The main character, Gorion's ward, and his or her party must overcome five children of the dead god Bhaal, who've raised armies to conquer the world through carnage and claim their father's sinister throne and title.

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Cast

Cast overview, first billed only:
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Haer'Dalis / Omar Haraad (voice)
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Saemon Havarian / Cespenar / Cyric / Carras / Yakman / Carston (voice) (as Jeff Glenn Bennett)
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Kelvim (voice)
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Minsc / Abazigal / Gromnir Il-Khan / Gorion / Master Wraith / Chromatic Demon / Saladrex / Demogorgon (voice)
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Nalia de'Arnise / Viconia DeVir / Illasera / Nyalee / Diaytha / Fll'yissetat / Fayanna / Moira (voice) (as Grey DeLisle)
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Imoen (voice)
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Mazzy Fentan (voice)
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Charity James ...
Solar (voice)
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Cernd / Valas (voice)
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Sendai (voice)
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Korgan Bloodaxe (voice) (as Bill E. Martin)
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Narrator / Priest of Waukeen / Master Bennon (voice)
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Jeff Osterhage ...
Valygar Corthala / Balthazar / Draconis (voice)
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Storyline

In this expansion pack to "Baldur's Gate II - Shadows of Amn", the main character, known as "Gorion's Ward", and his or her party are informed that the five most powerful children of the evil dead god Bhaal have joined and raised an army to hunt down all of their remaining Bhallspawn siblings, kill them and conquer the world through carnage in order to claim their father's infamous throne in the underworld as well as his power and his sinister title of Lord of Murder. In this final adventure of Gorion's Ward, three new chapters are added to the previous game. There are no new romance options and there's only one new potential companion available, although it's highly surprising who this person is. Another unusual element is that this character's alignment can be changed if properly influenced by the player. Gorion's Ward also creates a pocket dimension with his/her mind, where he/she must pass several challenges to determine his or her definite path. Several unique items and weapons ...

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21 June 2001 (USA)  »

Also Known As:

Baldur's Gate II - Der Thron des Bhaal  »

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Trivia

Ironically, and just like in the case of Baldur's Gate II - Shadows of Amn, the player still never gets to visit the city of Baldur's Gate itself again at any point of this short game, nor does the city play any part in the game's plot or (side)quests in any way, shape or form whatsoever, despite its name being in the title. See more »

Quotes

Viconia: Sarevok, may I share a whispered word with you?
Sarevok Anchev: Yes, drow? What is it you want?
Viconia: I miss the customs of my homeland, like the breaking in of new pleasure slaves. The largest and strongest were the hardest to break, but they were the most rewarding. Sarevok, I find your great size... intriguing.
Sarevok Anchev: Were you to break me, Viconia, you might find nothing but the chill emptiness of the grave within.
Viconia: That does not repulse me as you might imagine. We drow are ever eager to broaden our... experiences.
Sarevok Anchev: I ...
[...]
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User Reviews

 
Amazingly satisfying
21 August 2006 | by (United States) – See all my reviews

Nearly the best possible ending to the greatest and most epic CRPG series of all time. Where Baldur's Gate is immense, long and superbly paced, Throne of Bhaal is fast, action-oriented and has you dealing with immense schemes, opponents and forces. Yes, its a little too short and a little too linear, but after the great deal of freedom of the first two games the tightly driven conclusion- complete with frenetic combat at god-like levels - well, it just works. God-like powers, invulnerable fire giants, elder demon lords and other ridiculous challenges await you, and after 2 long games, you've earned it. Its a hell of a lot of fun to see your party grown from struggling with kobolds and xvarts back in BG 1 to easily dispatching mariliths, hive mothers or the armies of entire nations.

As always, the tactical combat is excellent and challenging, although I suggest getting the advanced mods to up the difficulty level in many of the encounters for experienced users (while still playing on Core Rules).

And of course, you finally get a satisfying ending to the story itself, slowly built up over two and a half games. A fitting conclusion is provided for each of your party members, and you'll probably come away feeling just a bit nostalgic for all those hours you spent babysitting them.


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