Having foiled the plans of the Dark Master in Mordavia, the hero is magically summoned by a group of his longtime friends to the island realm of Silmaria (richly modeled after the culture and folklore of our own world's ancient Greece). The realm is in bad shape: the old king has very recently been brutally murdered by an unknown assassin; the coastline villages have been raided, ransacked and occupied by invading Hesperian mercenaries; wild animals and ravenous monsters roam the land and sea; and an ancient prophecy, foretelling the reawakening of a terrible dragon that had ravaged the land ages ago, arises once again. The centaur Logos, previously the late king's chief counselor and now the acting ruler of the realm, has decreed that the ancient ceremonial Rites of Rulership be opened to those who wish to contend for the kingship. Encouraged by his old friend, the noble Liontaur paladin Rakeesh, the hero enters the rites and finds himself racing to complete noble quests of bravery ... Written by
Did You Know?
In this game, the hero finally meets Erana in person, providing that he chooses to rescue her from Hades instead of Katrina. She appears briefly in the end of the previous game Quest for Glory IV: Shadows of Darkness
(1994), but only as spirit. See more
Although the hero finally obtains the real black bird in this game, the reason for its importance is never revealed. See more