more ideas) to make stretches out of, so we just get the standard forest(this time during autumn! That's fresh, right?), a desert and pyramid, a hidden palace and the, by now, usual ending(see first sentence of this review). Well, there's the two kinds of bonus bits. That dull slot machine is back, where you might get lucky and earn much of anything, while most of the time you'll just be struggling to go in the direction you want to as it constantly turns back and forth. It's not worth the effort. The other one, however, is my favorite of any of these. There's a charge at the bottom that gradually makes its way up. Touch it, you go back out of the spot. Same if you reach the top. Along the way, there are pinball machine flippers(and similar) on the far-apart sides, as well as numerous "juiced" orbs that enable you to lunge yourself(what? It's magnetism!) in any direction(you will need to adjust it yourself, and often fast, or it'll be too late). Using all of these, you can get extra lives, black cue balls, empty bubbles, rings, etc. This is colorful and bright as usual, with a children-friendly tone that isn't offensive to anyone over the age of 7. Graphics haven't changed particularly since the first(only the mechanics have improved, to be perfectly honest)... they're reasonable for the time. The gameplay remains platform action adventure. There is nothing disturbing in this, albeit it has been known to cause "fist through television screen" reactions in certain audience members. I recommend this to only the biggest fans of this franchise(much like the other kinds of titles released under this same banner... Sega, you got greedy)... actually, maybe not, because they didn't sign up for this. No, this is for those who want something tough for the sake of being it. 6/10

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