WCW/NWO Revenge (1998)

Video Game  -  Action  -  30 September 1998 (USA)
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Ratings: 8.4/10 from 68 users  
Reviews: 4 user | 1 critic

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Title: WCW/NWO Revenge (Video Game 1998)

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Credited cast:
Yoshihiro Asai ...


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Revenge is just too sweet, brother!







Release Date:

30 September 1998 (USA)  »

Also Known As:

WCW Revenge  »

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Did You Know?


Most of the "fictitious" wrestlers in this game from EWF and DAW are actually based on real non-WCW wrestlers, mostly from Japan. For instance, AKI/THQ Man is actually Mitsuharu Misawa, Jekel is Dr. Death Steve Williams, and Hon Zo Mon is Hayabusa. The names and appearances were changed so that WCW wouldn't have to pay the individuals or the wrestling promotions they belonged to. See more »


Macho Man Randy Savage: [only words spoken by a wrestler in the game] Ooooh Yeah!
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User Reviews

The best WCW Game Ever
26 June 2006 | by (United States) – See all my reviews

The game's WCW roster compasses nearly every wrestler that competed in WCW on a regular basis during 1998. This wide roster does wonders for the game. It enables you to have matches that you couldn't normally have in any other wrestling game. Before this game, main events were included, as well as a few mid-carders. In this game, the roster is spread out to include as many main events and mid-carders as possible. This diverse roster enables you to have matches you couldn't normally have in another game. I was a huge fan of Raven's Flock, and seeing that group replicated perfectly in the game did wonders for my perception of it. This was the first game that gave nearly every wrestler on the roster a chance to shine in a game, and I commend it for that. WCW/NWO Revenge features a smooth, intuitive game play engine that does an incredible job of giving each wrestling style in the game their just desserts. High-flying wrestlers, such as the Ultimo Dragon, are represented well thanks to the plethora of aerial attacks featured in the game. Everything from the Asai consult, a move named after the Ultimo Dragon, is included in the game. Technical wrestlers, such as "The Man of 1,000 Moves" Dean Malenko, and "The Canadian Crippler" Chris Benoit are represented just as well as the high-flying cruiser weights, perhaps even more so. The nature of their styles, specifically the submission aspects of their styles, compliments the realistic aspects of wrestling that the game covers. The scientific nature of their moves, especially those that wear down body parts, are shown off wondrously because the game reflects the damage done to body parts. For example, if you play as "The Crippler" Chris Benoit, and you attack the neck in order to set your opponent up for his finisher, the Crippler Crossface, you'll stand a better chance at attaining victory than if you hadn't attacked the neck of your foe at all. This game does an even better job of emphasizing the psychological aspects of professional wrestling than WCW vs. NWO: World Tour did before it. Before, a wrestler who has had his leg worked over will have to be cautious when attempting to execute attacks that can be countered into moves that will further damage his already injured leg. If he isn't careful, he will risk damaging the limb further, and risk losing the match as a result. Here is another example of the old damage system, if you attack a leg, for example, your wrestler will move slower than usual, on top of risking even more damage. The damage system continued on with arm, neck, and back damage; much the same way as in leg damage. This ideal has been furthered in this game. Now, not only will your foe be more prone to losing the match due to a weakened joint, they will also do less damage with moves that involve the injured joint. For example, if you attacked Booker T's leg, his assortment of kicks, everything from the Harlem Axe Kick, to the Heatseeker missile dropkick, would do less damage than if the legs hadn't been attacked at all. This refined system forces players to watch what they do in the game, and to think before they act. If someone is playing as Booker T, they will want to make sure they keep his legs strong, whereas someone playing as the Giant will want to keep his powerful arms strong. If you are able to take away your opponent's greatest weapons, you will stand a better chance at attaining victory. It is the job of the player to protect those offensive weapons, or risk losing the match because of their own carelessness. You will have a chance to show off the game's fantastic psychology in any one of the game's vast assortment of modes. You can have a regular exhibition match, just for fun. Or you can go for the gold in the game's championship mode. In this mode, you go through a chain of wrestlers in your quest for your title of choice. You can unlock new wrestlers, and titles, by winning the belts in this mode. You can also have a handicap match, and have a battle royal featuring up to 40 wrestlers, with four competitors in the ring at all times. The championship mode is great, it gives you a real sense of accomplishment when you win the title. The handicap matches in the game are great, they are full of tension. Just like winning a title, you will feel a sense of pride following a victory in this mode. The battle royal mode is very unique. You can make the match a four-way dance in which just the original four wrestlers compete. This can be a great way to settle grudges, or to start new ones. You can also make the match a full-fledged battle royal, a fight to the finish to prove who can last longer than anyone else. This mode gives the player tons of freedom.

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