IMDb > How to Make a Monster (2001) (TV)

How to Make a Monster (2001) (TV) More at IMDbPro »

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How to Make a Monster -- An evil video game comes to life and hunts the group of developers.


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Writer (WGA):
George Huang (written by)
View company contact information for How to Make a Monster on IMDbPro.
Release Date:
14 October 2001 (USA) See more »
An evil video game comes to life and hunts the group of developers. Full summary » | Add synopsis »
1 nomination See more »
User Reviews:
A cheesy good time See more (56 total) »


  (in credits order)

Clea DuVall ... Laura (as Clea Duvall)

Steven Culp ... Drummond

Tyler Mane ... Hardcore

Jason Marsden ... Bug

Karim Prince ... Sol

Julie Strain ... Julie
James Sullivan ... Monster
Te'ron A. O'Neal ... Kid #1

Aaron Fors ... Kid #2
Brittney Lee Harvey ... Kid #3
Eric Michael Zee ... Programmer #1 (as Eric Zee)

Hillary Tuck ... New Intern (as Hilary Tuck)

Scott Wordham ... Laura's Assistant
Jeff Edwards ... Puppeteer
Shane Mahan ... Puppeteer
Matt Heimlich ... Puppeteer
David Monzingo ... Puppeteer (as Dave Monzingo)
Richard Haugen ... Puppeteer
Alan Scott ... Puppeteer

Colleen Camp ... Faye Clayton
rest of cast listed alphabetically:

Danny Masterson ... Jeremy (uncredited)

Maysen Michaels ... Tina (uncredited)

Directed by
George Huang 
Writing credits
George Huang (written by)

Produced by
Lou Arkoff .... producer
Samuel Z. Arkoff .... executive producer
Dan J. Birnbaum .... associate producer
Colleen Camp .... producer
Steve Ecclesine .... line producer
Buddy Epstein .... executive producer
Brian J. Gilbert .... co-producer
David S. Greathouse .... co-producer
Andrea Lapins .... associate producer
Shane Mahan .... co-producer
Robyn Rosenfeld .... executive producer
Scott Shapiro .... associate producer
Stan Winston .... producer
Jeffrey Pritz .... associate producer (uncredited)
Original Music by
David Reynolds 
Cinematography by
Steven Finestone (director of photography)
Film Editing by
Daniel T. Cahn  (as Daniel Cahn)
Kristina Trirogoff 
Production Design by
Jerry Fleming 
Art Direction by
Eter Borck 
Set Decoration by
Betty Berberian 
Costume Design by
Julia Schklair 
Makeup Department
Barbara Cantu .... key hair stylist
Stephanie Coffey .... key makeup artist
Ken Culver .... senior foam technician
Myke Michaels .... key makeup artist
Richard Wetzel .... key makeup artist
Stan Winston .... special makeup effects artist
Production Management
Larry Ferguson Jr. .... post-production supervisor
Marsha L. Swinton .... production supervisor
Robert E. Warner .... unit production manager (as Bob Warner)
Second Unit Director or Assistant Director
Elenie Mansalis .... second second assistant director
Art Department
Darrin Denlinger .... storyboard artist
Lance DeSpain .... lead scenic artist
Bill Luckey .... property maker
Lisa Robinson .... on-set dresser
Christopher Schultz .... assistant property master
Wayne Springfield .... construction coordinator
Chris Wright .... set dresser
Sound Department
Kami Asgar .... supervising sound editor
Devin Golub .... sound utility
Pamela Kahn .... foley artist
Sterling Moore .... sound mixer
Michael Orlowski .... sound editor
Buck Robinson .... additional sound mixer
Kyle Rochlin .... foley mixer
Tim Tuchrello .... first assistant sound editor
Special Effects by
Joe Andreas .... special effects
David Gallion .... special effects foreman
Dave Grasso .... effects artist: Stan Winston Studio
Lindsay MacGowan .... design artist: Stan Winston Studio
Tony McCray .... mold department supervisor: Stan Winston Studio
Paul Mejias .... special effects supervisor
David Merritt .... model supervisor: Stan Winston Studio
Steve Newburn .... technician: Stan Winston Studio
Justin Raleigh .... technician: Stan Winston Studio
Jor Van Kline .... special effects coordinator
Visual Effects by
Eric Heavens .... digital compositing supervisor
Jason Peterson .... visual effects
Jeffrey Pritz .... computer consultant
Jeffrey Pritz .... computer visual effects
Dan Schmit .... visual effects supervisor
Christopher 'Critter' Antonucci .... stunt performer
Robin Lynn Bonaccorsi .... stunt double: Clea Duvall (as Robin Bonaccorsi)
Ken Clark .... stunt coordinator
Thomas M. Ficke .... stunt coordinator (as Tom Ficke)
Thomas M. Ficke .... stunts (as Tom Ficke)
Oakley Lehman .... stunts
Camera and Electrical Department
Billy Beaird .... dolly grip
J.D. Bishop .... best boy electric
D.R. Curtis .... set lighting technician
Casey Ellison .... set lighting technician
Daniel H. Goldstein .... set lighting technician
Amy C. Halpern .... 2nd unit gaffer
J. Michael Haynes .... electrician
Paul Janossy .... first assistant camera
Jack Johnson .... grip
Nate Johnson .... set lighting technician
Brett Lood .... grip
Brian Lowe .... electrician
Bob Myers .... grip
C. Shipley .... best boy grip
Christian Franz Staab .... grip
Bruce Swift .... key grip
Ron Veto .... Steadicam operator
Chuck Zlotnick .... still photographer
Casting Department
Liz Dean .... casting assistant
Sheila Jaffe .... casting: New York
Ed Mitchell .... casting: Los Angeles
Bruce H. Newberg .... casting: Los Angeles
Georgianne Walken .... casting: New York
Costume and Wardrobe Department
Christina DeMasi .... costume intern
Daniela Kurrle .... costume manufacturer
Daniela Kurrle .... costumer
Mandi Line .... assistant costume designer
Jill Lucas .... costumer
Hayley Stuppel .... set costumer
Editorial Department
Pharaba Hacker-Witt .... post-production assistant (as Pharaba Witt)
Jonny Jenks .... post-production assistant
Chad Mochrie .... assistant editor
Music Department
Richard McIlvery .... scoring stage manager
David Moriana .... music editor
Greg Sill .... music supervisor
Other crew
Michael Barnes .... financial legal services
Charles Canzoneri .... key set production assistant
Melissa Engle .... production assistant
Andrew Harrison .... assistant location manager
Kurt Herbel .... electronics
Stephen Jensen .... paralegal
Samantha C. Kirkeby .... script supervisor
Jessica Littlefield .... production assistant
Scott Pitman .... production assistant
Jeffrey Pritz .... personal assistant: Lou Arkoff
Nancy S. Rand .... second assistant accountant
Austin Rodriguez .... medic
Leah Ross .... production coordinator
Lauren Swearingen .... assistant production coordinator
Lynn M. van Kuilenburg .... location manager
Samuel Z. Arkoff .... in loving memory of
James H. Nicholson .... dedicated to the memory of

Production CompaniesDistributorsSpecial EffectsOther Companies

Additional Details

Also Known As:
Rated R for violence/gore, language and nudity
91 min
Aspect Ratio:
1.78 : 1 See more »
Sound Mix:

Did You Know?

In the scene where Hardcore is looking around for the Capture Suit, he wields two swords. The sword he carries in his right hand, with the spiked hand guard, is a replica of the sword Julie Strain uses in "Heavy Metal:2000".See more »
Hardcore:Yea Hardcore is my real name and I had it legally changed a year ago. I wanted Diablo but it was already taken. I plan on reapplying for it when the other Diablo passes on.See more »
Movie Connections:
References Apollo 13 (1995)See more »
ControlSee more »


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1 out of 2 people found the following review useful.
A cheesy good time, 17 September 2007
Author: slayrrr666 ( from Los Angeles, Ca

"How to Make a Monster" is a fun and really entertaining cheesy creature feature.


Desperate to fix a new video game, Peter Drummond, (Steven Culp) assigns intern Laura Wheeler, (Clea DuVall) to fix the game's problems. Rounding up renegade programmers Hardcore, (Tyler Mane) Bug, (Jason Marsden) and Sol, (Karim Prince) to fix the game and are given a month to do so. Several weeks of attempts later, they all have ideas for improving the game only for their feelings for each other and their egos to get the better of them. As they near completion, they attempt a go-round to determine what final changes need to be made. Trying to get it finished, they take off for the night and come back the next morning to find one of the group members is dead. Carrying on in the need for money, the remaining members find that the death is the result of the monster created for the game coming to life through a power-surge and is killing the group. Forced into a struggle to get out alive, they turn to different strategies to defeat the monster.

The Good News: This one's not all that bad. Considering the source material, this here manages to get a lot of mileage from it. From the constant video-game play-through to the images achieved through the game and all the background into the business, there's a lot of it and it makes for an interesting viewing. Another great aspect is the interesting monster created. This has a unique back-story, however contrived, and uses a pretty good creepy look to great effect. This one even gets a decent transformation sequence where it manages to acquire more parts and weapons to make it even more frightening. With the spiked horn, shoulder spikes, large frame and huge blades, this one is quite impressive and frightening at times, and with the real scary face, this one scores some great scenes from it's appearance. It's even quite creepy without the monster, as there's some really great stalking scenes early on to be had, due to a plethora of off-screen noises and crashes to get some jumps in. The deaths, though not at all that elaborate, do feature enough blood and gore to satisfy. The last half-hour is the film's best part, as it features a lot of action, some big chasing and stalking and is it's most watchable part. That's the best part of the film, and alone is worth the watch.

The Bad News: There's not a whole lot wrong with this one. Most of this one's flaws result from one area, namely the cheapness of the film. Even though the film is filled with computer graphics, there's still plenty of really cheap graphics. It's nearly impossible for them to become fearful of the images generated from the creature, or even the simulated games. They look like computer games, which is great but they don't look good or convincing in an actual movie. It looks quite terrible, doesn't generate any scares or suspense and takes away a whole lot of whatever good it accumulated in the positives. The cheapness also extends to other areas, as the boring beginning, cramped location and lack of any big moments not done without using CGI all attest to. It does pick up considerably with it's great fight, but there's a real shortage of big moments in this one. There's even a real shortage of kills in here, as this one really doesn't have any real deaths on-screen. The number is incredibly low, making the lack of any real blood or gore a real shortcoming. Featuring bloody aftermath and blood splotches during the few kills done on-screen is nothing really spectacular and only serves to make them more noticeable. They are the real flaws in the film.

The Final Verdict: It's a clichéd, cheesy creature feature yet that doesn't mean that it won't entertain. Give it a shot if you're in for some harmless fun or have a particular love for these kinds are encouraged to give it a shot, while those who have a disdain for those types should stay away from it.

Rated R: Graphic Language, Graphic Violence and Nudity

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