An updated version of the classic Hannah-Barbera mystery cartoon. The story for this series is about the same as for the older series, with one major change: the Mystery Machine gang is now... See full summary »
The misadventures of clumsy mechanical canine Dynomutt, Dog Wonder and his millionaire master Radley Crowne, The Blue Falcon. As Dynomutt and The Blue Falcon, the fearless crimefighters ... See full summary »
An updated version of the classic Hannah-Barbera mystery cartoon. Fred, Daphne, Velma, Shaggy and Scooby-Doo travel from town to town in their van, The Mystery Machine, solving cases of ... See full summary »
Scooby Doo and the Mystery Inc. gang pick up hitchiking Gary Coleman, and the Mystery Machine soon proceeds to break down (multiple times) finally leaving them stranded at a haunted castle ... See full summary »
When Scooby and the gang visit a scientist at a university to check out the game he created about them, they get trapped in the game itself and have to play the game to get out of it once and for all, while they face an enemy known as the 'Phantom Virus'. Written by
When Scooby and Cyber Scooby are running away from Jaguaro on the carousel at the fairground they start by running against the spinning of the carousel but in the shot from further away they are running with the spinning of the carousel. See more »
After the credits are over, Daphne, Fred, Velma, Shaggy, and Scooby talk to the audience about their adventure in Eric's Scooby-Doo game and it ends with Scooby and Shaggy visiting the Scooby from the game. See more »
Cross Neuromancer with In the Mouth of Madness, add a little bit of Tron, Terminator, and set it in the Scooby-Doo universe and you pretty much have the basis for Cyber Chase.
The Mystery Inc. gang go visit a college friend who has made a video game based on their exploits. But instead of enjoying the novelty they are terrorized by an entity born of a computer virus who has entered the real world. The gang are beamed into their own video game (called Scooby-Doo and the Cyber Chase) and are forced to play through the levels in order to catch the virus (so to speak), eventually encountering their digital selves and digital versions of classic villains from the past. Sharp viewers will recognize Cyber-Shaggy's alternate costume from the 13 Ghosts of Scooby-Doo and Scooby-Doo and the Reluctant Werewolf.
It's very clever, with loads of potential, most of which is not realized with the brisk run-time. At least you'll never get bored. It's certainly one of the most subversive and mind-bending Scooby adventures. A video game arcade featured towards the end of their titular Cyber Chase even features the Scooby-Doo and the Cyber Chase video game, thus making it self-referential meta-fiction within self-referential meta-fiction within self-referential fiction. Phew...get your head around that. And if that wasn't enough, it's the only Scooby-Doo animated feature to spawn its own real video game (for the PlayStation and Gameboy Advance), which would make that game self-referential fiction within...oh man, I'm getting dizzy.
Smart and tightly-written, Cyber Chase's lack of scope is the only thing preventing it from being a classic.
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