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7 out of 7 people found the following review useful:
For those die-hard B&B fans only!, 5 November 2002
Author:
Cowman (cowman777@hotmail.com) from The Mitten State, USA
Back in 1993, MTV Networks recruited a little-known animator named Mike
Judge. He was hired to convert his "Frog Baseball" short, starring two
continuously laughing idiots named Beavis and Butt-head, into an animated
television series. The MTV execs had probably anticipated that their new
show, simply titled "Beavis and Butt-Head" would do well, but they
couldn't
possibly have foreseen the stunning success it would go on to achieve
during
its six year run. After only one season (and a great deal of
controversy),
B&B became one of the most talked-about TV shows in America, inspiring
devoted fans everywhere to imitate their heroes' infamous chuckles (huh,
huh, huh!). T-shirts, baseball caps, and coffee mugs soon hit store
shelves, and it would only be a matter of time before Beavis and Butt-head
would have their very own video game.
By mid-1994, Viacom New Media had inevitably produced "Beavis and
Butt-head:
The Game" for the Sega Genesis, Sega Game Gear, and Super Nintendo
systems.
Each game boasted high-quality 16-bit graphics and sound, including an
original soundtrack by Virginian thrashers GWAR. Although the storylines
and appearances of each version were similar, the gameplay was entirely
different on each platform. Because Genesis cartridges had a higher data
capacity than did SNES or Game Gear carts, this version is the most
extensive of the three. The following review is based on that
version.
The game opens up with the "Beavis and Butt-head are not real..."
disclaimer
that the show has become famous for, followed by the duo's familiar
laughter
and profile shots. We can then view an optional introductory sequence
which
shows us that the two had somehow gotten ahold of GWAR concert tickets.
But, just as the boys begin to show their excitement in the form of
headbanging, the tickets are somehow mistakenly fed to Mr. Anderson's
poodle
(who messily coughs them up whole), and then chopped up by his lawn mower.
The nine ticket fragments are carried off by the wind, each landing
somewhere within the fictional town of Highland, Texas. Your mission
immediately becomes clear: scavenge the town for each of the ticket
pieces,
so that you can see GWAR!
The graphics, sound, and music are all fantastic, effectively building a
foundation for an atmosphere almost identical to the show's. It looks and
plays much like an interactive episode as the pair wander around
aimlessly;
farting, burping, and spitting at their foes along the way. And for only
having the limits of the Genesis 3-button gamepad, taking control of the
game is surprisingly easy. All of your favorite characters from the show
are present somewhere within the course of the adventure, including Daria,
Stewart, Todd ("It's Todd!"), and Mr. VanDreissen. However, after
exploring
the game's available locations and either being stumped by the ridiculous
puzzles or getting killed by an onslaught of mall rent-a-cops, the average
user will probably become frustrated and quickly lose interest in the
game.
The problem with BEAVIS AND BUTT-HEAD is that it relies solely on events
from the series' past episodes in order to progress the story. If you
aren't a devoted fan or don't have a good memory of all of B&B's antics,
you
are not likely to get anywhere, except by complete accident. For example,
how would you know to take a picture of the bouncing van at the drive-in
unless you had seen the "ButtWoman" episode? And for the people who are
familiar with the show, the challenge now becomes trying to fight, race,
or
jump your way past several overly difficult arcade-style sequences. This
wouldn't be so bad if the game contained a "save" or "continue" feature,
rather than having to go through the cumbersome process of entering a
15-digit passcode to restore your progress each time, only to find
yourself
biting the dust within five minutes again anyway.
Another major gripe I had with the game is how unsatisfying the dialogue
and
character interactions are. Even though the game was certified with an
MA-13 rating, the situations and humor have been cleaned up so much that
everything Beavis and Butt-head do seem completely out of character
(except
for the burping and farting, of course). At times, these substitutions
are
so misplaced that it's painful to look at. For example, rather than
having
the usual suggestive dialogue written on the bathroom stall, the graffiti
reads "For bad food try Butt-head", referring to his poor performance at
Burger World. Somebody, please stop me from laughing!
Overall, the BEAVIS AND BUTT-HEAD Sega game is an okay experience if
you're
a patient, experienced gamer with some knowledge of the television series.
Otherwise, its appeal lies only on the surface.
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