Six months after the rage virus was inflicted on the population of Great Britain, the US Army helps to secure a small area of London for the survivors to repopulate and start again. But not everything goes to plan.
A man decides to turn his moribund life around by winning back his ex-girlfriend, reconciling his relationship with his mother, and dealing with an entire community that has returned from the dead to eat the living.
A shy student trying to reach his family in Ohio, a gun-toting tough guy trying to find the last Twinkie, and a pair of sisters trying to get to an amusement park join forces to travel across a zombie-filled America.
Animal activists invade a laboratory with the intention of releasing chimpanzees that are undergoing experimentation, infected by a virus -a virus that causes rage. The naive activists ignore the pleas of a scientist to keep the cages locked, with disastrous results. Twenty-eight days later, our protagonist, Jim, wakes up from a coma, alone, in an abandoned hospital. He begins to seek out anyone else to find London is deserted, apparently without a living soul. After finding a church, which had become inhabited by zombie like humans intent on his demise, he runs for his life. Selena and Mark rescue him from the horde and bring him up to date on the mass carnage and horror as all of London tore itself apart. This is a tale of survival and ultimately, heroics, with nice subtext about mankind's savage nature. Written by
Claudio Carvalho, Rio de Janeiro, Brazil
The decision to film on DV (using Canon XL1 cameras) was both an aesthetic and a logistic choice. Aesthetically, Danny Boyle felt that the harshness of the DV imagery suited the post-apocalyptic urban landscape and the grittiness of the film in general. In the production notes, Boyle says "the general idea was to try and shoot as though we were survivors too." Logistically, producer Andrew Macdonald claims that shooting with standard cameras, especially some exterior scenes, would've been impossible. As MacDonald points out in the production notes, "The police and the local authorities were quite happy to assist us because we could set up scenes so quickly. We could literally be ready to shoot with a six-camera set-up within minutes - something we would not realistically have been able to do if shooting under the restrictions of 35mm which takes a good deal more time to set up a single shot." See more »
The common trope of the zombies being undead with a craving for brains (or human flesh) is notably and deliberately averted in this film, pinning the reason for the devastation on the rage virus which turns people into violently aggressive killers - but this opens up a considerable plot hole: Why don't the rage victims kill each other? "Normal" zombies don't because the undead kill the living but the rage-infected seem to act more like a dog in the final stage of rabies, attacking anything that moves and/or makes noise - the infected have no reason not to attack each other. See more »
Whatever Will Be, Will Be (Que Sera Sera)
Written by Jay Livingston and Ray Evans
Published by Jay Livingston Music, Inc. and St. Angelo Music
Admin. by Universal-MCA Publishing, a division of Universal Studios, Inc. See more »
The key to keeping the sci-fi horror genre alive in the cinemas, as of late, is to make sure the material and techniques the filmmakers present is at least competent, at it's average creative, and at it's best something that we haven't seen before or haven't seen in such a style or form. George A. Romero did that back in prime 60s and 70s era of film-making, bringing forth one of the most memorable trilogies of all time for the genre. While many consider Romero to be on any given list one of the greatest horror directors (I included), it is important to know that he too had his sources for his little independent film in 1968, and after that was when he really got inventive, resulting in a masterpiece and a lackluster. Director Danny Boyle and author Alex Garland know that if they were to cook up a yarn all too similar to Romero it wouldn't be satisfying. So, they've done what is essential to the success of 28 Days Later- they take ideas that have been in practice for many years, turn them fresh, and as the audience we feel repelled, excited, terrified, nauseous (perhaps), and enthralled, but we won't leave feeling like we've seen complete hack work.
What does Boyle and his team set out to do to freshen up the zombie string? By making not in precise terms a "zombie" movie- you never hear "living-dead" uttered in this film, although you do hear "infected" and a new word for what these people have, "rage". Indeed, this is what the infected have in Britain, when a monkey virus gets let loose on the Island, and from the beginning of the infectious spread the film cuts to a man, Jim, lying in a hospital bed, who wanders abandoned streets and views torn fragments of society in front of him. That Boyle implements atmosphere as heavily as he does with the action/chase scenes gives an indication of his dedication to the detail. Jim soon finds a few other survivors, including Selena (Naomie Harris) and a father and his daughter (Brendan Gleeson and Megan Burns) who hear of salvation on a radio and decide to brave it out to find it. When they do, it's a military outpost that's without any true salvation, outside of the various military typos.
Like in Boyle and producer Andrew MacDonald's spellbinding (if that's the proper terminology) adaptation of Trainspotting, the craft is on par (or arguably topping) with the story and characters, and thus it has to captivate us all the more so to care about the plight of Jim and his companions. The photography by Anthony Dod Mantle is striking, not the least of which since it was done on digital photography (like in Blair Witch, the use of non-professional camera equipment adds the proper shading when needed), but also many of the shot compositions are different for such a film. The editing by Chris Gill goes quicker than expected in the attack scenes, going so fast between the infected throwing up blood, the screaming on-looker; the new infected transforming within seconds, and then the results that follow. Mark Tildesley's production design, as well as John Murphy's music, evokes haunting, evocative moods even in the more mundane scenes. And the acting, considering not many of the actors are well-known, is more than believable for such a script.
I'm not sure if 28 Days Later will be everyone's cup of tea. Some of the horror and science fiction fans out there will immediately hear of this film, see a preview or a TV ad, or even see it, and dismiss it as phooey rubble borrowed from the video-store. I can see their points of view, since I saw many similarities in Romero and some other films (the military scenes reminded me of Day of the Dead, though the chained up Zombie in this was done for more practical reasons, and the supermarket scene is a little unneeded considering the satirical reverence it had in Dawn of the Dead). But what they should understand is that Boyle isn't making a 100% original film, and no one could at this point of the genre's history. He has done, however, the most credible job he could in getting a different tone, a different setting in country, and of a different, enveloping view of the scene structures. Overall, 28 Days Later is constructed and executed like most sci-fi horror films you've ever seen, and like not many other sci-fi horror films you've ever seen combined, in a sense, for a modern audience: fascinating throughout.
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