Quest for Glory V: Dragon Fire (1998)

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Having foiled the plans of the Dark Master in Mordavia, the hero is magically summoned by a group of his longtime friends to the island realm of Silmaria (richly modeled after the culture ... See full summary »

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Title: Quest for Glory V: Dragon Fire (Video Game 1998)

Quest for Glory V: Dragon Fire (Video Game 1998) on IMDb 8/10

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Cast

Credited cast:
...
Cerberus #3 (voice)
Carol Baxter ...
Queen of Atlantis (voice)
...
Rakeesh / Shakra (voice) (as Bo Billingsley)
Marc Blancfield ...
Pretorious (voice)
...
Abduel / Andre / Kokeeno / Magnum Opus / Parrot / Salim (voice) (as Steven J. Blum)
Steve Bulen ...
Abdim / Bruno / Cerberus #2 / Erasmus / Minos (voice)
Michael Carvin ...
Banker (voice)
Wendy Cutler ...
Erana / Sarra (voice)
Mari Devon ...
Ann Agrama (voice)
...
(voice)
...
Nawar (voice)
...
Sibyl (voice)
Joyce Kurtz ...
Julanar / Katrina (voice)
Roy Lee ...
Cloud / Weaponer (voice)
Diane Michelle ...
Budar (voice)
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Storyline

Having foiled the plans of the Dark Master in Mordavia, the hero is magically summoned by a group of his longtime friends to the island realm of Silmaria (richly modeled after the culture and folklore of our own world's ancient Greece). The realm is in bad shape: the old king has very recently been brutally murdered by an unknown assassin; the coastline villages have been raided, ransacked and occupied by invading Hesperian mercenaries; wild animals and ravenous monsters roam the land and sea; and an ancient prophecy, foretelling the reawakening of a terrible dragon that had ravaged the land ages ago, arises once again. The centaur Logos, previously the late king's chief counselor and now the acting ruler of the realm, has decreed that the ancient ceremonial Rites of Rulership be opened to those who wish to contend for the kingship. Encouraged by his old friend, the noble Liontaur paladin Rakeesh, the hero enters the rites and finds himself racing to complete noble quests of bravery ... Written by Brinsley

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Trivia

Many characters from the previous four games appear in this game too: Erasmus the wizard and his rat familiar Fenrus/Fenris from the first and second games; Elsa Von Spielburg, Toro the minotaur and Bruno the thief from the first game; Budar, Nawar, Ferrari, Ugarte and Julanar from the second game; Salim the apothecary from the third game; Rakeesh the liontaur from the second and third games; Katrina from the fourth game. See more »

Goofs

Toro the minotaur appears in this game too, although the hero (when playing the role of Fighter) must kill him in the first game Quest for Glory I: So You Want to Be a Hero. See more »

Connections

Follows Quest for Glory III: Wages of War (1992) See more »

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User Reviews

 
Pretty good, but too much action
30 September 2006 | by (Brooklyn, NY) – See all my reviews

"Dragon Fire" represented the end of an era for fans of "Quest for Glory" and the company that produced the series, Sierra. For many years, Sierra churned out very thoughtful computer games that were usually based on solving brain-teasing puzzles instead of mindless, "Doom"-style action. However, the computer game market changed over time, and as action games became more fashionable, Sierra's thoughtful brand of game died out. "Dragon Fire" is pretty much the last gasp of the traditional Sierra game.

Sadly, it attempts to compromise between the old, story-driven style of "Quest for Glory," and the more trendy action-oriented style. For an old-school Sierra fan like me, the game simply has too much action. Far too many "puzzles" can be solved by killing loads of monsters and guards - there's not too much of a cerebral component. There are some occasional brain-teasers, but most of them are associated with an area called Science Island, which is an aggressively anachronistic and sort of annoying part of the game anyway.

But I don't mean to bury "Dragon Fire", because it is pretty enjoyable. Like other "Quest for Glory" games, it has a very well-developed internal mythology, and pretty good (if sometimes rather wordy) dialog. The voice acting is generally strong, and the graphics are rather attractive. The Greece-like setting is cool, and the blend of different mythological elements - Atlantis, Hades, the Hydra - works really well.

The first time I played the game, I missed many of the "side quests," so I developed the (perhaps unfair) impression that it was very shallow. Once I did some further research on the game, however, I returned to it with a desire to explore it more thoroughly, and found the second play-through more rewarding. But, to be honest, much of the depth really is too easy to miss.

For example, I actually think it's too hard to get married in the game. You're given a choice of potential wives, but wooing them is sort of a superficial and tedious process that involves giving them just the "right" presents. Some of these presents are bloody hard to find! There's also a problem with the Thief's storyline - if you forget to contact a fellow thief very early in the game, you'll be up a creek much later on. Those kinds of elements bother me.

Still, this is a fun game, and probably the best of the latter-day Sierra titles. Other late Sierra games - Gabriel Knight III, The Mask of Eternity - were really pretty poor attempts to make adventure games "cool" in the eyes of a new audience that simply couldn't appreciate them. Despite its action-oriented bent, "Dragon Fire" is at least faithful to the spirit of "Quest for Glory," so it outshines other Sierra products of the period.


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does anyone still have a copy of this game? althazar
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