The past, present and future of the CubeSat microsatellite technology is explored, with a particular emphasis upon the efforts of venturing beyond our own world by the Center for Advanced Energy Studies by Idaho National Laboratory.
What could compare to the torture of a trapped and lost soul? What could compare to the horror of existing one step closer to complete decay? Welcome to the next level in death; welcome to ... See full summary »
Phil Davies Brown,
An unsuspecting, disenchanted man finds himself working as a spy in the dangerous, high-stakes world of corporate espionage. Quickly getting way over-his-head, he teams up with a mysterious femme fatale.
Phillip Schofield hosts BAFTA award winning gameshow, The Cube which tests contestants' ability, nerve and determination to win. The Cube will continue to challenge members of the public to... See full summary »
Eight strangers find themselves waking up in a strange cube-shaped room with no recollection of how they came to be there. Soon discovering that they're in a strange fourth dimension where our laws of physics don't apply, they have to unravel the secrets of the "hypercube" in order to survive... Written by
While the characters are recalling the last things they remember before being in the Cube, Geraint Wyn Davies' character, Simon, states he was in New Haven. When the screen divides into different views, the shot on the right/upper right of the screen is an alternate take from another Lions Gate film Davies had a role in, American Psycho II: All American Girl (2002). The similar shot in American Psycho II can be seen shortly after 1 hour 6 minutes into that film. See more »
When Jerry climbs into the room where Dr. Rosenzweig is he says the gravity shifts, but after the picture has rotated 90 degrees clockwise he climbs down the left wall, which is the same direction he came from, only seem from another angle. If the gravity had shifted he would have had to climb in any of the other directions. See more »
Colonel Thomas H. Maguire:
[Maguire opens the portal to a new room, but ignores the room to look at the sides of the portal]
Numbers. Where's the goddamn numbers?
[the portal closes before he can decide what to do]
Colonel Thomas H. Maguire:
Oh God, oh God. There has to be something.
[He opens the briefcase, but it does not hold whatever he was looking for]
Colonel Thomas H. Maguire:
Oh, shit. Goddamn it! Goddamn it! I mean, they're my numbers! Damn. Don't I at least get a shot at my numbers, you stupid fucks? I want a chance! God. I want a chance. God. I want a ...
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Hypercube. That title is terrible but I placated myself with the idea that a Hypercube is actually a real theoretical mathematical construct. That it wasn't some misjudged attempt at a catchy title. It is just telling it how it is. The first one was called Cube and was set in a Cube, this one is called Hypercube and is set in a Hypercube. How wrong I was. Everything - absolutely everything - in this movie is designed to be "Bigger, Better, Faster"! And that is why it fails miserably.
I loved the original Cube because of it's simplicity. It was what one might call a pseudo Science Fiction movie. It was a psychological thriller trying on the Science Fiction coat, and it worked to perfection. You thought, this is crazy BUT it could bloody well happen. It was (apparently) set in the here and now and everything in it was eerily possible. It would have cost an awful amount of money but it was possible, it was after all just a big mechanical Cube. Even the booby-traps were deceptively simple. The real beauty for me was that you never knew or got to know the why, where, or who in the first movie. The goal was simply to get out in one piece and each person had their individual skill to help achieve that goal.
Cube2 enters the full realm of Science Fiction and immediately trips and falls flat on it's face. None of the simplicity is left. The `captors' in this new cube must deal with time shifting, gravity shifting, alternate realities, some weird killer time thingy that moves through the rooms and one of the crew who turns a bit psycho... just like the policeman character from the first movie, except (you guessed it) he's even a BIGGER psycho. On top of that the story tries to put a face on who is behind these experiments: The Izon Military Corp. (or something along those lines). This movie therefore is what 2010 was to 2001, albeit on a more modest level. And in the same way it just doesn't work
Also, character development is practically nonexistent. For example one pair of characters disappear and are never seen again. Just like that, gone for no real reason except maybe to show the vastness of the Hypercube although another character seems adept at meeting the multiple instances of two other characters in particular. In the end you absolutely do not care for any of them or whether they can escape or not. The story gives you no reason to care for them. The idea of the Hypercube itself is too vast to make you care. As one character points out, the amount of possible rooms in a Hypercube is infinite. Therefore there is no real goal. The characters don't need each other to escape. There is no exit door in a Hypercube! So why bother at all?
And as for the one-liners. The pain, oh the pain.
The worst bit however is reserved for the end. The Über-Military guy's comments on the phone make it sound like they are really contemplating a Cube3. Spare us, please!
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