Arcanum: Of Steamworks and Magick Obscura (2001)

Video Game  |  Adventure, Fantasy  |  24 August 2001 (USA)
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It's time for some technology in the magic world of Arcanum. You are the sole survivor of IFS Zephyr crash. Well, you were not alone, but the noble gnome have just passed away before your ... See full summary »


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Title: Arcanum: Of Steamworks and Magick Obscura (Video Game 2001)

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Cast overview:
Kerghan (voice)
Loghaire Thunder Stone (voice)
Franklin Payne (voice)
Gilbert Bates (voice)
Mark Klastorin ...
Torian Kel (voice)
Kay E. Kuter ...
Kan Hua / Narrator (voice)
Giselle Loren ...
M'in Gorad (voice)
Diane Pershing ...
Silver Lady (voice)
Rino Romano ...
Virgil (voice)
Philece Sampler ...
Z'an Al'urin (voice)
Simeon Tor (voice)
Geoffrey Tarellond-Ashe (voice)
Raven (voice)
Arronax / Garfield 'Gar' Thelonius Remington III / Elder Joachim / Nasrudin (voice)
Julian West ...
Magnus (voice)


It's time for some technology in the magic world of Arcanum. You are the sole survivor of IFS Zephyr crash. Well, you were not alone, but the noble gnome have just passed away before your eyes after giving you strange ring and asking to deliver it to "the boy". On the crash site you meet strange man, who acts like you were some very important person. Here you can choose to leave him or to let him accompany you. As the plot progresses, you will face many such choices. You will meet people and monsters, travel across continents, islands and - of course! - sewers and dungeons. Written by Aliaksei Hayeu <>

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Adventure | Fantasy



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Release Date:

24 August 2001 (USA)  »

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Kerghan: If only I could show you the places I have seen, you might understand the things I say. I have been to the Desolate Lands, wandered by those souls who still see the lands of the living but wear the cloak of the dead. Blind to their own ends, they cry, passing through one another like shadows in the dying light of day. I have travelled to where souls rot in torment, pierced with the jagged shards of life and vision, clinging to memory - regrets of the flesh. I saw that this prison was of their ...
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References Master of the Flying Guillotine (1976) See more »

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User Reviews

Arcanum, dying classic
22 September 2005 | by (United States) – See all my reviews

This game's most important feature is its impressive character creation abilities. As a tool in every RPG game, this has seen constant development and interesting new looks in most every game that it is used in. Arcanum, in my opinion, has yet to be beaten by another game in its superb consideration of nearly all types of players and catering to them all without a specific class system.

Also, an interesting and genuinely intriguing tool that the game's developers inserted into the game was the rising conflict between Magics of the past and the rising Technologies in the world of Arcanum. Escelating into a miniature Cold War, Magic wielders would sabotage the trains in cities while the followers of technology would use these conflicts as an excuse to limit all magic users' freedoms with their powers. This, I found, led into an intriguing study of what "magic" means to people, even in the world outside of the game, and what technology meant to people, likewise in and out of the game.

Being a plot driven game with extreme freedoms, Arcanum might have been a little before its time and now has been mostly forgotten with its parent company declaring its bankruptcy and closure. A classic, nearly perfect example of the ideal for RPG games of the late 90's, the style in which Arcanum was made was both practical and brilliantly presented; a true classic of its time.

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