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Arcanum: Of Steamworks and Magick Obscura (2001)

It's time for some technology in the magic world of Arcanum. You are the sole survivor of IFS Zephyr crash. Well, you were not alone, but the noble gnome have just passed away before your ... See full summary »


(as Marcus Skyler)


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Cast overview:
Kerghan (voice)
Loghaire Thunder Stone (voice)
Franklin Payne (voice)
Gilbert Bates (voice)
Mark Klastorin ...
Torian Kel (voice)
Kan Hua / Narrator (voice)
M'in Gorad (voice)
Silver Lady (voice)
Virgil (voice)
Philece Sampler ...
Z'an Al'urin (voice)
Simeon Tor (voice)
Geoffrey Tarellond-Ashe (voice)
Raven (voice)
Arronax / Garfield 'Gar' Thelonius Remington III / Elder Joachim / Nasrudin (voice)
Julian West ...
Magnus (voice)


It's time for some technology in the magic world of Arcanum. You are the sole survivor of IFS Zephyr crash. Well, you were not alone, but the noble gnome have just passed away before your eyes after giving you strange ring and asking to deliver it to "the boy". On the crash site you meet strange man, who acts like you were some very important person. Here you can choose to leave him or to let him accompany you. As the plot progresses, you will face many such choices. You will meet people and monsters, travel across continents, islands and - of course! - sewers and dungeons. Written by Aliaksei Hayeu <alex_de_guy@tut.by>

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Adventure | Fantasy



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Release Date:

24 August 2001 (USA)  »

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Did You Know?


Kerghan: If only I could show you the places I have seen, you might understand the things I say. I have been to the Desolate Lands, wandered by those souls who still see the lands of the living but wear the cloak of the dead. Blind to their own ends, they cry, passing through one another like shadows in the dying light of day. I have travelled to where souls rot in torment, pierced with the jagged shards of life and vision, clinging to memory - regrets of the flesh. I saw that this prison was of their ...
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References Master of the Flying Guillotine (1976) See more »

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User Reviews

It's unique setting makes for satisfying roleplay.
24 March 2002 | by See all my reviews

Arcanum's charm lies in its unique 1885 setting. In comparison with RPGs such as Baldur's Gate, Planescape : Torment, Icewind Dale, or even Fallout, it offers sense of realism in its portrayal of a colourful people of humans, elves, dwarves, orcs and ogres co-existing in the very beginning of a modern era. Steam engines and newfangled revovlers are the craze, phasing out old-school magicks.

The depiction of magick, swords and shields as old-fashioned and unpredictable, in contrast with modern steamworks and guns as the heralders of a new era, is attractive and makes for immersive role-playing that is believable and fantastic at the same time.

As far as your character is concerned, he/she can be anything he wants - a madcap inventor, femme fatale, wise mage, sharpshooting rogue, even a dumb brute whose entire vocabulary consists of monosyllabic words. And the NPCs (non-player characters) you'll meet are not your typical bewildering array of nymphs, giants, stone monsters, annoying insects, bugs and monsters of every shape and size. The bulk of them will be just like you, with distinct personalities - shopkeepers, aristocrats, factory workers, politicians, gangsters, and the like.

The story starts of with a bang as your chracter meets a mysterious ally who seems to think of you as an elven god reincarnated. As it goes on the element of suspense is tastefullly executed as you gradually uncover more and more of the mysterious happenings in Arcanum. However, the story is anything but linear, and players will be given every oppurtunity to interact with the world around them. They can rob unsespecting shopkeepers, pick fights with the local Mafia, visit the library, or simply explore the country for some adventure.

Arcanum's Achilles' Heel lies in the fact that experience is only gained either by completing quests or by the amount of damage done to an enemy. This makes playing a dumb, unintelligent, sword-wielding, all-out-melee, ogre the easiest way by far to finish the game. Coupled with the fact that weapon combat in Arcanum is decidedly unattractively animated, most casual gamers will be put off by this.

Other weak aspects to the game would include a case of too-many-spells-spoil-the-broth, as some spell schools simply don't cut it compared to the others; the lack of powerful spellcasting foes; the ease with which thieves can rob stores, and mid-level graphics.

For role-playing fans, however, the unique setting and non-linear gameplay will more than make up for its drawbacks.

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