Unreal Tournament (1999)

Video Game  -  Animation | Action | Sci-Fi  -  30 November 1999 (USA)
8.2
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Ratings: 8.2/10 from 691 users  
Reviews: 10 user | 2 critic

Science Fiction Action video game set in a violent future. A professional warrior takes part in a legal public gladiatorial tournament where leagues of professional warriors battle to the death.

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Title: Unreal Tournament (Video Game 1999)

Unreal Tournament (Video Game 1999) on IMDb 8.2/10

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Storyline

It in the violent future of 2291. The New Earth Government has made violent fights legal as the New Earth Government's bid to control violence amongst deep space miners. The NEG and the Liandri Mining Corporation have set up a enterprise, where violence and conflicts are settled in violent gladiatorial death matches for outer space's most violent and skilled warriors. professional warriors. The year is now 2341, leagues of professional warriors now anticipate in a public Tournament where all professional warriors fight-to-the death in spectacles of violence and bloodshed. And one of the best professional warriors in the business enters the tournament, where as he sets out to crush his opponents and win the Tornament. Written by Daniel Williamson

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sequel


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M | See all certifications »

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30 November 1999 (USA)  »

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[the opening narration - the only major dialogue in the game]
Narrator: In 2291, in an attempt to control violence among deep space miners, the New Earth Government legalized no-holds-bared fighting. Liandri Mining Corporation, working with the NEG, established a series of leagues and bloody public exhibitions. The fight's popularity grew with their brutality. Soon, Liandri discovered that the public matches were their most profitable enterprise. The professional league was formed; a cabal of the most ...
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Referenced in Troldspejlet: Episode #51.6 (2014) See more »

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User Reviews

Ten thumbs up!

Blood! Explosions! Flying body parts! Crisp digital surround sound! Huge, detailed 3D arenas! Violence against women! Violence FROM women! Mooing war cows with rocket launchers! The deep voice of authority cheering you on with "Head Shot! or M-m-m-monster Kill-kill-kill!" I'm so glad to live in a free country where this hugely entertaining stuff is dreamed up and sold openly for $10 in K-Mart. Unreal Tournament has no morally redeeming value, but is glorious to behold and exhilirating to play.

If you set the low-gravity Morpheus arena to 50% speed, the game becomes dreamlike and truly immersive. When you can fearlessly leap from tower to tower in slow motion and fire a machine gun in midair, a uniquely thrilling feeling of freedom and power emerges.

The only thing I can think of to improve the game would be to add breakable elements to the currently indestructible arenas. Die Hard styled shattering glass or deadly splinters flying from wooden beams would add another level of danger and intensity.

Fellow citizens of this mighty Land of Liberty and Justice, blessed and guided by Divine Providence, we are indeed fortunate to have games like this. As we stand in the dawn of a new millenium, where finding the sniper's balcony on Deck 16 and quickly racking up kill after kill can become a treasured memory, let us give humble thanks and praise to the video game industry.


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