The game that made me love wrestling all over again
WCW vs. NWO: World Tour features a smooth, intuitive game play engine that does an incredible job of giving each wrestling style in the game their just desserts. High-flying wrestlers, such as the Ultimo Dragon, are represented well due to the plethora of aerial attacks featured in the game. Everything from the top-rope hurricane, to the Asai consult, a move named after the Ultimo Dragon, is included in the game. Technical wrestlers, such as "The Nature Boy" Ric Flair, and "The Canadian Crippler" Chris Benoit are represented just as well as the high-flying cruiser weights, perhaps even mores. The nature of their styles, specifically the submission aspects of their styles, compliments the realistic aspects of wrestling that the game covers. The scientific nature of their moves, especially those that wear down body parts, are shown off wondrously because the game reflects the damage done to body parts. For example, if you play as "The Nature Boy" Ric Flair, and you attack the legs in order to set your opponent up for his finisher, the figure-four leg lock, you'll stand a better chance at attaining victory than if you hadn't attacked the legs at all. This game does an even better job of emphasizing the psychological aspects of professional wrestling than WCW vs. the World did. Before, a wrestler who has had his leg worked over will have to be cautious when attempting to execute attacks that can be countered into moves that will further damage his already injured leg. If he isn't careful, he will risk damaging the limb further, and risk losing the match as a result. This ideal has been furthered in this game. Now, if you attack a leg, for example, your wrestler will move slower than usual, on top of risking even more damage. The game's attention to psychological details doesn't stop there; they continue on with arm, neck, and back damage; much the same way as in leg damage. WCW. vs. NWO: World Tour features even more modes than WCW vs. the World. Every mode from that game, from the one-on-one match, to the championship mode, has been brought back. The only mode that didn't make the cut was the revolutionary create-a-belt mode. However, in the absence of that mode, two modes have been added. A new round robin tournament mode that feature cumulative damage for the competitors, meaning, damage you sustain in one match will carry over to the next. This mode adds an element of tension and excitement to the game, especially when it ends up with the deck being stacked towards one side. In addition to this mode, a tag team mode has been added to the fray. With this mode, you can create five-star tag team matches akin to the glory days of the Rock and Roll Express, that is, if you know your way around the ring, and make use of every in-ring tool the game provides you. The controls in WCW vs. NWO: World Tour are smooth and intuitive, just like those in WCW. vs. the World. Each and every move can be done easily each and every time you attempt it. This is one wrestling game with a control scheme that works with the player, not against it like some other wrestling games on the market. The replay value of WCW vs. NWO: World Tour is sky-high. The addictive, reality-based game play will keep you hooked; as will the exciting round robin mode. The game's diverse roster enables you to have dream matches you would have never thought about ever seeing in real life. Want to see Hayabusa take on Rey Mysterio Jr.? It's possible with this game. As are many other dream matches.
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