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The gang's vacation to Paris takes a wrong turn when Scooby and Shaggy miss their flight and end up on a skydiving expedition in the Himalayas. To make matters worse, upon arrival they must outrun the Abominable Snowmonster.
After the death of Shaggy's Uncle Beaureguard, he, Scooby, and Scrappy arrive at his uncle's plantation to collect the inheritance. But as soon as they arrive, they find it is haunted by ... See full summary »
When Scooby and the gang visit a scientist at a university to check out the game he created about them, they get trapped in the game itself and have to play the game to get out of it once and for all, while they face an enemy known as the 'Phantom Virus'. Written by
The first Scooby-Doo animated movie to feature Grey DeLisle as Daphne Blake due to Mary Kay Bergman's death in 1999. See more »
When Scooby and the gang are in the moon level of the game, when Velma says "Remember what Eric said; We need to find the box of Scooby Snacks", Daphne's voice was heard, but Velma was the one speaking. See more »
After the credits are over, Daphne, Fred, Velma, Shaggy and Scooby-Doo talk to the audience about their adventure in Eric's Scooby-Doo game and this ends with Scooby and Shaggy visiting the Scooby from the game. See more »
Cross Neuromancer with In the Mouth of Madness, add a little bit of Tron, Terminator, and set it in the Scooby-Doo universe and you pretty much have the basis for Cyber Chase.
The Mystery Inc. gang go visit a college friend who has made a video game based on their exploits. But instead of enjoying the novelty they are terrorized by an entity born of a computer virus who has entered the real world. The gang are beamed into their own video game (called Scooby-Doo and the Cyber Chase) and are forced to play through the levels in order to catch the virus (so to speak), eventually encountering their digital selves and digital versions of classic villains from the past. Sharp viewers will recognize Cyber-Shaggy's alternate costume from the 13 Ghosts of Scooby-Doo and Scooby-Doo and the Reluctant Werewolf.
It's very clever, with loads of potential, most of which is not realized with the brisk run-time. At least you'll never get bored. It's certainly one of the most subversive and mind-bending Scooby adventures. A video game arcade featured towards the end of their titular Cyber Chase even features the Scooby-Doo and the Cyber Chase video game, thus making it self-referential meta-fiction within self-referential meta-fiction within self-referential fiction. Phew...get your head around that. And if that wasn't enough, it's the only Scooby-Doo animated feature to spawn its own real video game (for the PlayStation and Gameboy Advance), which would make that game self-referential fiction within...oh man, I'm getting dizzy.
Smart and tightly-written, Cyber Chase's lack of scope is the only thing preventing it from being a classic.
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